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Join the Bungie Family

We’re always on the hunt for talented passionate people who desire to create the best games possible.

If that sounds like you, please send a resume to careers@bungie.com and include the position for which you are applying in the subject line of the email (or you can use the job-specific email links included in the positions to the left).

Don’t forget to include samples of your work (attached files or URLs are great), which clearly demonstrate your artistic proficiency in a specific area. For example, if you’re applying for a character artist position, we’d love to see your strongest character work up front versus paging through several environment and vehicle shots before arriving at your gruesomely cool monsters. Detailing how your reel is broken down is also paramount; we want to know what you did and how you did it. Finally, please be sure to put your best, most polished and approved work forward. We look forward to checking it out!

Bungie Benefits

Behind every great game developer is a great benefits package. We love to lavish our employees in luxurious benefits. Feast your eyes on a mere sampling of what we have to offer:

  • Medical, dental and vision benefits. It will be hard to find better coverage.
  • 401K with a generous match. Your future self will thank you.
  • Highly-competitive compensation. This includes salary, performance bonus and profit sharing on titles.
  • One of the best time-off/holiday plans east AND west of the Mississippi.
  • Paid health club/gym membership to counteract the continuous supply of delicious snacks and treats.
  • Creative, comfy and collaborative working environment. See the pictures.
  • Continuous flow of Bungie 'love.' Think pentathlons, Bungie Day, food trucks and foosball. Little things to show we care.

...and more!!! In the spirit of mystery and intrigue however, you'll have to apply to find out...

Washington State

Besides giving birth to grunge in the early-90s, the Evergreen State is an environmentally-friendly region that serves as an intersection between Nature and Technology. A rich development community is complemented by lush forests and snow-capped mountains.

Bungie's office is located in Bellevue, WA, which is a short drive from Redmond and Kirkland and just across the 520 or I-90 bridges from Seattle. The Puget Sound area, which includes the aforementioned "Eastside" communities and Seattle proper, has a plethora of nightlife and entertainment ranging from frequent concerts, superb dining and four major professional sports teams (Mariners, Seahawks, Sounders FC, and Storm).

Apply Now

Director of HR

Of everything that goes into making a kickass game, our people and the talent they bring to the process are the most important ingredient. At Bungie, we strive to maintain a culture that values creativity, inspiration, and expertise above all else. To help us continue to honor those goals, Bungie needs a Director of HR to lead the development and deployment of strategies, short and long-term policies and programs. Your work will partner you with studio leadership to articulate key human resources philosophies. Your mission will be to establish our objectives and work with our existing human resources staff in the areas of employee relations, records and statistics, compliance and risk management, training and development, strategy and organizational development, and compensation and benefits. We need a strong leader to help ensure that Bungie remains an amazing place to all of our people to work, create, and grow.

Responsibilities

  • Function as the top human resources policy officer and as an advisor to key stakeholders and the leadership team on all human resources issues. 
  • Establish Human Resources strategic goals, direction, and operational plans. 
  • Participate as a strategic partner in the development of the company’s goals, objectives, and business plans. 
  • Provide hands on direction and guidance to all aspects of the human resources function, particularly in the areas of performance management, talent and leadership development, compensation and rewards, change management and organizational development utilities of the company. 
  • Function as advisor in sensitive and confidential personnel matters where required, including team building and coaching. 
  • Facilitate change and advance effective change management practices that positively impact personal and studio growth. 
  • Design and implement the necessary human resources infrastructure through an integrated platform which supports business objectives and positions the company for continued growth.
  • Comply with federal, state, and local legal requirements by staying well-informed on existing and new legislation.
  • Provide mentorship, direction and support to the HR team to assist with the growth of its members.
  • Partner with Recruitment on various programs and initiatives. 

Required Skills

  • Master’s degree in Business or HR-related field preferred. 
  • Minimum 10 years senior level Human Resources experience. 
  • Experience in a rapidly growing organization. 
  • Previous experience with an Internet, technology and/or entertainment company is essential.
  • Experience rolling out corporate Human Resources initiatives and establishing policies and procedures from scratch. 
  • Thorough knowledge of employment laws, regulations, and compliance with legislative changes. 
  • Superior written and oral communication skills. 
  • Highly motivated team player and demonstrated ability to lead by example. 
  • Proven leader with the ability to excel in an evolving environment.

Apply Now

Media Producer/Editor

Bungie’s video production team (The Fishtank) creates compelling content intended to capture the heart and soul of our kick ass development team. We are looking for a highly organized and skilled storyteller who thrives in a collaborative environment. As our Media Producer/Editor, you will drive projects through all stages of production, beginning with the earliest phase of the creative process and ending as we consume feedback from ravenous fans in real-time.

Our ideal candidate will be a video specialist with strong camera skills, able to work either alongside producers or independently. You should also have extensive experience driving video content forward in the post-production stages.

Responsibilities

  • Collaborate with the creative director, editors, and coordinators on all video projects
  • Participate in planning meetings, and support content creation for internal teams
  • Take ownership of projects that have a pre-defined creative vision, and carry them forward through the production process
  • Identify areas of technical and editorial improvement
  • Work with the creative director to create and co-edit compelling videos 
  • Support the Media Production Supervisor and Coordinator
  • Work with capture artists to capture shots
  • Work with the Lead producer to keep an oversight on all video and b-roll projects in production and coming up

Required Skills

  • Strong background in production of daily and/or weekly television programming
  • Strong skills with Final Cut Pro, Adobe Creative Suite (including Premiere and After Effects) or equivalent industry-standard software
  • Experience creating scripts, screenplays, and storyboards in a collaborative environment
  • Excellent time management skills and the ability to deliver great work under tight deadlines
  • Demonstrable camera operation skills (lighting and audio skills a plus) 
  • Trailer, documentary, television/theatrical promos and commercial production is desired, but not required

If you enjoy a fun, fast paced creative environment and want to share your talents with a large audience, we look forward to hearing from you.

Apply Now

Associate Producer: Multimedia Production and Marketing

On a day-to-day basis, the Associate Producer will be responsible for assigned tasks related to video production and marketing of our games and studio. He or she will be coordinating with internal stakeholders regarding the assembly and creation of project assets, evaluating project deliverables and providing feedback and support to the managing Producer, Multimedia Manager and Creative Director.

The AP will facilitate communication with his or her VizD counterpart, the video team as well as provide support to Marketing, PR, internal publishing functions and other duties as specified by the Producer.

Responsibilities

  • Facilitate communication and collaboration with internal teams on key video production aspects as determined by the Producer. Constantly and clearly communicate status to stakeholders.
  • Provide production support to the Video and Marketing teams and other internal publishing functions.
  • Track the delivery of video assets by internal and external vendors.
  • Maintain asset pipelines on the production side to ensure timely delivery of assets as required to promote and publish the finished product. 
  • Gather and prepare all assets required for video and video localization processes.
  • Collaborate with the Marketing Leads to provide the Video team with relevant planning and documentation to ensure the successful delivery of their content.
  • Advocate and defend clear and realistic production plans.
  • Maintain the schedule, identify risks and escalate issues to the Producer. Ensure action items are followed up on.
  • Track and manage progress against budget.
  • Build and maintain all documentation necessary for the successful planning and tracking of the area of responsibility.
  • Identify and address any process bottlenecks.
  • Work with limited supervision and use independent judgment outside of established procedures when necessary.
  • Ensure proper and timely communication of relevant issues to the Marketing Leads.
  • Support the goals of broader Marketing campaigns. 
  • Support the production lead with additional miscellaneous tasks.
  • Communicate effectively and leave no doubt about the plan of record.

Required Skills

  • 3+ years production/product management experience in internal games production/publishing.
  • Strong interpersonal and communication skills.
  • Ability to operate under strict deadlines.
  • Be able to thrive in a high-pressure, demanding environment.
  • Strong organizational skills.
  • Experience creating test cases.
  • Strong troubleshooting ability.
  • Have strong bug-writing and investigational abilities as well as be a born problem solver.
  • Familiarity with Microsoft Office Excel, Word, and Outlook.
  • Must be adaptable and willing to handle daily randomization.

