Modifiers are a challenging way of reliving old story missions and weekly strikes all over again. However after having the same modifiers rotating for over the past 7 months, (Heroic, Nightfall, Angry, Epic, Juggler, Lightswitch, X Burn,... ) I'd like to suggest new modifiers (sort of) to add an extra dimension to daily and weekly activities. Most of the following are based off of Halo Skulls (modifiers).
[u]Activity modifiers:[/u]
[b]Nightfall:[/b] Obviously this modifier already exists, from now on this modifier will be introduced in Daily Story activities.
[u]Guardian modifiers:[/u]
[b]Kinetic Burn:[/b] Kinetic damage from all sources increased.
[b]Orbital Lock:[/b] Movement tracker disabled.
[b]Shortage:[/b] All ammo packs contain half ammo.
[b]Deadeye:[/b] Aim Assist diabled for all weapons.
[b]Siphon:[/b] Shields only regenerate by melee attacking enemies.
By Acceptance: [b]Glass Eye:[/b] Aiming down weapons is disabled.
By DarkHeartedI: [b]Fading Light:[/b] Generating Orbs of Light is disabled.
[u]Darkness modifiers:[/u]
[b]Survival:[/b] Enemy AI increased. Fallen, Hive and Cabal will seek more cover and are able to fire from behind cover. Vex will teleport more aggressively and are able to flank you/end up behind you. Hive Knights and Ogres berserk more often.
[b]Danger Close:[/b] Fallen Dregs and Vex Hobgoblins spam grenades as if they were Sunsingers. Cabal Psions are now able to throw Solar damage grenades. Enemy grenade blast radius and damage tripled.
[b]Exalted:[/b] All enemies encountered are Majors.
[b]Overshield:[/b] All enemy shields can absorb double damage.
[b]Firepower:[/b] Pike Dregs or Interceptor Psions may be encountered in this activity. Their vehicles can not be boarded.
[b]Levitate:[/b] Fallen Shanks, Hive Wizards and Vex Harpies are able to take to the air.
[b]Resurrection:[/b] Hive Wizards can resurrect slain Hive.
[b]BTDBMOTF:[/b] Adds insulting dialogue to enemies. Tier 2 enemies can teabag fallen guardians.
Edit: To clarify these are just individual suggestions. They won't all appear in the same activity.
Edit: Added some player submitted modifiers from the replies.
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7 RepliesEdited by Acceptance: 3/23/2015 2:47:18 AMa few more: [b]UI (under the influence):[/b] players experience a constantly swaying display and pulsating color spectrum. [b]Bleed Out:[/b] Health does not regenerate, only shields (similar to halo Reach).[b] Bad Mechanic:[/b] Riding sparrows has a 1/10 chance of exploding in your face. [b]Coffee Break:[/b] All player and enemy movement speed is increased by 200% [b]Glass Eye:[/b] "Scoping in" on weapons is disabled [b]A Super Good Time:[/b] All super abilities charge at 500% default rate [b]Sub Atomic Delight:[/b] All explosives yield an AoE at 400% default. [b]Boxing Gloves:[/b] All mele attack speeds (for gaurdains and members of the darkness) is increased by 200%, yet damage is reduced to 50% [b]Gangster:[/b] All weapons are -Drawn unbelievably fast -held with one hand (even launchers) -accuracy is greatly reduced [b]"Oh look, a squirrel!" [/b] Enemies become randomly distracted and chase non existent objects Edit: Feel free to add to OP