Question: would it just not give out loot? How would you suggest loot be handled?
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Oh right I should probably address that. Thanks. What I'm thinking is on story missions it only gives you a limited amount of times you would get loot per day with this method so that players wouldn't just do the easiest mission possible with the minimal modifiers needed to make the loot system kick in where as with strikes the modifiers will add a minor boost to the likelihood of the quality of the drop.
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I like that idea. I don't know if they could manage a system like that but I like it.
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Edited by ALIAS-F4LS: 3/19/2015 12:34:57 AMCan't say for sure but I believe that the nightfall and the daily events might prove that there is a system that increased the odds of a better loot drop though not to sure about it. As for the ability to cut loot off there definitely is a system but pretty sure it cuts off after only one time. I'm thinking since they have the tools somewhat in place then it might be possible to alter them for this type of design.