Nice-to-Have Skills

  • Experience running video capture hardware and software.
  • Familiarity with AV equipment.
  • Experience with and knowledge of video production.

Apply Now

User Researcher

Bungie is looking for an experienced user researcher with a strong technical background to identify, investigate, and drive improvements to our content creation tools. In this role, you will identify the root issues causing pain to content creators and work with stakeholders to drive improvements to our tools and workflow processes. If you are empathetic to the plight of game developers, creative in your use of UR techniques, and enjoy delving into highly complex technical systems, you may be the ideal candidate to join us as a User Researcher.
 
Responsibilities

  • Collaborate with our User Research and Engine teams to drive our strategy for improving content creation tools and workflows.
  • Develop open-ended, ambiguous questions into hypotheses for investigation.
  • Design and conduct studies on content creation tools using formal and discount research methods.
  • Extract and combine telemetry data from internal databases.
  • Analyze data extracted from internal tool usage and create reports and dashboards (using applications like Tableau and Excel).
  • Present data persuasively to effect changes that improve content creators' experience with internal tools.
  • Negotiate solutions with an understanding of what is feasible to address within Bungie's system of development tools and what changes will best improve the user experience.
  • Assist Technical Artists, Technical Designers, Engineers, and Production Engineers with identifying and prioritizing content creator workflow problems.
  • Proactively identify department and company-wide content creator workflow issues and work with appropriate people to find and implement solutions.
  • Identify holes in existing data and work with Engineers to add instrumentation.
  • Test Game Engine and Tools to reproduce problems and verify fixes provided by Engineers.
 
Required Skills

  • 5+ years of user research experience in an applied or industry setting.
  • Strong research and experimental design background.
  • Experience with a variety of user research techniques, along with the ability to create new ones as appropriate.
  • Strong data analysis skills and understanding of statistics.
  • Experience with data mining and visualization, especially in Tableau.
  • Demonstrated ability to persuade stakeholders and positively impact user experiences using data.
  • Effective written and verbal communications skills.
  • Strong organizational skills with attention to detail.
 
Nice-to-Have Skills

  • Proficiency in database management including SQL query writing and some light database design.
  • Expertise in C++/C# (to the point of being able to add your own instrumentation to tools).
  • Experience writing and debugging batch files, simple scripts, or object-oriented programming, esp. Visual C#.
  • Familiarity with the game design and implementation process (esp. mission/encounter design) or art creation for games.
  • Familiarity with Digital Content Creation Applications such as 3D Studio Max, Maya, and Photoshop.
  • Advanced degree in psychology, HCI, or related field.
  • Avid gamer.

Apply Now

Head of Narrative Development

Bungie is looking for an experienced Director of Development with a passion for the craft of storytelling to manage our studio’s growing Narrative Department, which is comprised of the following disciplines: Writing, Cinematics, Narrative Design, Localization, and Audio.
 
This role is a management position focused on mentoring Narrative Department team members; promoting and fostering excellence in the art of storytelling for games, and driving departmental recruitment and hiring strategy. You will also develop training processes and present growth opportunities for individual team members as well as oversee performance reviews. In addition, you will be a key member of Bungie’s leadership team, fostering consistent management practices and culture across the Studio. 
 
With a focus on people, processes, and culture, this is a wonderful opportunity to build, develop, and motivate a talented team of storytellers while establishing new standards in narrative techniques. 
 
Responsibilities

  • Promote teamwork and healthy collaboration studio wide.
  • In collaboration with Project Leads and the VP of Game Development, organize and structure the Narrative team to best support the needs of the studio. 
  • Work with Leads to ensure project teams are fully supported. 
  • Oversee hiring of Narrative Department staff.
  • Assist Game Directors, Creative Directors, and Narrative Discipline Leads with project specific issues.
  • Day to day management of the Narrative Department.
  • Mentor and promote the knowledge and career development of team members. 
  • Identify training opportunities to broaden the skillsets of the teams.
  • Review and research narrative-related tools, methods, education, reference materials, and cutting edge techniques to implement into development pipelines.
  • Cultivate and maintain an inspiring and rewarding Narrative Team culture to ensure Bungie is the best place in the industry for passionate storytellers. 
 
Required Skills

  • 3+ years leading and managing creatives on AAA games preferably in roles such as Director of Development or Executive Producer.
  • Previous experience as a discipline lead responsible for delivering narrative content and/or elevating narrative craft.
  • Bachelor’s degree in narrative field or equivalent experience.
  • A deep desire to focus on management and strategy within the game narrative and storytelling disciplines.
  • Experience in effectively managing personnel and developing a high performance team.
  • Superior leadership and effective communication skills.
  • Exhibits a passion for storytelling and the craft of narrative.

Apply Now

Narrative Director

Bungie is looking for a seasoned Narrative Director to help us tell the story of Destiny.

As a Narrative Director, you will be responsible for directing the storytelling efforts for major Destiny releases. The ideal candidate will have a deep understanding of interactive storytelling with strong organizational and leadership skills. You will work closely with the Game Director and Project Leads to define the high-level story vision and help align the various Narrative Department teams responsible for implementing that vision across the narrative channels. 

With a focus on cross-departmental collaboration, this is a wonderful opportunity to work with and direct a talented team of storytellers and deliver compelling narratives in the Destiny universe. 
 
Responsibilities

  • Collaborate with the Game Director to establish narrative goals for a given release.  
  • Develop and communicate a story vision that supports the Game Pillars through structure, character, and theme.
  • Work with the project leadership team to set priorities at each stage of development from pre-production through release.
  • Coordinate with Narrative Discipline Leads to ensure the content meets the product’s narrative goals and supports the Game Pillars.
  • Ensure narrative scope and schedules align with the production plan and are achievable.
  • Work alongside Creative, Art and Design Directors to establish and maintain a healthy collaborative process. 
  • Provide and encourage clear communication to the development team.
  • Promote excellence in storytelling craft through feedback and direction. 
  • Identify opportunities to expand and deepen narrative channels.
  • Convey the story vision to both internal and external partners.
  • Promote an inspiring, creative, and enjoyable work environment.
 
Required Skills

  • 5+ years game industry experience in a creative leadership role on AAA games. 
  • Bachelor’s degree in narrative field or equivalent experience.
  • Experience orchestrating high quality, large-scale narrative content across multiple story channels. 
  • Ability to convey a strong narrative vision.
  • Excellent communication, team-building, and proven leadership skills.
  • Understanding of game production, design tools, and systems.
  • Background in writing and a passion for storytelling in non-gaming media a plus.

Apply Now

Live Narrative Director

Bungie is looking for a seasoned Narrative Director to help us tell the ongoing Destiny story.  

As a Narrative Director, you will direct the storytelling efforts for regular, small-scale Destiny releases throughout the calendar year. Our ideal candidate has a deep understanding of interactive storytelling with strong organizational and leadership skills as well as an ability to work with external partners. A proven record of prioritizing resources against creative goals in a fast-paced release environment is a must. 

You will work closely with the Game Director and Project Leads to define the high-level story vision and ensure alignment of the various Narrative Department teams responsible for implementing that vision across various narrative channels. 

With a focus on cross-departmental collaboration, this is a wonderful opportunity to work with and direct a talented team of storytellers while delivering compelling narratives in the Destiny universe. 

Responsibilities

  • Collaborate with the Game Director to establish narrative goals for a given release.  
  • Develop and communicate a story vision that supports the Release Pillars through structure, character, and theme.
  • Work with project leadership teams to define narrative strategy and set priorities for each release.
  • Coordinate with Narrative Discipline Leads to ensure the content meets pre-established franchise narrative goals and supports the Release Pillars.
  • Rapidly iterate on small-scale projects on a condensed timeline and ensure successful completion.
  • Coordinate, communicate, and collaborate with external partners. 
  • Ensure narrative scope and schedules align with the production plan and are achievable.
  • Work alongside Art, Creative, and Design Directors to establish and maintain healthy collaborative processes. 
  • Provide and encourage clear communication to the development team.
  • Promote excellence in storytelling craft through feedback and direction. 
  • Identify opportunities to innovate and expand upon narrative channels. 
  • Convey the story vision for a given release to both internal and external partners.
  • Promote an inspiring, creative, and enjoyable work environment. 
 
