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Join the Bungie Family

We’re always on the hunt for talented passionate people who desire to create the best games possible.

If that sounds like you, please send a resume to careers@bungie.com and include the position for which you are applying in the subject line of the email (or you can use the job-specific email links included in the positions to the left).

Don’t forget to include samples of your work (attached files or URLs are great), which clearly demonstrate your artistic proficiency in a specific area. For example, if you’re applying for a character artist position, we’d love to see your strongest character work up front versus paging through several environment and vehicle shots before arriving at your gruesomely cool monsters. Detailing how your reel is broken down is also paramount; we want to know what you did and how you did it. Finally, please be sure to put your best, most polished and approved work forward. We look forward to checking it out!

Bungie Benefits

Behind every great game developer is a great benefits package. We love to lavish our employees in luxurious benefits. Feast your eyes on a mere sampling of what we have to offer:

  • Medical, dental and vision benefits. It will be hard to find better coverage.
  • 401K with a generous match. Your future self will thank you.
  • Highly-competitive compensation. This includes salary, performance bonus and profit sharing on titles.
  • One of the best time-off/holiday plans east AND west of the Mississippi.
  • Paid health club/gym membership to counteract the continuous supply of delicious snacks and treats.
  • Creative, comfy and collaborative working environment. See the pictures.
  • Continuous flow of Bungie 'love.' Think pentathlons, Bungie Day, food trucks and foosball. Little things to show we care.

...and more!!! In the spirit of mystery and intrigue however, you'll have to apply to find out...

Washington State

Besides giving birth to grunge in the early-90s, the Evergreen State is an environmentally-friendly region that serves as an intersection between Nature and Technology. A rich development community is complemented by lush forests and snow-capped mountains.

Bungie's office is located in Bellevue, WA, which is a short drive from Redmond and Kirkland and just across the 520 or I-90 bridges from Seattle. The Puget Sound area, which includes the aforementioned "Eastside" communities and Seattle proper, has a plethora of nightlife and entertainment ranging from frequent concerts, superb dining and four major professional sports teams (Mariners, Seahawks, Sounders FC, and Storm).

Apply Now

Cinematic Artist (All Levels)

The Cinematic Team is a special place at Bungie. Do you have the flame resistant clothing necessary to throw yourself at the resource bonfires we create? Can you help secure the funds for the enormous checks that we write? Can you follow the arcane analogies that we come up with? Every day in our department is spent overcoming technological hurdles in an effort to push movie quality cinematic graphics into a real-time environment. You'd be crazy to join us. But we're crazy, so you'd fit right in.

Responsibilities

  • Pushing the boundaries of character performance through motion capture and hand-keyed animation techniques.
  • Cleaning up and polishing performance capture animation.
  • Creating camerawork and editing scenes.
  • Utilizing a strong technical background to drive visually complex cinematics. 
  • Working closely with the Director of Cinematics to edit the videomatics. 
  • Contributing to lighting and polish work. 
  • Working with the cinematic team to make our story real. 

Required Skills

  • Practical understanding of cinematography and editing techniques.
  • Extensive animation experience in both motion capture and hand-keyed disciplines. 
  • Proficient with post-production software such as After-Effects or Premiere. 
  • Expert in Maya. 
  • BA/BFA or equivalent professional video-game cinematics, animation, film or television post production experience. 
  • Attention to detail and experience solving technological problems. 
  • A sense of humor. Really. It's a requirement.

Nice-to-Have Skills

  • Familiar with the processes visual storytelling within digital AND practical mediums.
  • Experience and knowledge using practical cameras and lenses for photography and/or cinematography.
Apply Now

Copy Editor

Bungie is looking for a Copy Editor to help ensure every piece of writing in the Destiny universe meets our standards for style and quality and aligns with the deeper Destiny lore. We need a detail-oriented Copy Editor to review each piece of content before it goes into the game. This will include everything from the fiction that drives the sandbox experiences to the world-building in the Grimoire that provides glimpses into the deeper stories behind the game.  
 
Additionally, the Copy Editor will be responsible for maintaining the Destiny style guide and lore bible and will collaborate with members of the story team to build these documents up from their current form. 

The ideal candidate should feel comfortable working inside our firmly established style (per the style guide) and must have outstanding skills in editing other people's work to bring it into that established style. Ability to work within tight character limits and with an understanding of the challenges of localization is a must. Comprehensive knowledge of English grammar and English language standards (and when it is stylistically prudent to side-step them!) is a must. Above all, we’re looking for someone with proven chops in the science fiction and fantasy genres to help make our world feel awesome.   
 
Estimated Duration: 3 months, contract (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Managing the workflows for the editing of a large volume of quality scripts and strings for each release.
  • Maintaining the Destiny style guide and the lore bible in collaboration with the writing team.
  • Reviewing and editing each piece of writing produced for each Destiny release.
  • Iterating with writers and story team on content to ensure it meets the goals and standards required for each piece.
  • Ensuring that each piece of writing produced for each Destiny release maintains conformity to the style guide, bible, and standards of the English language.
  • Copy Editing fiction and stories outside of the gaming space, including Web/Mobile.

Required Skills

  • At least three years of experience working as a professional writer and/or copy editor in interactive media and/or other storytelling mediums.
  • Ability to iterate without becoming precious with ideas in a fast-paced and ever-changing environment. 
  • Experience, passion, knowledge of the games industry and science fiction and fantasy storytelling. 
  • Strong interpersonal and communications skills.
  • Bachelor’s degree in communications, literature, journalism, or other writing intensive field.

Apply Now

Investment Activity Designer

Do you seek to understand how the complex interactions of player level, item level and activity level can combine to create an amazing or terrible player experience? Are you fascinated how activity rewards can drive or fail to drive player behavior? Do you appreciate how some games stealthily train players using "quests" while others seem to bludgeon players with words and education? Do you know how all of these things could be done better in Destiny? If you answered yes to these questions (and you're a passionate gamer with an unrelenting work-ethic) you might want to polish up your resume and apply to be Bungie’s next Investment Activity Designer.

An Investment Activity Designer crafts a complete character progression experience from carefully crafted components. You will work with Activity designers to create, arrange, and present everything from tutorials to endgame raids to players to best utilize that content. You will be an expert in bridging the disciplines of creating an awesome mission and creating an awesome character.

Responsibilities

  • Planning and building activity content with dedicated activity design teams
  • Planning and implementing activity rollout and scheduling
  • Utilizing user-research data to tune existing and future activity content

Required Skills

  • At least 3 years’ prior design experience and at least one shipped AAA action title 
  • Experience with many modes of online play
  • Experience with online incentives (achievements, rewards, economic, etc) and a passion for understanding what drives player behavior within them
  • Ability to absorb and command broad and complex systems and content
  • Ability to communicate clearly and specifically
  • Outstanding organizational skills
  • Command of Microsoft Excel
  • Ability to work well under deadlines
  • Ability to work well in a team environment
Apply Now

Mission Designer

Bungie is seeking a passionate and creative designer for the Destiny team.  A Mission Designer is responsible for helping to craft the more tightly scripted linear experiences in Destiny.  As a Mission Designer you are part of the team that helps to create the destinations and spaces needed to support the experiences you are creating, and then filling out those spaces with amazing content.  
 
An exceptional candidate has experience building spaces for first person shooters, understands how to build fun encounters for action games, is technically savvy enough to write up text-based scripts in a shared environment, is passionate about fostering a culture of helping everyone make their ideas stronger, has tons of experience playing Destiny, and has a lifelong passion for games.  
 