Required Skills

  • 5+ years game industry experience in a creative leadership role on AAA games or MMOs. 
  • Bachelor’s degree in narrative field or equivalent experience.
  • Experience orchestrating high quality, ongoing narrative content across multiple story channels. 
  • Ability to convey a strong narrative vision.
  • Excellent communication, team-building, and proven leadership skills.
  • Understanding of game production, design tools, and systems.
  • Background in writing and a passion for storytelling in non-gaming media a plus.

Apply Now

Cinematic Technical Generalist

Telling a story in the living, social world of Destiny requires close collaboration of many creative disciplines. Artists, filmmakers, storytellers, and developers weave their talents into the fabric of a creative process that produces a cinematic narrative about a world worthy of heroes. To make sure these artistic contributions work well in an experience driven by software, Bungie is seeking a Cinematic Technical Generalist to oversee this production workflow. You’ll be at the center of the storm that adds cinema to our game. Join our team and help us tell new tales about future adventures.

Responsibilities

  • Implement and debug runtime cinematics
  • Work with and anticipate the needs of the cinematics team to streamline their productivity
  • Collaborate with technical art and engineering teams to support and enhance the cinematic pipeline
  • Maintain character art and cinematic production workflows and technical art pipeline documentation
  • Help create animation content for cinematics
  • Understand and work within design and engineering constraints as dictated by programming staff or project leads
  • Prototype, develop and implement new ideas/technologies/solutions, seeing them to completion
  • Pay attention to industry trends and research new tools, techniques, and workflows for future releases
  • Be meticulous and organized in the approach to the tasks, files and storage of the material

Required Skills

  • 3+ years in the animation or video game industry, experience in console gaming a plus
  • Knowledge of animation pipelines and cinematic scripting
  • Experience creating animation content
  • Proficiency in Python scripting and tool development for Maya
  • Experience in rigging and technical animation in game or film productions
  • Excellent problem solving skills and ability to provide technical support for other team members

Apply Now

Cinematics Coordinator

The Cinematics Coordinator will bring strong, day-to-day communication, asset management, and facilitation skills to internal teams and external partners. Come join our team and help us continue to create compelling cinematics within the Destiny universe!

Duration: 6 months contract

Responsibilities

  • Helps communicate and maintain the schedule for each project as required by the Cinematics Team, Producer, Lead, and individual artists, and external partners.
  • Creates status updates and tracks issues to ensure on-time delivery of cinematics assets. 
  • Packages and delivers all asset deliverables (Quicktime files, image sequences, notes, etc…) to external partners.
  • Develops and maintains all cinematics standards in naming files, formatting emails, packaging deliverables, etc.
  • Evolves the file management system and tracking software as necessary to improve cinematics asset management.
  • Attends and facilitates daily reviews.
  • Take clear, accurate and succinct notes in meetings and review sessions 
  • Tracks action items generated in dailies, desk rounds, and meetings.
  • Identifies and respond promptly to high priority messages, especially from external partners.

Required Skills

  • Minimum 2 years of film, animation, vfx, commercial or gaming industry production experience.
  • Ability to multi-task & deliver on time, under pressure while staying organized.
  • Outstanding organizational skills and attention to detail.
  • Demonstrated ability to work well within a highly collaborative team environment.
  • Able to communicate effectively across multiple teams with superior written and oral communication skills.
  • Knowledge and experience using TFS, Microsoft Project, and/or Shotgun Software a plus. 
  • Hands-on experience with file transfer technologies such as Aspera and FTP a plus.

Apply Now

Head of Design

We have a new and exciting opportunity for an experienced creative manager to strengthen our growing Design organization. This is a management role contributing as an integral part of Bungie’s senior leadership team. This person will be focused on employee resource planning, mentoring, coaching, and nurturing the Design team to excellence. Additionally, the Head of Design will identify training and development opportunities for the team while also collaborating across disciplines throughout the studio.

Responsibilities

  • Cultivate and maintain an inspiring and rewarding Design culture to ensure Bungie is always the best place for Designers in the industry 
  • Proactively develop the talent on the Design team, co-constructing performance goals, objectives and development plans, and providing ongoing constructive performance feedback
  • Partner with Project Leads to ensure internal/external teams are fully supported
  • Assist Game Directors, Creative Directors, and Design Leads with project specific issues
  • Review and research tools, methods, education, reference materials, and cutting edge techniques to implement into development pipelines 
  • Collaborate with external publishers in Design related project matters as necessary

Required Skills

  • 3+ years leading and managing creatives on AAA console games 
  • Experience in effectively managing personnel and developing a large scale, high performance team.
  • A strong desire to focus on a management/strategic role within the game Design discipline, as opposed to a highly creative role
  • Experience in effectively managing personnel issues and developing a high performance team
  • Excellent leadership and effective communication skills
  • Previous experience as a designer in gaming 

Apply Now

Technical Creative Director - Engine Group

Do you have a burning desire to creatively guide innovations in both tools and technology? Are you driven by working with many teams to improve and evolve a game engine? Do you want to apply this to make Destiny a better game and developer experience? Can you communicate and champion a creative vision that inspires a team to do their best work? If you're a passionate creative, comfortable speaking in technical pillars and goals from an end-user's perspective, we're looking for you! 

As the Technical Creative Director you'll convert the Destiny creative roadmap into technical reality. You'll bridge the gap between Destiny Game Directors and Engine teams, mapping out and evangelizing the inspirational future of Destiny's tools, technology and player experiences. You'll uphold these north stars through production, and guide the teams building Destiny's technical future.

Responsibilities 

  • Work with the studio's Creative Directors to commit to Destiny's creative future vision
  • Create goal and success-focused stories to guide the work of the Engine teams
  • Advocate for delivering great player and developer experiences 
  • Bring the Engine team leads into alignment towards your vision
  • Tirelessly and widely communicate inspiring and coherent technical improvement pathways to the studio
  • Build alignment with the product owners incubating our next, ambitious technologies
  • Improve the Engine team's pillars

Required Skills

  • Lead level expertise in a technical content discipline
  • Vision for world class tools and workflows
  • Deep understanding of the full player experience in Destiny
  • Team focused, working well as part of a close-knit leadership team
  • Clarity of big, complex problems
  • Compelling, eloquent communication skills

Apply Now

Bungie Partner Design Lead

Bungie is looking for a Lead Designer who can bring positive leadership and experience to Destiny’s external partner design content efforts. If you enjoy leading multiple design disciplines both internally and externally to collaborate and deliver amazing content then this is the role for you.
 
As a Lead Designer on the Destiny external partner interface team you will be responsible for all aspects of planning and executing design content for sustaining the franchise goals. You will collaborate with the internal and external Creative and Design Directors to define the vision and the goals for the design content the external partner will create to support our game. You will lead the various design leads and designers as they execute on this vision and goals. You will partner with Production to ensure delivery, engage with Art to align the artistic experience with gameplay, drive technical advancements alongside Engineers to improve pipelines, and collaborate with Design Directors to translate the higher vision of the game into compelling content.
 
Responsibilities 

  • Collaborate with the Design Directors and the Creative Directors to define the vision and goals for design content 
  • Lead teams of artists in the creation of a variety of design content (animation, character art, world art, UI, etc.)
  • With Design Direction, coordinate and supervise the creation of concepts to support the visual understanding of content throughout the team
  • Oversee the quality of design content through all phases of production
  • Work with Production to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule
  • Manage, mentor, and inspire team members, guiding them with clear direction
  • Promote a culture of collaborative innovation
  • Identify project risks, triage and own the design subset with project leadership 

Required Skills

  • 5 or more years of proven team lead experience through full AAA development cycles
  • Possess excellent written and oral communication skills
  • Advanced understanding of the core principals of design content creation 
  • Outstanding ability to problem solve and drive creative solutions
  • Be task driven, self-motivated, and proactive
  • Strong organizational and analytical skills; attention to detail
  • Willingness to grow Junior Designers on the team 
  • Proven ability to provide leadership and direction to a variety of design disciplines 
  • Work well under deadline pressures
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of design

Apply Now

Gameplay Designer

Do you love the challenge of designing great gameplay? Do you hate that moment in a game when you realize that you’ve found the ultimate powerful weapon, making all others pointless? Are you an experienced game designer looking to work on AAA games with talented and passionate people in a team environment? If so we have the job for you! Bungie Studios is looking for a passionate, creative and hard-working Gameplay Designer for Destiny.
 