Responsibilities

  • Work with  Environment Artists to create spaces to support the experiences you are creating, and help sell the emotional tone of your activities 
  • Write text based scripts for linear activities in a proprietary scripting language which is similar to Lua or Python 
  • Communicate locally to the core people you work with daily as well as broadly across an incredibly large team in order to foster a strong team culture 
  • Work with World Systems and Tech Designers to define the toolset needed to achieve the goals of the linear activities 
  • Collaborate with other teams to make sure they understand what they will need to deliver in order to make awesome experiences 

Required Skills

  • Experience creating levels, missions, or mods for shooters and/or open world games
  • Very strong spatial design skills
  • Strong technical experience, and ability to write text-based scripts that manage encounters, NPCs and activities (in a Lua, Python, or similar language)
  • Excellent written and verbal communication skills
  • Desire to work as part of a large team; taking feedback and direction appropriately, and the motivation to work independently 

Nice-to-Have Skills

  • Experience in a non-design development role (artist, animator, audio, engineer, etc.)
  • Experience working on shared world games 
  • Ability to communicate 3D solutions in 2D 
Apply Now

Support Tech Specialist

Do you thrive on helping customers in need?  Do you dig for as much data as possible in order to arrive at the most comprehensive solution?  Do you wonder what else the data might be telling you, and build tools or processes to best prove out other hypotheses?  Do you push for automated solutions to make sure common tasks are as hands-off as possible?

If so, you might very well be a candidate for our support team.  We're looking for a customer focused, data driven support team member who can improve our methodology and technology to provide the most effective support to a very passionate community.  The successful candidate will have a drive to improve internal tooling, working closely with partner teams to prototype, implement, and onboard new tech.  They'll analyze existing team and support data, identifying areas for further support focus.  They review consumer pain points to design and implement methods for customers to quickly get the information or assistance they need.  They're a member of a small, agile support team that works together very closely, but also willing to work with other teams in the studio to solve common problems.

Responsibilities

  • Gather and track community issues for Engineering, 3rd party partners, our publisher and other internal Bungie teams 
  • Build process and tooling for tracking the support plan of upcoming events and promotions.
  • Improve automated player support systems, including self-service-support and internal support pipeline automation
  • Measure and analyze customer trend data to improve support reaction time and focus
  • Champion support team tools and process improvements across the studio
  • Participate in customer outreach via Bungie.net and other communication channels

Required Skills

  • A minimum of 3 year of experience in player advocacy, personnel and/or Customer Support
  • Experience with data collection and analysis tools
  • Scripting or coding experience (C# preferred)
  • Excellent communication skills
  • Passion for online gaming and gamer communities
  • Self-motivated and detail oriented with a track record of providing actionable insights and solutions
  • Ability to learn and adapt to new technologies quickly

Nice-to-Have Skills

  • Experience presenting high impact data in a visual way
  • Development experience with TSQL and PowerShell (or equivalent script languages)
  • Familiarity with various database systems and/or technologies (Hadoop, Redis, Postgres, MySQL, etc…)
  • Prior game industry experience

Apply Now

IT Engineer (Mid to Senior)

Bungie is seeking an IT Engineer to plan, deploy, and maintain its complex environments. Can you solve bizarre problems and tackle unusual technology related requests by employing the deadly art of Datacenter-fu? Then come help Bungie in our quest for World Domination.

Responsibilities

  • Support, design and build out technology to support the development and production environments for Bungie’s games
  • Work with team members to troubleshoot complex issues and work with lower tier support on escalations
  • Investigate and keep up with new technology to identify where our projects and environments can benefit from its use

Required Skills

  • Strong organization, planning and project management skills
  • Great communication and documentation skills
  • Microsoft Windows troubleshooting and experience in a Windows Server enterprise, and at least moderate level of experience in networking maintenance and support in Cisco IOS or Juniper JUNOS
  • Experience in many of the following: 
        • Managing mid to large projects including scheduling, budget, and resource coordination
        • Knowledge of datacenter and live production best practices and experience working in live high availability customer facing production environments
        • Working with multiple vendors to select and test new technology, including sourcing demo and trybuy gear
        • Active Directory in a multi-domain environment. Administrator experience with group policies, replication, group membership, backup and restores, scripting AD objects, building new domains
        • Backup infrastructure. Experience with 3rd party backup vendors such as BackupExec or CommVault
        • Storage experience, SAN/NAS configuration and implementation
  • Technical proficiency in most of these areas: 
        • SQL
        • Exchange
        • Active Directory
        • Cisco or Juniper routers and switches
        • IIS
        • DNS
        • DHCP
        • Certificate Infrastructure/PKI
        • Wireless Ethernet Technologies
        • Server monitoring
        • VPN and Firewall setup
        • Backup and recoveries

Nice-to-Have Skills

  • Experience in spec’ing and implementing WAN and alternate backhaul technologies. Electronic security system deployment and configuration (cardkey, smartcard auth). VOIP technology experience, including teleconferencing. Client and network security (antivirus, filtering, network scanning and investigation). 
Apply Now

SDET (All Levels)

Do you enjoy trying to figure out how to break the games you’re playing? Are you obsessed with finding clever ways to combine items and abilities just to see what will happen? Do you like unraveling how things work, sharing that knowledge with others, and then putting it back together - better, faster, stronger? If so, read on, brave soul.
 
Bungie is looking for a Software Development Engineer in Test (SDET) who wants to help us push the boundaries of testing software. We need someone who shares our passion for automation and tools that: save time, improve workflows, and allow a large test team to be selective in the areas they focus their time.
 
SDETs must eventually understand Destiny inside and out; you will gather the Deep Knowledge of our systems' internals. You'll be expected to understand how code and content changes may result in bugs that impact functionality and the player experience. You'll leverage your desire to be the best and push our testing methodologies to new heights.
 
If you believe you have the technical capability to deliver outstanding code and drive quality throughout the team, we'd love to talk to you.
 
Responsibilities

  • Feature area risk analysis and mitigation
        • Converse with engineering peers and test allies, generating effective test collateral
        • Perform targeted tests against private binary drops
        • Identify and author high return on investment automated tests
        • Guide creation of manual tests for new features to hand off to manual test teams
  • Develop and update tools and processes that allow our test teams to be more efficient
        • Understand multiple technology stacks and engineering workflows
        • Identify workflow pain points/inefficiencies and propose process and engineering solutions
        • Participate in code reviews, author and maintain code according to our development requirements
 
Required Skills

  • 2+ years of software testing experience
        • Can write bugs so clearly, anyone in the studio could reproduce the bug described
  • 2+ years professional software development experience utilizing C#; ability to demonstrate mastery of any related techniques, e.g.:
        • Authoring applications in WPF, utilizing XAML data bindings
        • Understanding of related design patterns such as MVVM and Observables
        • Familiarity with asynchronous programming patterns, such as async/await
  • Excellent knowledge of specification-based (black-box) and direct interface (white-box) testing techniques
  • Experience writing area and/or feature test specs
  • Experience working with both existing codebases and authoring new tools from scratch
 
Nice-to-Have Skills

  • C/C++ development experience
  • Javascript/HTML5 web development experience
  • Proven ability implementing processes that facilitate quicker dev/test turnaround
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms
        • e.g. Xbox 360, PS3, Xbox One, PS4, PC
  • Experience making decisions with data analysis
        • e.g. Querying databases with SQL, Hadoop jobs, or parsing logs
  • BS in Computer Science
 
Apply Now

Senior Test Engineer

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to combine items and abilities to become the most powerful? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills.

Senior Test Engineers understand Destiny inside and outside, they have deep knowledge of the internals of the game.  They coordinate or lead small test teams responsible for entire systems. They understand how internal changes result in bugs that impact functionality and the player experience.  They represent the risks and costs involved in those changes and work collaboratively with their peers to release high quality player experiences within reasonable timeframes.  Senior Test Engineers focus on leveraging their technical knowledge to find and prevent bugs from leaking out and educate their peers on the best methods to implement for long term success.  They champion automation as part of their team’s daily workflow and identify ways to improve overall team efficiency.

Teams: Bootflow, Graphics, Build Verification Tests, Automation, Platforms, Live, Bungie.net

Required Skills

  • 5+ years of software testing experience 
  • Scripting or coding experience (C# preferred)
  • Experience testing high performance client-server systems 
  • Excellent communicator both written and verbal
  • Excellent troubleshooter and problem solving skills; able to find root causes of issues efficiently and intelligently
  • Excellent knowledge of specification-based (black-box) and direct interface (white-box) testing techniques
  • Experience writing area and/or feature test specs and release test plans
  • Proven ability to enhance workflow via scripting and tooling
  • Ability to work cross-team with Production, Design, Engineering and Test cohorts
  • Experience coordinating the responsibilities for a small technical test team
  • Strong organizational skills
  • Ability to work both independently and as a small team leader 

Nice-to-Have Skills

  • 1+ years in video game QA
  • 5+ years in Developer-side QA role; experience working directly with Dev team
  • Experienced gamer (FPS or MMO)
  • Ability to understand game systems and use that knowledge to create exploits
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms (Xbox 360, PS3, Xbox One, PS4, PC)
  • BS in Computer Science
Apply Now

Senior Design Test Lead

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Do you love leading and coaching people so they achieve their potential?  We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will lead a team, plan testing, coordinate with Engineering, Design, Art and other Test teams to fully test both the functionality and experience for your ownership areas.

Senior Design Test Leads fully understand our design and desired player experience.  They leverage this knowledge to lead a team that finds those bugs that frustrate and diminish players’ enjoyment of Destiny.  They are articulate advocates for Destiny players and make sure the right bugs get fixed.  Senior Design Test Leads work at a strategic level with their peers in Production, Engineering, Design and Art to plan, schedule and deliver an outrageously good player experiences with fantastic content on time and in budget. Senior Design Test Leads manage teams that have a huge responsibility and a huge amount of work, they leverage scripting and automation by their teams to reduce the amount of manual work.    

Teams: Activities, PvE, PvP, Playtest, Quests, Investment, Build Verification Tests 

Required Skills

  • 3+ Shipped products/titles
  • 7+ Years in working with Developers and/or Designers as their Test partner
  • 5+ Years as a Team Lead
  • Excellent communicator both written and verbal
  • Excellent troubleshooter and problem solving skills; able to find root causes of issues efficiently and intelligently
  • Excellent knowledge of specification-based (black-box) testing techniques
  • Experience writing area and/or feature test specs
  • Experienced gamer (FPS or MMO)
  • Ability to work cross-team with Production, Design, Engineering and Test cohorts
  • Great planner and able to schedule their team for maximum efficiency and effectiveness
  • Ability to recognize and deliver on opportunities for workflow optimization
  • Strong organizational skills
  • Ability to work both independently and with a team 

Nice-to-Have Skills 

  • Ability to understand game systems and use that knowledge to create exploits
  • Previous experience working on a shipped console title
  • Scripting or coding experience (C# preferred)
  • BS in Computer Science

Apply Now

Design Test Lead

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to combine items and abilities to become the most powerful? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will lead a team, plan testing, coordinate with Engineering, Design, Art and other Test teams to fully test both the functionality and experience for your ownership areas.

Design Test Leads fully understand our design and desired player experience.  They leverage this knowledge to find those bugs that frustrate and diminish players’ enjoyment of Destiny.  They are articulate advocates for Destiny players.  Design Tester Leads manage teams that have a huge responsibility and a huge amount of work, they leverage scripting and automation by their teams to reduce the amount of manual work.    

Teams: Activities, PvE, PvP, Playtest, Quests, Investment, Build Verification Tests

Required Skills

  • 1+ Shipped products/titles
  • 3+ Years in Developer-side QA role
  • 2+ Years as a Team Lead
  • Excellent communicator both written and verbal
  • Excellent troubleshooter and problem solving skills; able to find root causes of issues efficiently and intelligently
  • Excellent knowledge of specification-based (black-box) testing techniques
  • Experience writing area and/or feature test specs
  • Experienced gamer (FPS or MMO)
  • Accurate and quick execution of manual test cases, and ad-hoc testing
  • Ability to work cross-team with Production, Design, Engineering and Test cohorts
  • Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)
  • Proven ability to enhance workflow via scripting and tooling
  • Strong organizational skills
  • Ability to work both independently and with a team 

Nice-to-Have Skills

  • Ability to understand game systems and use that knowledge to create exploits
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms (Xbox 360, PS3, Xbox One, PS4, PC)
  • Scripting or coding experience (C# preferred)
  • BS in Computer Science
Apply Now

Technical Tester

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to combine items and abilities to become the most powerful? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills.

Technical Testers understand Destiny inside and outside, they have deep knowledge of the internals of the game.  They understand how internal changes result in bugs that impact functionality and the player experience.  Technical Testers focus on leveraging their technical knowledge to find and prevent bugs from leaking out.  They automate as much of their work as possible with a goal of nailing all functional bugs.

Teams: Bootflow, Graphics, Build Verification Tests, Automation, Platforms, Live, Bungie.net

Required Skills

  • 2+ years of software testing experience 
  • Scripting or coding experience (C# preferred)
  • Experience testing code driven, technical areas
  • Excellent communicator both written and verbal
  • Excellent troubleshooter and problem solving skills; able to find root causes of issues efficiently and intelligently
  • Excellent knowledge of specification-based (black-box) testing techniques
  • Experience writing area and/or feature test specs
  • Proven ability to enhance workflow via scripting and tooling
  • Ability to work cross-team with Production, Design, Engineering and Test cohorts
  • Strong organizational skills
  • Ability to work both independently and with a team 

Nice-to-Have Skills

  • 1+ years in video game QA
  • 1+ years in Developer-side QA role; experience working directly with Dev team
  • Experienced gamer (FPS or MMO)
  • Ability to understand game systems and use that knowledge to create exploits
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms (Xbox 360, PS3, Xbox One, PS4, PC)
  • BS in Computer Science

Apply Now

Design Tester

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to combine items and abilities to become the most powerful? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills.

Design Testers fully understand our design and desired player experience.  They leverage this knowledge to find those bugs that frustrate and diminish players’ enjoyment of Destiny.  They are articulate advocates for Destiny players.  Design Testers have a huge responsibility and a huge amount of work, thus they are able to leverage scripting to automate portions of their manual work.    

Teams: Build Verification Tests, PvE, PvP, Quests, Investment, Sandbox, World Art

Required Skills

  • 2+ years of software testing experience 
  • Excellent communicator both written and verbal
  • Excellent troubleshooter and problem solving skills; able to find root causes of issues efficiently and intelligently
  • Excellent knowledge of specification-based (black-box) testing techniques
  • Experience writing area and/or feature test specs
  • Experienced gamer (FPS or MMO)
  • Accurate and quick execution of manual test cases, and ad-hoc testing
  • Ability to work cross-team with Production, Design, Engineering and Test cohorts
  • Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)
  • Proven ability to enhance workflow via scripting and tooling
  • Strong organizational skills
  • Ability to work both independently and with a team 

Nice-to-Have Skills

  • 1+ years in video game QA
  • 1+ years in Developer-side QA role; experience working directly with Dev team
  • Ability to understand game systems and use that knowledge to create exploits
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms (Xbox 360, PS3, Xbox One, PS4, PC)
  • Scripting or coding experience (C# preferred)
  • BS in Computer Science
Apply Now

World Design Tester

Do you obsessively think about games, even when not playing them? Do you strategize about the best way to beat a challenging level and relish flawless execution of that strategy? If the answer is a resounding “YES!”, then I believe we have a job for you at Bungie.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. The role of this particular Tester will be to evaluate the end-to-end experience of our game, looking at how various systems work together to provide a cohesive and fun experience. This role will be heavy on gameplay and as such, we definitely prefer experienced, skillful gamers. A background in finding exploits would also be useful! 