As a Gameplay Designer, you will work closely with the entire Design Team designing, crafting, and implementing a robust sandbox of gameplay systems. You will collaborate with team members from other disciplines to drive the gameplay experience. You will contribute to the design processes to ensure your work is the very best it can possibly be.
 
Responsibilities

You will be part of a team of designers building a compelling second-to-second gameplay experience. You will:

  • Collaboratively design, implement and balance top notch gameplay systems. 
  • Make the second-to-second gameplay experience accessible to as many people as possible. 
  • Work with sound, effects and animation artists to make in-game cause and effect clear to players. 
  • Embrace the commitment of your team to achieving the well-understood goals that are in alignment with the creative direction of the game. 
 
Required Skills

  • Intuitive understanding of how second-to-second action games work and why people play them. 
  • Previous experience working as a Systems/Gameplay Designer or similarly working on action centric titles.
  • Good understanding of game engines, technology and the game development process. 
  • Experience with many modes of online play. 
  • Passion for collaboration with Designers, Artists, Programmers, Musicians, Testers and Producers to achieve a common goal. 
  • Dedication to contributing to a positive work environment. 
  • Unrelenting self-motivation and initiative. 
  • Outstanding oral and written communication skills.

Apply Now

Datacenter Operations Specialist

We’re building a team of datacenter operations professionals who will be responsible for keeping their finger on the pulse of Destiny and Bungie.net 24/7 with a focus on monitoring the overall health of our back-end services. Ideal candidates will be technically minded, organized, proactive, and be able to execute tasks with military-grade precision. Candidates should be comfortable with debug logs and spending most of their time looking at non-gameplay elements of games. 

This is a shifted position: Candidates must be open to working night and/or graveyard shifts.

Responsibilities

  • Perform alert-based investigation and troubleshooting
  • Engage and coordinate Engineering and Networking teams to provide critical information to enable break/fix solutions for in-game issues
  • Gather game and service metrics to add to investigations and assist in root cause analysis
  • Create clear documentation and troubleshooting runbooks for common alert types
  • Monitor shared inbox and prioritize escalations from multiple teams
  • Contribute to ongoing development efforts through playtesting, special projects and/or providing technical solutions to problems

Required Skills

  • 2+ years experience in a datacenter operations center environment or relevant software development equivalent
  • 2+ years experience testing software, hardware, services or relevant operations equivalent
  • Experience troubleshooting diverse scenarios involving server applications (Windows), SQL databases, and networking (must be server-side, not desktop)
  • Experience testing code-driven, game and technical service elements
  • Strong prioritization, organization, and communication skills
  • Born problem solver, with strong bug-writing and investigative abilities
  • Ability to complete time sensitive tasks and handle daily randomization under pressure
  • Able to investigate and drive issues to resolution with minimal supervision
  • Willing to work over 40 hours per week when necessary to ensure the quality of the project

Nice-to-Have Skills

  • Bachelor's degree in IT or related field of study or equivalent operations/test experience
  • Ability to analyze complex debug logs as a primary method of investigation
  • Desire to enhance productivity through scripting and automation
  • Experience working on a shipped console title
  • Experience testing on multiple platforms (PS3, PS4, Xbox 360, Xbox One, PC)
  • Experience testing games with server-based components
  • Experience running an operations team in a lead or shift-lead capacity
  • Proven ability to think outside the box and propose unusual or non-standard solutions to problems

Apply Now

Facilities Assistant

We’re looking for a mature individual with a can do attitude who is skilled in the facilities trade. As a Facilities Assistant at Bungie, you will support the requests of a casual and fun group of 600+ employees and assist in maintaining the building’s systems. This position requires initiative, good judgment, resourcefulness, and the ability to handle multiple tasks simultaneously and solve complex issues. Qualified candidates must also possess solid problem solving skills and have a positive attitude while executing every task effectively. Typically performs work in one or more of the maintenance trades, including carpentry, plumbing, painting, machine and equipment repair.

Responsibilities

  • Performs minor repair of all buildings and equipment. Major repairs are performed under the supervision of licensed maintenance workers
  • Performs preventive maintenance procedures on building mechanical equipment on a scheduled basis; inspects belts, checks fluid levels, replaces filters, greases bearings, seals, etc…; repairs or replaces broken parts
  • Repairs doors, door locks and closets; installs window blinds
  • Completes daily, weekly and monthly checklists on building equipment maintenance procedures and maintains records of scheduled maintenance procedures
  • May operate a computer which controls and monitors mechanical equipment and utility systems
  • May repair electrical locks and control panels to maintain building security
  • Responds to emergency maintenance requests as required
  • Assists with the renovation/remodeling of buildings; repairs plaster and drywall; paints building structures
  • May obtain estimates for supplies, repair parts; orders parts as needed
  • Knowledge of basic commercial building hardware 
  • Organizing and maintaining storage areas
  • Using hand and power tools for small mechanical repairs
  • Lifting, pulling and managing equipment 

Required Skills

  • Minimum 2 years in commercial facilities maintenance 
  • Has good verbal and written communications skills
  • Competent in MS office (Outlook, Word and Excel)
  • High School Diploma required 
  • Ability to lift or move 50lbs or more

Apply Now

Audio Test Lead

Do you spend your free time trying to figure out how to break the games you’re playing? Do you hear those bugs in games that none of your friends notice until you point them out? Did you invest in a surround sound system just so grenade explosions will shake your walls? Do you play with headphones on just because it sounds better? We may have a job for you.
 
Bungie is seeking an Audio Test Lead to scrutinize the system and content that will define the listening experience for Destiny. The Audio Test Lead will work closely with Audio Engineers, Sound Designers, and their Test Manager to ensure all aspects of in-game audio is ready to ship. This involves directing a team of testers, test planning, test casing, and driving test-oriented process and technical improvements.
 
Responsibilities

  • Lead a small team of testers responsible for identifying defects in the game's audio
  • Generate a roadmap for testing audio content that complements our development strategy
  • Author and execute test passes that achieve comprehensive coverage
  • Collaborate with Engineering, Production, and Sound Design to ensure audio quality throughout the game
  • Work across disciplines in order to identify audio-related dependencies and risks
  • Drive process-oriented or technical improvements for the team
  • Communicate area status to stakeholders and escalate project risks if necessary

Required Skills

  • 2+ years of software testing experience 
  • 1+ years of Test Lead experience 
  • Experience testing game audio in a shipped title
  • Experience using audio engine software (wwise preferred) to identify or root-cause defects
  • Experience authoring test cases and test specifications
  • Excellent communicator -- both written and verbal
  • Excellent troubleshooter and problem solving skills; able to find root causes of issues efficiently and intelligently
  • Accurate and quick execution of manual test cases, and ad-hoc testing
  • Ability to work cross-team with Production, Design, Engineering and Test cohorts
  • Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)
  • Proven ability to enhance workflow via scripting and tooling
  • Strong organizational skills
  • Ability to work both independently and with a team 
  • Familiarity with Microsoft Office (Word, Excel, and Outlook)
 
Nice-to-Have Skills

  • 1+ years in Developer-side QA role; experience working directly with Development team
  • Experience testing multiple platforms (Xbox One, PS4, PC)
  • Scripting or coding experience (C# preferred)
  • BS in Computer Science
  • BA in Music or related audio field 

Apply Now

SDET Lead

Do you enjoy trying to figure out how to break the games you’re playing? Are you obsessed with finding clever ways to combine items and abilities just to see what will happen? Do you like unraveling how things work, sharing that knowledge with others, and then putting it back together - better, faster, stronger? If so, read on, brave soul.
 
Bungie is looking for a Software Development Engineer in Test (SDET) Lead who wants to help us push the boundaries of testing software in games. We need someone who shares our passion for automation and tools that: save time, improve workflows, and allow a large test team to be selective in the areas they focus their time.  
 
An SDET Lead will learn Destiny inside and out; you will gather the deep knowledge of our systems' internals and apply to solve hard test problems. You'll be expected to understand how code and content changes may result in bugs that impact functionality and the player experience. You'll leverage your desire to be the best and push our testing methodologies to new heights.
 
As an SDET Lead you will coach, grow and develop SDETs that are developing automation to test and improve test workflow for Destiny gameplay, activities and sandbox. You will leverage your ability to mentor and motivate SDETs nearly every day. 
                                                                                                                                                                                           
If you believe you have the technical and leadership capability to deliver outstanding code, drive quality and help SDETs achieve their potential, we'd love to talk to you.
 
Responsibilities
 
  • Lead and manage a team of SDETs delivering test automation and workflow improvement in Destiny gameplay, activities and sandbox  
  • Coach, mentor and grow SDETs. Help SDETs grow their career
  • Work with internal “customers” to understand their needs and help craft user stories. Participate in backlog grooming and prioritization of work
  • Feature area risk analysis and mitigation
      • Converse with engineering peers and test allies to generate effective test collateral
      • Set team standards for efficient yet thorough targeted testing
      • Identify and guide authoring of high return on investment automated tests
  • Develop and update tools and processes that allow our test teams to be more efficient
      • Understand multiple technology stacks and engineering workflows
      • Identify workflow pain points/inefficiencies and propose process and engineering solutions
      • Sets team standards for code reviews, authoring and code maintenance according to our development requirements
 
Required Skills
 
  • 6+ years professional software development experience utilizing C#; ability to demonstrate mastery of any related techniques, e.g.:
      • Authoring applications in WPF, utilizing XAML data bindings
      • Understanding of related design patterns such as MVVM and Observables
      • Familiarity with asynchronous programming patterns, such as async/await
  • 2+ years of management/lead experience
  • 6+ years of software testing experience
      • Can write bugs so clearly, anyone in the studio could reproduce the bug described
  • Experience working in agile development environment, familiar with SCRUM
  • Excellent knowledge of specification-based (black-box) and direct interface (white-box) testing techniques
  • Experience writing area and/or feature test specs
  • Experience working with both existing codebases and authoring new tools from scratch
 
Nice-to-Have Skills
 
  • C/C++ development experience
  • Javascript/HTML5 web development experience
  • Proven ability implementing processes that facilitate quicker dev/test turnaround
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms
      • e.g. Xbox 360, PS3, Xbox One, PS4, PC
  • Experience making decisions with data analysis
      • e.g. Querying databases with SQL, Hadoop jobs, or parsing logs
  • BS in Computer Science

Apply Now

SDET (All Levels)

Do you enjoy trying to figure out how to break the games you’re playing? Are you obsessed with finding clever ways to combine items and abilities just to see what will happen? Do you like unraveling how things work, sharing that knowledge with others, and then putting it back together - better, faster, stronger? If so, read on, brave soul.
 
Bungie is looking for a Software Development Engineer in Test (SDET) who wants to help us push the boundaries of testing software. We need someone who shares our passion for automation and tools that: save time, improve workflows, and allow a large test team to be selective in the areas they focus their time.
 
SDETs must eventually understand Destiny inside and out; you will gather the Deep Knowledge of our systems' internals. You'll be expected to understand how code and content changes may result in bugs that impact functionality and the player experience. You'll leverage your desire to be the best and push our testing methodologies to new heights.
 
If you believe you have the technical capability to deliver outstanding code and drive quality throughout the team, we'd love to talk to you.
 
Responsibilities

  • Feature area risk analysis and mitigation
        • Converse with engineering peers and test allies, generating effective test collateral
        • Perform targeted tests against private binary drops
        • Identify and author high return on investment automated tests
        • Guide creation of manual tests for new features to hand off to manual test teams
  • Develop and update tools and processes that allow our test teams to be more efficient
        • Understand multiple technology stacks and engineering workflows
        • Identify workflow pain points/inefficiencies and propose process and engineering solutions
        • Participate in code reviews, author and maintain code according to our development requirements
 
Required Skills

  • 2+ years of software testing experience
        • Can write bugs so clearly, anyone in the studio could reproduce the bug described
  • 2+ years professional software development experience utilizing C#; ability to demonstrate mastery of any related techniques, e.g.:
        • Authoring applications in WPF, utilizing XAML data bindings
        • Understanding of related design patterns such as MVVM and Observables
        • Familiarity with asynchronous programming patterns, such as async/await
  • Excellent knowledge of specification-based (black-box) and direct interface (white-box) testing techniques
  • Experience writing area and/or feature test specs
  • Experience working with both existing codebases and authoring new tools from scratch
 
Nice-to-Have Skills

  • C/C++ development experience
  • Javascript/HTML5 web development experience
  • Proven ability implementing processes that facilitate quicker dev/test turnaround
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms
        • e.g. Xbox 360, PS3, Xbox One, PS4, PC
  • Experience making decisions with data analysis
        • e.g. Querying databases with SQL, Hadoop jobs, or parsing logs
  • BS in Computer Science
 
Apply Now

Senior Test Engineer

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to combine items and abilities to become the most powerful? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills.

Senior Test Engineers understand Destiny inside and outside, they have deep knowledge of the internals of the game.  They coordinate or lead small test teams responsible for entire systems. They understand how internal changes result in bugs that impact functionality and the player experience.  They represent the risks and costs involved in those changes and work collaboratively with their peers to release high quality player experiences within reasonable timeframes.  Senior Test Engineers focus on leveraging their technical knowledge to find and prevent bugs from leaking out and educate their peers on the best methods to implement for long term success.  They champion automation as part of their team’s daily workflow and identify ways to improve overall team efficiency.

Teams: Bootflow, Graphics, Build Verification Tests, Automation, Platforms, Live, Bungie.net

Required Skills

  • 5+ years of software testing experience 
  • Scripting or coding experience (C# preferred)
  • Experience testing high performance client-server systems 
  • Excellent communicator both written and verbal
  • Excellent troubleshooter and problem solving skills; able to find root causes of issues efficiently and intelligently
  • Excellent knowledge of specification-based (black-box) and direct interface (white-box) testing techniques
  • Experience writing area and/or feature test specs and release test plans
  • Proven ability to enhance workflow via scripting and tooling
  • Ability to work cross-team with Production, Design, Engineering and Test cohorts
  • Experience coordinating the responsibilities for a small technical test team
  • Strong organizational skills
  • Ability to work both independently and as a small team leader 

Nice-to-Have Skills

  • 1+ years in video game QA
  • 5+ years in Developer-side QA role; experience working directly with Dev team
  • Experienced gamer (FPS or MMO)
  • Ability to understand game systems and use that knowledge to create exploits
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms (Xbox 360, PS3, Xbox One, PS4, PC)
  • BS in Computer Science
Apply Now

Production Engineer

Production Engineers have a working knowledge of all content creator workflows and expert level knowledge in at least one area. They use this knowledge to help improve our content pipeline through testing and feedback and often build shipping content to help the team hit deadlines. When content creators are blocked, Production Engineers step in to unblock them and then identify the root cause and drive its resolution. They are also engineers and use their engineering know-how to create tools or scripts to help make the team's life easier. Production Engineers are able to wear many hats (tools engineer, content creator, producer) so they can solve any problem that arises and step in to assist any team and make a big impact.