Teams: Build Verification Tests, PvE, PvP, Investment, Sandbox

Required Skills

  • Excellent communicator both written and verbal
  • Skilled FPS gamer
  • Ability to understand game systems and use that knowledge to create exploits
  • Be a born problem solver
  • Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)
  • Must be adaptable and willing to handle daily randomization
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms (Xbox 360, PS3, Xbox One, PS4, PC)
  • Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Nice-to-Have Skills

  • Scripting or coding experience (C# preferred)

Apply Now

Playtest Coordinator

Bungie is looking for a Playtest Coordinator to help schedule, organize and run internal playtests with design, art and test teams within the studio.  Content that’s in development needs to be played, critiqued, and discussed constantly and the playtest coordinator is a key component of this very important process.

The ideal candidate has software testing experience, is extremely well organized, and is an excellent communicator.  Success in this role is judged not only on facilitating smoothly run playtests, but also on how well the coordinator is able to get detailed and helpful feedback out of the playtest participants, NOT on giving your opinions regarding design.  Are you able to listen, ask questions, and gather other’s feedback while staying non-biased?  Are you passionate about the Destiny universe?  Do you want to help make Destiny’s future great?  If so, we want to hear from you.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Schedule playtests with various internal dev teams
  • Work closely with leads/producers to stay on top of what content is on the horizon
  • Troubleshoot issues on the fly to keep playtests on track
  • Log feedback from playtest participants
  • Facilitate discussion between playtest attendees
  • Log bugs for any issues found during playtests
  • Send out detailed reports following playtest sessions

Required Skills

  • 1+ year experience software testing
  • High level of familiarity Destiny universe 
  • Outstanding verbal communication skills
  • Social intelligence and great interpersonal skills
  • Enthusiasm for and knowledge of the games industry
  • Ability to stay non-biased during discussions regarding game design

Nice-to-Have Skills

  • Previous experience working on shipped titles
  • Previous experience in an associate producer/production coordinator role

Apply Now

Senior Sound Designer

A bolt of lightning is less impressive without a clap of thunder.  A flash is lost without a bang.  As a Sound Designer, you complete the equation that marries visual to audio.  Bungie needs a seasoned artist to add sound to our fury.  This is a unique opportunity to join an audio team that has revolutionized the way sound effects and music are merged into the visceral experience of playing a game.
 
Responsibilities

  • Conceptualize and design features that employ sound as a major function of game play
  • Establish the style and approach to sound effects for assigned products and ensure the consistency of that style throughout products
  • Coordinate work flows and recording sessions
  • Procure and maintain sound equipment as necessary
  • Participate in determining technical or artistic approaches and in developing new or enhanced technical tools
  • Co-design the creative audio vision, both technical and aesthetic design and hands-on production, as well as prototyping, planning, and creation of final assets for the game
  • Create original sound effects and implement them in the game
  • Effectively manage audio assets
  • Communicate effectively with artists and designers about the audio needs of various areas of the game
  • Communicate effectively with engineers the needs of the audio engine and feature requests
 
Required Skills

  • 5+ years of experience creating sound for games and/or multimedia
  • Excellent understanding of game audio aesthetics and implementation methods
  • Proficiency with modern computer-based audio production tools such as Pro Tools, and Sound Forge
  • A thorough understanding of traditional studio engineering, audio post production, and location recording techniques
  • Excellent communication and organizational skills
  • Experience implementing game audio via Audiokinetic WWise strongly preferred

Apply Now

Localization Editor - Japanese (Mid to Senior)

Bungie is looking for skilled linguists to help us deliver our products into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our content in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for! 

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Translate and edit Japanese game scripts, VO scripts, and related materials
  • Translate web site and mobile app content into Japanese 
  • Review and edit externally translated assets
  • Test game software after localized text and audio have been implemented
  • Report and resolve Japanese text and audio bugs
  • Maintain Japanese game glossary and style guides

Required Skills

  • Native fluency in Japanese and proficiency in English
  • Impeccable Japanese spelling and grammar
  • Strong creative writing ability
  • Excellent collaboration and people skills
  • Working knowledge of Microsoft Word, Excel, and Outlook
  • Superior attention to detail
  • Willingness to work extended hours when required

Nice-to-Have Skills

  • Prior experience in video game translation or testing
  • Knowledge of science fiction and/or fantasy genres
  • Experience with memoQ or other CAT tools
  • Advanced gameplay skills

Please include a one-page Japanese writing sample along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

Apply Now

Localization Editor - Castilian Spanish (Mid to Senior)

Bungie is looking for a skilled linguist to help us deliver a steady stream of awesome into the hands of players in Spain. We need an enthusiastic, detail-oriented, bilingual wordsmith who can not only help test our Spanish content, but also provide engaging translation and polish text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all Spanish translation as well as its stylistic consistency and overall quality. Do you have a way with words in Spanish? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for! 

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Translate and edit Spanish game scripts, VO scripts, and related materials
  • Translate web site and mobile app content into Spanish
  • Review and edit externally translated assets
  • Test game software after localized text and audio have been implemented
  • Report and resolve Spanish text and audio bugs
  • Maintain Spanish game glossary and style guides

Required Skills

  • Native fluency in Spanish and proficiency in English
  • Impeccable Spanish spelling and grammar
  • Strong creative writing ability
  • Excellent collaboration and people skills
  • Working knowledge of Microsoft Word, Excel, and Outlook
  • Superior attention to detail
  • Willingness to work extended hours when required

Nice-to-Have Skills

  • Prior experience in video game translation or testing
  • Knowledge of science fiction and/or fantasy genres
  • Experience with memoQ or other CAT tools
  • Advanced gameplay skills

Please include a one-page Spanish writing sample in .doc/docx format along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

Apply Now

3D Hard Surface Art Lead

Bungie is looking for a 3D Hard Surface Art Lead who can bring positive leadership and experience to Destiny’s art efforts on weapons, vehicles, and props. If you enjoy leading artists to collaborate and deliver amazing 3D content then this is the role for you.

As the 3D Hard Surface Art Lead you will be responsible for all aspects of planning and executing weapons/vehicles/props content for Bungie’s projects. You will collaborate with the Art Director to define the vision and the goals for the 3D HS art content we will create. You will manage and lead the various artists as they execute on this vision and goals. You will partner with Production to ensure delivery, engage with Design to align the artistic experience and gameplay, drive technical advancements alongside Engineers to improve pipelines, and collaborate with Art Direction to translate the higher vision of the game into compelling content.

Responsibilities

  • Collaborate with the Art Director and the Concept Lead to define the visual quality goals for 3D Hard Surface content 
  • Lead a team of 3D artists in the creation of a variety of 3D Hard Surface content
  • Oversee the quality of 3D art content through all phases of production
  • Work with production to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule 
  • Manage, mentor, and inspire team members, guiding them with clear direction
  • Manage offsite vendor relationships
  • Promote a culture of collaborative innovation

Required Skills

  • 5 or more years of proven team lead experience through full AAA development cycles
  • Possess excellent written and oral communication skills
  • Advanced understanding of the core principals of 3D art content creation 
  • Outstanding ability to problem solve and drive creative solutions
  • Be task driven, self-motivated, and proactive
  • Strong organizational and analytical skills; attention to detail
  • Willingness to grow junior artists on the team 
  • Proven ability to provide leadership and direction to a team of 3D artists 
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art

Apply Now

Senior 3D Character Artist

Bungie is looking for an exceptionally skilled, talented individual capable of taking a sketch and fully realizing it as an impeccably detailed 3D character model. Our ideal candidate will share knowledge, new techniques, and help guide other members of the team. This candidate should have extensive working experience, excellent work ethic, and drive to make the best AAA titles in the industry. 