Responsibilities

  • Proactively and independently identify workflow issues for many different disciplines and drive them to their resolution
  • Solve unexpected and difficult problems which arise in unfamiliar areas, often during times of crisis
  • Test content pipelines and tools and offer feedback to ensure their quality before being handed off to content creators
  • Perform complex setup of in-game assets and scripts
  • Act as an advocate for content creators when communicating with engineers
  • Provide support for content creators with tools debugging, source control, and software installation
  • Create and maintain documentation for proprietary tools and processes
  • Write tools and scripts (from batch files to C# applications) that improve productivity for content creator workflows
  • Assist designers with script, encounter, and AI debugging

Required Skills

  • Software Testing/QA experience
  • Ability to communicate with both technical and non-technical users
  • Experience writing and debugging batch files, scripts, and object-oriented programming
  • Demonstrable coding expertise related to any of the following:
      • Application programming
      • Code and data optimization
      • Tool development
  • Familiarity with Digital Content Creation Applications such as 3D Studio Max, Maya, and Photoshop
  • Expertise using Windows command line interface and Microsoft Office products, especially Excel
  • General knowledge of source control software, especially Perforce

Nice-to-Have Skills

  • Experience working on a AAA game
  • Technical Art or Computer Science education or applicable work experience

Apply Now

Associate Production Engineer

Associate Production Engineers have working knowledge of all content creator workflows used in the studio. They use this knowledge to help improve our content pipeline through testing and feedback and, if the need arises, build shipping content to help the team hit deadlines. If content creators are blocked from work, Associate Production Engineers step in and use their skills and knowledge to unblock them. They are also engineers and use their engineering know-how to create tools or scripts to help make developers’ lives easier. 

Responsibilities

  • Test content pipelines and tools and offer feedback to ensure their quality before being handed off to content creators
  • Assist artists and designers in the setup of complex in-game assets and scripts
  • Act as an advocate for content creators when communicating with engineers
  • Provide support for content creators with tools troubleshooting, source control and software installation
  • Create and maintain documentation for proprietary tools and processes
  • Write simple tools and scripts (from batch files to C# applications) that improve productivity for content creator workflows
  • Assist designers with script, encounter, and AI debugging
  • Able to solve most common issues for any discipline within the studio

Required Skills

  • Software Testing/QA experience
  • Ability to communicate with both technical and non-technical users
  • Experience writing and debugging batch files, simple scripts, or object-oriented programming
  • Demonstrable coding expertise related to any of the following:
      • Application programming
      • Code and data optimization
      • Tool development
  • Familiarity with Digital Content Creation Applications such as 3D Studio Max, Maya, and Photoshop
  • Expertise using Windows command line interface and Microsoft Office products, especially Excel
  • General knowledge of source control software, especially Perforce

Nice-to-Have Skills

  • Experience working on a AAA game
  • Technical Art or Computer Science education or applicable work experience

Apply Now

Internal Tools and Operations Support Specialist

In this role, you will play an integral part of ensuring studio stability by keeping the wheels of our automation and build systems turning 24/7 by quickly distinguishing between bad hardware, a broken automated system or a legitimate code bug and engaging the proper audience to fix. The ideal candidate would be able to balance daily firefighting of failures with gaining a deep enough technical understanding of all our automation systems to the point where they can even make script edits, schedule when our tests run and so forth.

Responsibilities

  • Triaging failures / issues rapidly and prioritizing those causing major disruption
  • Identifying root cause of failures in automation
  • Troubleshooting / resolving hardware issues (escalating to IT when necessary)
      • In some cases this will be at the console level (involving working with SDK tools)
      • In some cases this will be at the server level (involving working with technologies like Hyper-V)
  • Tracking and escalating legitimate game issues, doing whatever it takes to restore order / stability
  • Setting up new hardware / trying out new solutions to increase capacity
  • Making configuration adjustments to improve reliability and efficiency

Required Skills

  • 2+ years of experience in an IT / support based role
  • Experience troubleshooting server, console and / or networking issues
  • Scripting or coding experience (C# preferred)
  • Strong communication skills
  • Strong troubleshooting / investigational abilities
  • Must be adaptable and willing to handle daily randomization

Nice-to-Have Skills

  • BS in Computer Science (or equivalent)
  • Professional experience testing (ideally in games)
  • Experience with test frameworks (such as NUnit)
  • Experience with tools included with console SDKs (Xbox 360, Xbox One, PS3 or PS4)

Apply Now

Technical Tester

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to combine items and abilities to become the most powerful? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills.

Technical Testers understand Destiny inside and outside, they have deep knowledge of the internals of the game.  They understand how internal changes result in bugs that impact functionality and the player experience.  Technical Testers focus on leveraging their technical knowledge to find and prevent bugs from leaking out.  They automate as much of their work as possible with a goal of nailing all functional bugs.

Teams: Bootflow, Graphics, Build Verification Tests, Automation, Platforms, Live, Bungie.net

Required Skills

  • 2+ years of software testing experience 
  • Scripting or coding experience (C# preferred)
  • Experience testing code driven, technical areas
  • Excellent communicator both written and verbal
  • Excellent troubleshooter and problem solving skills; able to find root causes of issues efficiently and intelligently
  • Excellent knowledge of specification-based (black-box) testing techniques
  • Experience writing area and/or feature test specs
  • Proven ability to enhance workflow via scripting and tooling
  • Ability to work cross-team with Production, Design, Engineering and Test cohorts
  • Strong organizational skills
  • Ability to work both independently and with a team 

Nice-to-Have Skills

  • 1+ years in video game QA
  • 1+ years in Developer-side QA role; experience working directly with Dev team
  • Experienced gamer (FPS or MMO)
  • Ability to understand game systems and use that knowledge to create exploits
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms (Xbox 360, PS3, Xbox One, PS4, PC)
  • BS in Computer Science

Apply Now

Design Tester

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to combine items and abilities to become the most powerful? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills.

Design Testers fully understand our design and desired player experience.  They leverage this knowledge to find those bugs that frustrate and diminish players’ enjoyment of Destiny.  They are articulate advocates for Destiny players.  Design Testers have a huge responsibility and a huge amount of work, thus they are able to leverage scripting to automate portions of their manual work.    

Teams: Build Verification Tests, PvE, PvP, Quests, Investment, Sandbox, World Art

Required Skills

  • 2+ years of software testing experience 
  • Excellent communicator both written and verbal
  • Excellent troubleshooter and problem solving skills; able to find root causes of issues efficiently and intelligently
  • Excellent knowledge of specification-based (black-box) testing techniques
  • Experience writing area and/or feature test specs
  • Experienced gamer (FPS or MMO)
  • Accurate and quick execution of manual test cases, and ad-hoc testing
  • Ability to work cross-team with Production, Design, Engineering and Test cohorts
  • Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)
  • Proven ability to enhance workflow via scripting and tooling
  • Strong organizational skills
  • Ability to work both independently and with a team 

Nice-to-Have Skills

  • 1+ years in video game QA
  • 1+ years in Developer-side QA role; experience working directly with Dev team
  • Ability to understand game systems and use that knowledge to create exploits
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms (Xbox 360, PS3, Xbox One, PS4, PC)
  • Scripting or coding experience (C# preferred)
  • BS in Computer Science
Apply Now

World Design Tester

Do you obsessively think about games, even when not playing them? Do you strategize about the best way to beat a challenging level and relish flawless execution of that strategy? If the answer is a resounding “YES!”, then I believe we have a job for you at Bungie.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. The role of this particular Tester will be to evaluate the end-to-end experience of our game, looking at how various systems work together to provide a cohesive and fun experience. This role will be heavy on gameplay and as such, we definitely prefer experienced, skillful gamers. A background in finding exploits would also be useful! 

Teams: Build Verification Tests, PvE, PvP, Investment, Sandbox

Required Skills

  • Excellent communicator both written and verbal
  • Skilled FPS gamer
  • Ability to understand game systems and use that knowledge to create exploits
  • Be a born problem solver
  • Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)
  • Must be adaptable and willing to handle daily randomization
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms (Xbox 360, PS3, Xbox One, PS4, PC)
  • Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Nice-to-Have Skills

  • Scripting or coding experience (C# preferred)

Apply Now

Localization Editor - Japanese (Mid to Senior)

Bungie is looking for skilled linguists to help us deliver our products into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our content in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for! 