Responsibilities

  • Translate fully realized concepts or simple napkin sketches into next-gen models of characters and creatures
  • Collaborate with art director, designers, programmers and animators on character specifications, movement, style, limitations, etc...
  • Paint realistic and futuristic textures for multiple shader functions such as diffuse maps, height maps, specular masks, detail maps, displacement maps and reflection maps
  • Ensure that the high-quality bar established by the Art Director and Lead Character Artist is maintained
  • Guide and mentor others on the team

Required Skills

  • University or equivalent art-related degree focusing on traditional skills such as sketching, illustration, and painting
  • 5+ years of professional game industry experience 
  • At least one shipped title
  • A portfolio or demo reel that demonstrates an exceptional understanding of human anatomy and a creative imagination with a keen eye towards form, shape, structure, and silhouette in regards to modeling
  • Excellent ability to model realistic organic and hard-surface high-poly models for normal ripping purposes
  • Expert knowledge of 3D Max or Maya, Photoshop, Zbrush and/or Mudbox
  • Strong communication skills and the ability to work well in a team environment
  • Passion and desire to create great games
  • A strong understanding of modern texturing techniques in a real-time engine( including PBR pipelines)
  • A portfolio that demonstrates an experienced understanding of face sculpting, and bringing characters to life for cinematic and real-time facial animation

Apply Now

Senior Animator

Bungie is seeking an experienced Senior Animator to help advance gameplay and storytelling in the AAA world of Destiny. As a Senior Animator, you will be responsible for driving large areas of project animation, creating prototypes and seeing them through the production process. You will participate in the technical side of our pipeline, collaborating on system improvements and supporting the animation team goals of efficient and aesthetic completion of tasks as well as participating in critiques of the overall character’s in-game performance. If you enjoy challenging work and are the ultimate team player, then this may be your chance to become part of something great! 

Responsibilities

  • Create high quality full character animation (block, 2nd pass and polish) for a variety of character types
  • Drive and own large areas of character production and/or system development
  • Oversee content creation 
  • Ensure the visual continuity, quality, and performance across characters as set by Project and Animation Leadership
  • Work with other adjacent groups including Character Riggers, Character Artists and Designers in the character creation process 
  • Work with Animation Leadership to set up, maintain and troubleshoot the art production pipeline, workflows and toolsets

Required Skills

  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art
  • 5 or more years’ experience working as an animator on a shipped game title (AAA) with 1 or more years of Senior Animator experience 
  • Advanced understanding of the core principals of animation
  • Advanced understanding of core game design principals
  • Thorough knowledge of Maya
  • Experience working with motion capture 
  • Experience setting up and working in a layer based engine and/or state machines
  • Proven ability to take and give direction
  • Motivated & committed - good team player with a can-do attitude
Apply Now

Animator

Bungie is seeking a talented Animator to help push character performance in the AAA world of Destiny. We need someone to approach the creative art of animation with the same passion as they would apply to the technical task of making it happen. If you are self-driven, are the ultimate team player and possess the desire to make great games, this is the opportunity to hone your skills at the next level!

As an Animator you will be involved in all aspects of production from prototyping character movement, to the technical implementation of in-game content, to finalizing spectacular in-game animation for a variety of characters. You will support the animation team's goals of efficient and aesthetic completion of tasks as well as participating in critique towards animation and the overall creative process. 

Responsibilities
 
  • Create high quality key-frame animations 
  • Edit Motion Capture data to craft detailed character animations
  • Maintain the visual continuity, quality, and performance across characters as set by Project and Animation Leadership
  • Work with other adjacent groups including Character Riggers, Character Artists and Designers
  • Exhibit and promote a positive attitude and desire to grow
  • Introduce new toolsets, systems and pipelines into your craft

Required Skills

  • 3 or more years of experience working as an animator on a shipped game title (AAA) 
  • Proven experience collaborating with multiple disciplines, peers and managers 
  • Understanding of the core principals of animation
  • Understanding of core game design principals
  • Good communication skills 
  • Outstanding ability to problem solve, drive creative solutions
  • Ability to take direction well
  • Thorough knowledge of Maya 
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art

Apply Now

3D Hard Surface Artist (All Levels)

Can you turn a sketch of a jet engine and a drum feed for ammunition into a low-poly 3D masterpiece? Do you work out complicated UV unwrapping problems and paint textures in your sleep?

Bungie is looking for skilled, talented individuals capable of taking a 2d concepts and fully realizing them as an impeccably detailed 3d hard surface models such as a vehicles, weapons, or mechanical props. This is an amazing opportunity to work with world class art talent to develop a visually-inspired AAA title.

Responsibilities

  • Translate concepts and reference material into next-gen hard surface game content like mechanical objects.
  • Collaborate with art director, designers, programmers and animators on object specifications, functions, style, limitations, etc.
  • Incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation while building objects.
  • Paint realistic and futuristic textures for multiple shader functions such as diffuse maps, height maps, specular masks, detail maps and reflection maps.
  • Ensure that the high-quality bar established by the Art Director and Lead Character Artist is maintained.

Required Skills

  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
  • Strong sense of surface development, proportion, and mechanical functionality. Traditional model building a plus.
  • Two or more years of proven experience creating inorganic objects in a feature film or game production environment.
  • One or more years’ experience working as a 3d artist on a shipped game title.
  • Sketching, drawing, painting and design skills desirable.
  • Thorough knowledge of 3D Max or Maya, Photoshop, Zbrush, Mudbox and other 2d/3d applications.
  • Experience creating high-poly models for normal ripping purposes.
  • Good communication skills and the ability to work well in a team environment.
  • Passion and desire to create great games.
Apply Now

Special Effects Artist (All Levels)

We’re seeking a Special Effects Artist with the right blend of artistic inspiration and technical savvy to create effects for our next AAA project. 

The ideal candidate should possess strong technical and artistic skills. The candidate should understand how to work with a team and navigate the challenges of modern AAA game development to produce stunning in-game visual effects that support gameplay, cinematics, and environments.

Responsibilities

  • Work closely with the Effects Art Lead and other departments to author effect assets that enhance gameplay and storytelling
  • Work closely with the Engineering team to help shape the next generation of graphics and tools technology used by the effects team
  • Use proprietary tools, Photoshop and 3D Studio Max to create effects that balance the visual goals of the project with the performance demands of the game engine
  • Help develop and refine Destiny’s visual language through the craft of special effects

Required Skills

  • Previous game industry experience as an Effects Artist
  • Strong understanding of the principles of real time particle effects
  • Ability to craft complex and efficient shaders and materials
  • Proficient in Photoshop and 3D packages
  • Ability and willingness to follow direction, collaborate productively with others, and work to meet deadlines as necessary
  • A portfolio or demo reel that demonstrates strong artistic and technical skills as well as a firm grasp of timing and scale
  • A passion for games

Nice-to-Have Skills

  • Programming experience (C++ / Python / HLSL)
  • Graphic design background
  • Traditional animation background
Apply Now

Character Technical Artist (All Levels)

Bungie is looking for a Character Technical Artist to take our characters to new heights and make them even more awesome and compelling. You will need guts of steel, a mind filled with art, mad technical skills, and the tenacity to do whatever it takes to get our characters across the finish line. You will support the character team, build tools and technical systems, and push the boundaries of what is possible. Most importantly, you will work with a talented team to bring that extra bit of magic to our character faces, hair, gear, and shaders. If you love working on characters, you can stop looking: this is the job for you.

Responsibilities

  • Developing and deploying technology and pipelines for characters
  • Emphasis on Cloth and Hair systems
  • Working with other Tech Artists to solve problems and make things better
  • Collaborating with Tools Engineering to develop new tools and workflows for artists
  • Supporting character artists and training them on using new tech/workflows
  • Learning quickly; managing own workload; cleverly balancing what is desired with what is possible

Required Skills 

  • Proficient in Python; C/C++/C# is a bonus
  • 2+ years’ experience in games or film
  • In depth knowledge of Autodesk Maya (Max a bonus)
  • Proficiency in Skeleton building, skin weighting and deformations for animated characters
  • Motivation to make things fast, efficient, and high quality

Nice-to-Have Skills 

  • Experience working with Havok Cloth
  • Experience using vertex animation to drive secondary motion / shader effects
  • Experience with simulated Hair / Fur systems 

Apply Now

UI Artist

Bungie is seeking a User Interface Artist to join the ranks of the Live team and develop features targeted for our active Destiny community!

This UI Artist will focus on producing UI Art assets and participate in the implementation of established design specs using sophisticated, proprietary authoring tools while simultaneously helping to shape art, visuals, and animation. The ideal candidate will be both visually creative and technologically savvy.
 
Responsibilities
 
  • Utilize the most common graphics software packages to design and produce UI Art assets and other graphics for UI content.
  • Create mockups that inform and follow the overall visual guide and vision of the UI.
  • Merge UX specs and UI art concepts into visual compositions that closely reflect the final screens, fit within technical limitations, and instruct implementation.
  • Create animations used for prototyping new designs, exploring visual feedback provided to the player, or enhancing aesthetics.
  • Implement screens (including visual elements like text, bitmaps, and animations) in a fully-functional state using our custom UI tool and retain a level of artistic polish and consistency.
  • Help communication between parties involved in each aspect of an interface in order to complete UI content tasks.
  • Aid and support in more technical implementation of various elements, as needed.
 
Required Skills
 
  • Excellent graphic design and illustration skills.
  • Excellent ability to produce 2D icons self-sufficiently in various levels of fidelity and in a wide range of styles.
  • Excellent understanding of UI flows, mechanics, and design theory. 
  • Fearless and creative approach to solving challenging, complex problems.
  • Strong organizational skills.
  • Technical ability to pick up complex authoring tools quickly.
  • Ability to work in collaboration with other game developers.
  • Willingness to take design direction when offered, and the ability to work independently when it isn't.
 
Nice-to-Have Skills
 
  • BA in Arts or Graphic Design.
  • Previous working experience in games; console experience a plus.
  • Some scripting/programming experience.
  • Experience with Agile development.
 
Submissions without portfolios of previous UI Art work will not be considered.

Apply Now

Engineering Lead

Bungie is recruiting a relentless code warrior, devoted to the pursuit of excellence in programming and furthering our ongoing quest for world domination. Do you enjoy solving cross-team, collaborative problems?  Have you successfully applied these skills to ship a AAA game?  Bring your drive and fuse it with our talented team; together we shall quake lands underfoot.

As an engineering lead at Bungie, you will work closely with team leads and production to plan and execute on our vision of creating the best and most technically impressive games in the world.

Required Skills

  • Professional industry experience writing robust, efficient and maintainable C/C++ code
  • Proven ability to independently design, architect and maintain large code systems 
  • Experience leading a team of engineers through planning, developing, and shipping a AAA title
  • Good understanding of computer hardware, algorithms, performance and optimization
  • Passionate about technology in general and PC platform integration specifically
  • High quality standards for personal code
  • Excellent communication and interpersonal skills

Nice-to-have Skills

  • Working with PC platform partners
  • Experience with multi-platform code
  • Familiarity with game security techniques

Apply Now

Senior Tools Engineer

Do you count mouse clicks and key gestures, searching for just the right way to improve productivity by 10%?  If you think of user interfaces, game loops, databases, web services, serialization and content pipelines as natural partners just waiting to be chained together, then you belong on our tools team.  
 
Bungie needs a tools programmer to build software for its artists, designers, testers and engineers to use to make awesome games.  You will work with just about everyone in the studio to make their lives better and streamline their workflow.  From building level editors to wrangling data formats, this position involves a breadth of technology and feature areas almost unhead of elsewhere in software development.   
 
Required Skills

  • Master of C#/.NET.
  • Strong architectural skills; experienced with building and maintaining large codebases.
  • At least 2 years experience with C++.
  • Strong cross-disciplinary communication and collaboration skills.
  • Enthusiastic about working with designers and artists.
  • Strong personal time-management skills, capable of working in an open environment with regular interruptions for customer service needs.
  • Passion for tool development.
  • Experience with user interface development.

Nice-to-have Skills

  • Development experience with 3DStudio Max and/or Maya.
  • Previous game development experience.
  • Bachelor's degree or demonstrated equivalent experience.

Apply Now

Engine Programmer

Bungie is seeking a relentless code warrior, devoted to the pursuit of programming excellence and furthering our ongoing quest for world domination. When you play games do you find yourself wondering how the code functions under the hood? Why that load took so long? Are you obsessed with evaluating your programs for efficiency and performance? Do you dream in x64 assembly and write poems in VMX. Are you the person that others come to when they can’t debug their code? 

Bring your thirst for knowledge, your HW expertise and your ability to draw blood from stones and fuse it with our talented team; together we shall forge a dread Engine that will quake lands (of many architectures) underfoot. 

As a Engine Programmer at Bungie, you will participate in the design of future generations of our engine technology. You will learn our engine’s capabilities and then help us expand them by building a structure and framework that enables new heights of flexibility and performance. Most importantly you will work with an exciting and energetic team devoted to creating the best and most technically impressive games in the world.

Required Skills

  • Good working knowledge of C/C++ 
  • Good understanding of computer hardware, algorithms, performance and optimization
  • Smart, driven and adaptable
  • Passionate about technology in general and game engine programming specifically
  • Excited to tackle new and varied challenges
  • High quality standards for personal code

Nice-to-Have Skills

  • Professional experience programming in the game industry
  • Professional C/C++ coding experience
  • Experience working with low-level infrastructure or game engine code
  • Expertise in a specialist engine area (such as physics, I/O or graphics)
  • Experience working with modern console architecture and multi-platform code
  • History of hobbyist game engine programming, mod or bot work

Apply Now

Gameplay/Activities Engineer (All Levels)

Bungie seeks a scrappy, brilliant programmer to weld .50 caliber machine guns onto the back of our toy trucks, develop a new shovel for building bullet proof sandcastles, and to make sure it all works under a high-latency wireless connection with radio interference. If you can easily hold complex, self-consistent alternate realities in your head and transcribe them into code, then we want to hear from you.

As a Gameplay/Activities Engineer at Bungie, you will play an integral role in bridging the last mile technology between game design, art and our engine. Your work will play a key role as we break new ground in seamless, persistent, networked game simulation. Most importantly, you will work with a fun, dedicated, driven and energetic team devoted to creating the best and most technically impressive games in the world.