Responsibilities

  • Translate and edit Japanese game scripts, VO scripts, and related materials
  • Translate web site and mobile app content into Japanese 
  • Review and edit externally translated assets
  • Test game software after localized text and audio have been implemented
  • Report and resolve Japanese text and audio bugs
  • Maintain Japanese game glossary and style guides

Required Skills

  • Native fluency in Japanese and proficiency in English
  • Impeccable Japanese spelling and grammar
  • Strong creative writing ability
  • Excellent collaboration and people skills
  • Working knowledge of Microsoft Word, Excel, and Outlook
  • Superior attention to detail
  • Willingness to work extended hours when required

Nice-to-Have Skills

  • Prior experience in video game translation or testing
  • Knowledge of science fiction and/or fantasy genres
  • Experience with memoQ or other CAT tools
  • Advanced gameplay skills

Please include a one-page Japanese writing sample along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

Apply Now

Localization Editor - Castilian Spanish (Mid to Senior)

Bungie is looking for a skilled linguist to help us deliver a steady stream of awesome into the hands of players in Spain. We need an enthusiastic, detail-oriented, bilingual wordsmith who can not only help test our Spanish content, but also provide engaging translation and polish text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all Spanish translation as well as its stylistic consistency and overall quality. Do you have a way with words in Spanish? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for! 

Responsibilities

  • Translate and edit Spanish game scripts, VO scripts, and related materials
  • Translate web site and mobile app content into Spanish
  • Review and edit externally translated assets
  • Test game software after localized text and audio have been implemented
  • Report and resolve Spanish text and audio bugs
  • Maintain Spanish game glossary and style guides

Required Skills

  • Native fluency in Spanish and proficiency in English
  • Impeccable Spanish spelling and grammar
  • Strong creative writing ability
  • Excellent collaboration and people skills
  • Working knowledge of Microsoft Word, Excel, and Outlook
  • Superior attention to detail
  • Willingness to work extended hours when required

Nice-to-Have Skills

  • Prior experience in video game translation or testing
  • Knowledge of science fiction and/or fantasy genres
  • Experience with memoQ or other CAT tools
  • Advanced gameplay skills

Please include a one-page Spanish writing sample in .doc/docx format along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

Apply Now

Localization Editor - German (Mid to Senior)

Bungie is looking for skilled linguists to help us deliver our products into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our content in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for! 

Responsibilities

  • Translate and edit German game scripts, VO scripts, and related materials
  • Translate web site and mobile app content into German 
  • Review and edit externally translated assets
  • Test game software after localized text and audio have been implemented
  • Report and resolve German text and audio bugs
  • Maintain German game glossary and style guides

Required Skills

  • Native fluency in German and proficiency in English
  • Impeccable German spelling and grammar
  • Strong creative writing ability
  • Excellent collaboration and people skills
  • Working knowledge of Microsoft Word, Excel, and Outlook
  • Superior attention to detail
  • Willingness to work extended hours when required

Nice-to-Have Skills

  • Prior experience in video game translation or testing
  • Knowledge of science fiction and/or fantasy genres
  • Experience with memoQ or other CAT tools
  • Advanced gameplay skills

Please include a one-page German writing sample along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

Apply Now

Lead Weapons and Vehicles Artist

Bungie is looking for a Lead Weapons and Vehicles Artist who can bring positive leadership and experience to Destiny’s art efforts on weapons, vehicles, and props. If you enjoy leading artists to collaborate and deliver amazing 3D content then this is the role for you.

As the Lead Weapons and Vehicles Artist you will be responsible for all aspects of planning and executing weapons/vehicles/props content for Bungie’s projects. You will collaborate with the Art Director to define the vision and the goals for the 3D HS art content we will create. You will manage and lead the various artists as they execute on this vision and goals. You will partner with Production to ensure delivery, engage with Design to align the artistic experience and gameplay, drive technical advancements alongside Engineers to improve pipelines, and collaborate with Art Direction to translate the higher vision of the game into compelling content.

Responsibilities

  • Collaborate with the Art Director and the Concept Lead to define the visual quality goals for 3D Hard Surface content 
  • Lead a team of 3D artists in the creation of a variety of 3D Hard Surface content
  • Oversee the quality of 3D art content through all phases of production
  • Work with production to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule 
  • Manage, mentor, and inspire team members, guiding them with clear direction
  • Manage offsite vendor relationships
  • Promote a culture of collaborative innovation

Required Skills

  • 5 or more years of proven team lead experience through full AAA development cycles
  • Possess excellent written and oral communication skills
  • Advanced understanding of the core principals of 3D art content creation 
  • Outstanding ability to problem solve and drive creative solutions
  • Be task driven, self-motivated, and proactive
  • Strong organizational and analytical skills; attention to detail
  • Willingness to grow junior artists on the team 
  • Proven ability to provide leadership and direction to a team of 3D artists 
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art

Apply Now

Senior Weapons and Vehicles Artist

Do you think about what a receiver would have to work and look like if it was fed from the magazine with lightning bullets? What about if you were harnessing the power of the sun, charging, and channeling it inside a rifle? Do you find yourself thinking about how the starboard wing of a spaceship would attach to the main fuselage if it had to repeatedly endure the stresses of re-entry, warp space, and orbital ascension? How would you sit on a rocket with gravity repulsors, hit the throttle, and have the whole thing not only hold together, but look good doing it? These are the questions that we tackle on a daily basis, and then we make those dreams come true for us, and our millions of players.

We are looking for artists to not only realize our imaginations with us, but who have done it time and again. You know who you are, you see vertexes, high poly, baking, shaders, and that polished in game asset that makes everyone smile and get hyped as your bread and butter. You know how to work with Design to make it look amazing and play perfectly. You love talking with the team to bounce around ideas, help spin up new work, polish to that gleaming shine, and mentor and guide those fresh talents with those same stars in their eyes.

We are right there with you, it's what drives us every day. Give us a shout, we want to hear from you. We are the makers of worlds, dreams, and amazing things, and we think you might fit in just fine.

Responsibilities

  • Translate fully realized concepts and simple napkin sketches into amazing models of weapons and vehicles
  • Author realistic, futuristic, and sometimes space magic textures for multiple shader functions such as albedo, normal, roughness, metal, and detail maps
  • Ensure that the high-quality bar established by the Art Director and Lead Artist is maintained
  • Collaborate with the Art Lead, Concept, FX, Designers, Programmers, and Animators on asset specifications, functions, style, limitations, etc
  • Work with the Art Lead to set up, maintain and troubleshoot the art production pipeline, workflows and toolsets
  • Drive and own areas of Hard Surface production
  • Incorporate technical expertise, artistic excellence, basic understanding of animation, and knowledge of industrial and mechanical design into asset creation
  • Have demonstrated ability in guiding and mentoring artists

Required Skills

  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art
  • 5+ years of experience working as a Hard Surface Artist on a shipped game title (AAA) with 1+ years of Senior experience, or equivalent experience in Hard Surface assets for feature films
  • Advanced understanding of surface development, proportion, and mechanical functionality
  • Mastery of 3D Max or Maya, Photoshop, Zbrush and/or Mudbox
  • Mastery of high to low poly pipelines
  • Strong communication skills and the ability to work well in a team environment
  • Proven ability to receive and participate in constructive critiques 
 
Nice-to-Have Skills

  • Working knowledge of PBR
  • Experience with Substance Designer and Painter
  • Sketching, drawing, design, and painting skills
  • A soft spot for the number 7

Apply Now

Senior Animator

We need you to help us bring animation to the next level. Interactive animation is at a crossroads where technology is allowing users to drive an amazing amount of motion through our characters. Are you excited about the possibilities that exist in layering and blending a multitude of animations in a real-time environment? We need someone to approach this task with as much attention to the creative art of animation as they apply to the technical task of making it happen. 

As Senior Animator you will be involved in all aspects of the production from the initial concept of character movement and technical considerations of implementation to collaboration with other art teams and the creation of final animation. You will concept and finalize spectacular hand-keyed in-game and cinematic animation for a variety of characters, both human and creature. You will participate in the technical side of animation through custom character rigging and custom tools creation. You will support the animation team’s goals of efficient and aesthetic completion of tasks as well as participating in critique towards animation and the overall creative process. You will support the Animation Manager in driving and directing the animation system and its custom toolset in collaboration with the best engineering staff in the industry.