Required Skills

  • Professional experience programming in the game industry and proven ability to independently design and maintain large software systems OR
  • Prior game programming experience via professional, academic, personal or intern projects
  • Experience creating data driven game play and game simulation systems
  • Strong applied C++ programming experience
  • Proven ability to independently design and maintain complex software systems
  • Excellent interdisciplinary communication skills
  • Ability to translate feature requests into robust and extensible customer systems
  • Strong math background (vector geometry, linear algebra, etc.)
  • 4 year degree in computer science, applied mathematics or related fields
  • Strong game design sensibilities
  • Passion for great games, great technology and gameplay programming
  • Experience working on a team and excellent communication skills

Nice-to-have Skills
        
  • Experience with Gameplay Networking code
  • Next generation console/device experience
  • Experience as a senior engineer on a large team
  • Fluent in both Designer and Artist workflows

Apply Now

Gameplay Engineer (All Levels)

Bungie seeks a scrappy, brilliant programmer to weld .50 caliber machine guns onto the back of our toy trucks, develop a new shovel for building bullet proof sandcastles, and to make sure it all works under a high-latency wireless connection with radio interference. If you can easily hold complex, self-consistent alternate realities in your head and transcribe them into code, then we want to hear from you.

As a Gameplay Engineer at Bungie, you will play an integral role in bridging the last mile technology between game design, art and our engine. You’ll be deeply involved in crafting our new Supers, Grenades, and Exotic Weapons. Most importantly, you will work with a fun, dedicated, driven and energetic team devoted to creating the best and most technically impressive games in the world.

Required Skills:

  • Professional experience programming in the game industry and proven ability to independently design and maintain large software systems OR prior game programming experience via professional, academic, personal or intern projects
  • Experience creating data driven gameplay and game simulation systems
  • Strong applied C++ programming experience
  • Proven ability to independently design and maintain complex software systems
  • Excellent interdisciplinary communication skills
  • Ability to translate feature requests into robust and extensible customer systems
  • Strong math background (vector geometry, linear algebra, etc...)
  • 4 year degree in computer science, applied mathematics or related fields
  • Strong game design sensibilities
  • Passion for great games, great technology and gameplay programming
  • Experience working on a team

Nice-to-Have Skills:

  • Experience with gameplay networking code
  • Next generation console/device experience
  • Experience as a senior engineer on a large team
  • Embraces emergent phenomenon
  • Fluent in both Designer and Artist


Apply Now

Tools Engineer

Obtain access to an absurd range of technologies and craft the tools that streamline Bungie’s workflow while bringing user interfaces, databases, source control, web services, and content pipelines together in ways you’ve only dreamed about. As a Tools Engineer at Bungie, you will be at the front line of innovating on and implementing the parallel execution infrastructure tools that by industry standards are indistinguishable from magic.  You will have the opportunity to positively impact the workflow of every person at the company by contributing to the systems through which all our game data flows.

Required Skills

  • Experience developing, performance testing, unit testing, and debugging large C# software applications.
  • Experience with SQL database programming in a C# environment.
  • Strong familiarity with the Windows platform and related diagnostic tools.
  • Practical understanding of algorithms, performance and optimization.
  • Practical understanding of networking concepts.
  • Excellent analytical and problem solving skills.
  • Communicate clearly in a completely cross-functional, extremely collaborative environment.
  • Passion for games, game programming, tools and technology.
  • High quality bar (never settling for a job half done, always driven to understand the “why”).
  • Enthusiastic about working with engineers, testers, designers and artists. 
  • Strong personal time-management skills, capable of working in an open environment with regular interruptions for customer service needs.

Nice-to-Have Skills

  • Bachelor's degree or demonstrated equivalent experience.
  • Experience developing, testing, and debugging server-side distributed applications and services.
  • Experience building web-based applications.
  • Experience with user interface development in WPF.
  • Previous game development experience, preferably including current generation consoles.

Apply Now

SDET (All Levels)

Do you enjoy trying to figure out how to break the games you’re playing? Are you obsessed with finding clever ways to combine items and abilities just to see what will happen? Do you like unraveling how things work, sharing that knowledge with others, and then putting it back together - better, faster, stronger? If so, read on, brave soul.
 
Bungie is looking for a Software Development Engineer in Test (SDET) who wants to help us push the boundaries of testing software. We need someone who shares our passion for automation and tools that: save time, improve workflows, and allow a large test team to be selective in the areas they focus their time.
 
SDETs must eventually understand Destiny inside and out; you will gather the Deep Knowledge of our systems' internals. You'll be expected to understand how code and content changes may result in bugs that impact functionality and the player experience. You'll leverage your desire to be the best and push our testing methodologies to new heights.
 
If you believe you have the technical capability to deliver outstanding code and drive quality throughout the team, we'd love to talk to you.
 
Responsibilities

  • Feature area risk analysis and mitigation
        • Converse with engineering peers and test allies, generating effective test collateral
        • Perform targeted tests against private binary drops
        • Identify and author high return on investment automated tests
        • Guide creation of manual tests for new features to hand off to manual test teams
  • Develop and update tools and processes that allow our test teams to be more efficient
        • Understand multiple technology stacks and engineering workflows
        • Identify workflow pain points/inefficiencies and propose process and engineering solutions
        • Participate in code reviews, author and maintain code according to our development requirements
 
Required Skills

  • 2+ years of software testing experience
        • Can write bugs so clearly, anyone in the studio could reproduce the bug described
  • 2+ years professional software development experience utilizing C#; ability to demonstrate mastery of any related techniques, e.g.:
        • Authoring applications in WPF, utilizing XAML data bindings
        • Understanding of related design patterns such as MVVM and Observables
        • Familiarity with asynchronous programming patterns, such as async/await
  • Excellent knowledge of specification-based (black-box) and direct interface (white-box) testing techniques
  • Experience writing area and/or feature test specs
  • Experience working with both existing codebases and authoring new tools from scratch
 
Nice-to-Have Skills

  • C/C++ development experience
  • Javascript/HTML5 web development experience
  • Proven ability implementing processes that facilitate quicker dev/test turnaround
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms
        • e.g. Xbox 360, PS3, Xbox One, PS4, PC
  • Experience making decisions with data analysis
        • e.g. Querying databases with SQL, Hadoop jobs, or parsing logs
  • BS in Computer Science
Apply Now

Senior Producer

Bungie is seeking a Senior Producer to plan and oversee future expansions, Live updates, and retail releases in the Destiny franchise.
 
The ideal candidate will have extensive internal development experience, have leadership and management experience driving medium- to large-sized teams, work well in a creative environment, be an excellent communicator, have experience releasing updates in an always-online game environment, have senior AAA console game production experience, and have a passion for the successful orchestration of complex projects from concept through sustained release.
 
Responsibilities

  • Drive the creation and maintenance of the roadmap for a large, interdisciplinary development team.
  • Define clear and realistic production plans and determine resource needs. Balance schedules, team morale, and the overall vision.
  • Work with internal research teams and internal stakeholders to create and maintain a backlog of near-term and long-term features that respond to community, technical, and other feedback.
  • From concept to release, lead and drive all production tasks in specified areas (or coordinate with producers reporting to you to deliver these tasks). 
  • Act as the primary communication point for your specified areas. 
  • Facilitate communication and collaboration with other disciplines and teams. Constantly and clearly communicate status to stakeholders.
  • Manage a team of other producers dedicated to aspects of team's development.
  • Schedule and coordinate the details for all necessary meetings in accordance with individual and production schedules, and ensure action items are followed up on.
  • Track and manage progress against budget.
  • Manage risks and establish risk mitigation.
  • Drive the goals of milestones in conjunction with the wider production team and the game development timeline.
  • Work with limited supervision and use independent judgment outside of established procedures when necessary.
  • Contribute to the planning and direction of the development and production of Destiny.
  • Ensure studio compliance with company policies and procedures.
 
Required Skills & Experience

  • 5+ years Producer/Senior Producer experience in internal games production, notably with online, AAA console games. 
  • Completed a minimum of one large scale game cycle from start to finish or two or more non-game production cycles.
  • Managed and mentored a team of 3+ producers of various levels.
  • Experience managing agile teams, running scrum processes, and coordinating multiple small team efforts.
  • Exemplary communication skills: listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner.
  • Outstanding analytical skills: experience working with project and user data sets and distilling action from them.
  • Ability to self-motivate and motivate others.
  • Detail oriented and organized, comfortable dealing with ambiguity.
  • Results oriented, focused and composed under pressure.
  • Socially intelligent. Experienced working for creative teams and navigating conflicting priorities.
  • Thorough knowledge of the games industry.
  • Proficient in MS Office Suite and Project Management Software (ideally TFS).
  • Bachelor’s degree required.

Apply Now

Technical Producer

Bungie is seeking a Producer experienced with technically-oriented teams to work with internal development teams. In this role, you would be responsible for working with engineers and testers to deliver critical parts of the Destiny universe. If you are technically-minded with exceptional soft skills and a passion for making awesomeness happen, this might be the role for you!

Responsibilities

  • From concept to release, lead and drive all production tasks in specified areas. Define clear and realistic production plans and determine resource needs.
  • Act as the primary communication point for your specified areas. Balance schedules, team morale, and the overall vision.
  • Facilitate communication and collaboration with other disciplines and teams. Constantly and clearly communicate status to stakeholders.
  • Schedule and coordinate the details for all necessary meetings in accordance with individual and production schedules, and ensure action items are followed up on.
  • Track and manage progress against budget.
  • Manage risks and establish risk mitigation.
  • Drive the goals of milestones in conjunction with the wider production team and the game development timeline.
  • Work with limited supervision and use independent judgment outside of established procedures when necessary.
  • Contribute to the planning and direction of the development and production of Destiny.
  • Ensure studio compliance with company policies and procedures.

Required Skills

  • Game production experience. The ideal candidate will be technically inclined and have 2-3 years of experience as a producer or program manager of engineering teams.
  • Ability to coordinate complex technical problem solving.
  • Results-oriented. Ability to self-motivate and motivate others.
  • Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner.
  • Outstanding analytical skills: Understand, simplify, and solve or seek the solution to any problem in a fast-paced and ever-changing environment.
  • Detail oriented and organized: Prepared to speak to and produce documents for all aspects of specified area at any given time.
  • Passion and enthusiasm for the gaming industry.
  • Proficient in MS Office Suite.

Nice-to-Have Skills

  • Completed a large scale console game cycle from start to finish or two or more non-game production cycles.
  • Bachelor’s degree.

Apply Now

Producer

Bungie is seeking a Producer to work with cross-discipline small teams to create innovative experiences in game. The ideal candidate is analytical, detail-oriented, organized, and has experience producing a range of game content using diverse processes.  The Producer will be responsible for working closely with teams to generate milestone goals and ensure their on-time delivery. 

Responsibilities
Producers are individual contributors responsible for the production processes in their areas.  This role will work with a Lead Producer and team leadership to create and implement project plans, schedules, and processes for teams creating end-to-end activities in game. Responsibilities include:

  • Working closely with team leads and taking every step to ensure those leads' success.
  • Creating clear and realistic production plans.
  • Tracking and clearly communicating progress to multiple audiences.
  • Managing the schedule and risks in given areas, while escalating issues with proposed solutions.
  • Identifying and addressing any process bottlenecks, in conjunction with the area lead.
  • Facilitating collaboration with other disciplines and teams, including anticipating and taking steps to avoid cross-team conflicts.
  • Working with limited supervision and using independent judgment outside of established production practices when necessary.
  • Communicating effectively and leaving no doubt about the plan of record.
  • Having a finger on the pulse of team morale and working to keep teams energized and united.

Required Skills

  • 3+ years of experience in internal games production, including experiences producing creative teams.
  • Completed a minimum of one complete large scale game cycle from start to finish or two or more non-game production cycles.
  • Experience with Agile production.
  • Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner.
  • Outstanding analytical skills: Understand, simplify, and solve or seek the solution to any problem in a fast-paced and ever-changing environment.
  • Ability to self-motivate and motivate others.
  • Ability to quickly solve or seek the solution to any problem in a fast-paced and ever-changing environment.
  • Detail oriented and organized. Comfortable dealing with ambiguity.
  • Results oriented, focused, and composed under pressure.
  • Socially intelligent with great interpersonal skills and empathy for creative teams.
  • Passion, enthusiasm, and knowledge of the games industry.
  • Proficient in MS Office Suite and project management software (Project, Vision, TFS, Jira, etc.).
  • Bachelor's degree.

Bungie Press Kit

If you have questions or comments regarding the Privacy Statement or require additional information, please contact us at media@bungie.com


Bungie Logo

There are several versions of the Bungie Logo. Please read the following usage guides to make sure you are using the appropriate version.

Usage / clear space

The Bungie logo requires a minimum blank space around it, especially if used with other logos. The letter B can be used to define this blank space. Please note the width of the B is aligned to the underside of the Swoosh to define the airspace above the logo, and is abutted to the outermost edge of the letter “E”.

Usage / center point

Using the clear space rules above will center the logo in that space. Please note the logo’s actual center and use that to place the logo in a larger space.

Usage / don'ts

Please do not alter the logo in any way.

Colors

light version
PMS 2925C / CMYK C80 M27 Y0 K0
RGB R0 G150 B219 / HEX #0096db
PMS cool gray 1C / CMYK C80 M0 Y0 K4
RGB R243 G243 B243 / HEX #f3f3f3
PMS cool gray 6C / CMYK C80 M0 Y0 K30
RGB R126 G128 B130 / HEX #7e8082
light version, solid swoosh
PMS 2925C / CMYK C80 M27 Y0 K0
RGB R0 G150 B219 / HEX #0096db
PMS cool gray 1C / CMYK C80 M0 Y0 K4
RGB R243 G243 B243 / HEX #f3f3f3
PMS cool gray 6C / CMYK C80 M0 Y0 K30
RGB R126 G128 B130 / HEX #7e8082
dark version
PMS 2925C / CMYK C80 M27 Y0 K0
RGB R0 G150 B219 / HEX #0096db
PMS DS 325-2C / CMYK C0 M0 Y0 K90
RGB R65 G65 B66 / HEX #414142
PMS cool gray 6C / CMYK C0 M0 Y0 K30
RGB R188 G189 B192 / HEX #bcbdc0
dark version, solid swoosh
PMS 2925C / CMYK C80 M27 Y0 K0
RGB R0 G150 B219 / HEX #0096db
PMS DS 325-2C / CMYK C0 M0 Y0 K90
RGB R65 G65 B66 / HEX #414142
PMS cool gray 6C / CMYK C0 M0 Y0 K30
RGB R188 G189 B192 / HEX #bcbdc0

Typography

Bungie’s corporate communications utilize Apex Sans Book for body copy, Apex Sans Bold for headlines.

Helvetica Neue 55 Roman and Helvetica Neue 65 Medium are acceptable alternates.

Iconography

Bungie Shield

Bungie Crest

Carnage Zone

The Septagon

Work at Bungie Gear Fist

Love (heart) Bungie

Destiny Press Kit

If you have questions or comments regarding the Privacy Statement or require additional information, please contact us at media@bungie.com


Destiny Logo

Typography

The Futura Font is reserved for the Destiny Logo only. Please do not use Futura on any Destiny layouts. Please apply the fonts listed here on corresponding text.

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