Responsibilities

  • Create high quality key-frame animations 
  • Work on asset creation tasks assigned to you by Animation Manager 
  • Work with the Art Director and Animation Manager to help set the quality bar for asset creation
  • Collaborate with small team of peers in completing a specific, project-related task
  • Provide input to Animation Manager regarding schedule times for assets assigned to you
  • Strive to optimize and enhance an effective animation pipeline while identifying workflow improvements 
  • Help incorporate new tools and technologies into the pipeline used in your craft
  • Exhibit, and be able to teach to other artists, an expertise in your craft

Required Skills

  • 5+ years experience working as an animator on a shipped game title (AAA) with 1 or more years of Senior Animator experience 
  • Strong communication skills
  • Desire to create world class games     
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art
  • Thorough knowledge of Maya, Max and other animation applications.
  • Proven ability to provide leadership and direction to other animators a plus 
  • Understanding of mo-cap techniques a plus 
  • An understanding of human and animal anatomy is an asset

Apply Now

Senior Cinematic Animator

Bungie is seeking an experienced Senior Cinematic Animator to help advance gameplay and storytelling in the AAA world of Destiny. As a Senior Cinematic Animator, you will be responsible for driving large areas of project animation, creating prototypes and seeing them through the production process. You will participate in the technical side of our pipeline, collaborating on system improvements and supporting the animation team goals of efficient and aesthetic completion of tasks as well as participating in critiques of the overall character’s in-game performance. If you enjoy challenging work and are the ultimate team player, then this may be your chance to become part of something great! 

Responsibilities

  • Create high quality full character animation (block, 2nd pass and polish) for a variety of character types
  • Drive and own large areas of character production and/or system development
  • Oversee content creation 
  • Ensure the visual continuity, quality, and performance across characters as set by Project and Animation Leadership
  • Work with other adjacent groups including Character Riggers, Character Artists and Designers in the character creation process 
  • Work with Animation Leadership to set up, maintain and troubleshoot the art production pipeline, workflows and toolsets

Required Skills

  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art
  • 5 or more years’ experience working as an animator on a shipped game title (AAA) with 1 or more years of Senior Animator experience 
  • Advanced understanding of the core principals of animation
  • Advanced understanding of core game design principals
  • Thorough knowledge of Maya
  • Experience working with motion capture 
  • Experience setting up and working in a layer based engine and/or state machines
  • Proven ability to take and give direction
  • Motivated & committed - good team player with a can-do attitude
Apply Now

Cinematic Animator

Bungie is seeking a talented Cinematic Animator to help push character performance in the AAA world of Destiny. We need someone to approach the creative art of animation with the same passion as they would apply to the technical task of making it happen. If you are self-driven, are the ultimate team player and possess the desire to make great games, this is the opportunity to hone your skills at the next level!

As a Cinematic Animator you will be involved in all aspects of production from prototyping character movement, to the technical implementation of in-game content, to finalizing spectacular in-game animation for a variety of characters. You will support the animation team's goals of efficient and aesthetic completion of tasks as well as participating in critique towards animation and the overall creative process. 

Responsibilities
 
  • Create high quality key-frame animations 
  • Edit Motion Capture data to craft detailed character animations
  • Maintain the visual continuity, quality, and performance across characters as set by Project and Animation Leadership
  • Work with other adjacent groups including Character Riggers, Character Artists and Designers
  • Exhibit and promote a positive attitude and desire to grow
  • Introduce new toolsets, systems and pipelines into your craft

Required Skills

  • 3 or more years of experience working as an animator on a shipped game title (AAA) 
  • Proven experience collaborating with multiple disciplines, peers and managers 
  • Understanding of the core principals of animation
  • Understanding of core game design principals
  • Good communication skills 
  • Outstanding ability to problem solve, drive creative solutions
  • Ability to take direction well
  • Thorough knowledge of Maya 
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art

Apply Now

Character Artist (Mid to Senior)

Bungie is looking for an exceptionally skilled, talented individual capable of taking a sketch and fully realizing it as an impeccably detailed 3D character model. Our ideal candidate will share knowledge, new techniques, and help guide other members of the team. This candidate should have extensive working experience, excellent work ethic, and drive to make the best AAA titles in the industry. 

Responsibilities

  • Translate fully realized concepts or simple napkin sketches into next-gen models of characters and creatures
  • Collaborate with art director, designers, programmers and animators on character specifications, movement, style, limitations, etc...
  • Paint realistic and futuristic textures for multiple shader functions such as diffuse maps, height maps, specular masks, detail maps, displacement maps and reflection maps
  • Ensure that the high-quality bar established by the Art Director and Lead Character Artist is maintained
  • Guide and mentor others on the team

Required Skills

  • University or equivalent art-related degree focusing on traditional skills such as sketching, illustration, and painting
  • 5+ years of professional game industry experience 
  • At least one shipped title
  • A portfolio or demo reel that demonstrates an exceptional understanding of human anatomy and a creative imagination with a keen eye towards form, shape, structure, and silhouette in regards to modeling
  • Excellent ability to model realistic organic and hard-surface high-poly models for normal ripping purposes
  • Expert knowledge of 3D Max or Maya, Photoshop, Zbrush and/or Mudbox
  • Strong communication skills and the ability to work well in a team environment
  • Passion and desire to create great games

Nice-to-Have Skills 

  • A strong understanding of modern texturing techniques in a real-time engine (including PBR pipelines)

Apply Now

UI Artist

Bungie is seeking a User Interface Artist to join the ranks of the Live team and develop features targeted for our active Destiny community!

This UI Artist will focus on producing UI Art assets and participate in the implementation of established design specs using sophisticated, proprietary authoring tools while simultaneously helping to shape art, visuals, and animation. The ideal candidate will be both visually creative and technologically savvy.
 
Responsibilities
 
  • Utilize the most common graphics software packages to design and produce UI Art assets and other graphics for UI content.
  • Create mockups that inform and follow the overall visual guide and vision of the UI.
  • Merge UX specs and UI art concepts into visual compositions that closely reflect the final screens, fit within technical limitations, and instruct implementation.
  • Create animations used for prototyping new designs, exploring visual feedback provided to the player, or enhancing aesthetics.
  • Implement screens (including visual elements like text, bitmaps, and animations) in a fully-functional state using our custom UI tool and retain a level of artistic polish and consistency.
  • Help communication between parties involved in each aspect of an interface in order to complete UI content tasks.
  • Aid and support in more technical implementation of various elements, as needed.
 
Required Skills
 
  • Excellent graphic design and illustration skills.
  • Excellent ability to produce 2D icons self-sufficiently in various levels of fidelity and in a wide range of styles.
  • Excellent understanding of UI flows, mechanics, and design theory. 
  • Fearless and creative approach to solving challenging, complex problems.
  • Strong organizational skills.
  • Technical ability to pick up complex authoring tools quickly.
  • Ability to work in collaboration with other game developers.
  • Willingness to take design direction when offered, and the ability to work independently when it isn't.
 
Nice-to-Have Skills
 
  • BA in Arts or Graphic Design.
  • Previous working experience in games; console experience a plus.
  • Some scripting/programming experience.
  • Experience with Agile development.
 
Submissions without portfolios of previous UI Art work will not be considered.

Apply Now

Rigging Tech Artist

Bungie is looking for a Rigging Tech Artist to join our quest for world domination. Do you ever use MacGyver techniques to get art to function and behave in spectacular ways with what you have available to you (batteries, feather and duct-tape are not included). When you use 3D animation software, do you find yourself gravitating toward the script editor to automate and extend the functionality in ways never before imagined by humans? If you're still reading, you must be just the person we're looking for!

Responsibilities

  • Acquire a deep understanding of our engine and related tools 
  • Operation of Bungie’s proprietary rigging system and DCC tools and technology
  • Collaboration with Character 3D Art, Hard-Surface 3D Art, Animation and Design
  • Contribute to and maintain our Maya Python tools codebase
  • Skin weighting
  • Quality assurance for 3d art and animation content
  • Provide desk side support for Artists, Animators and Designers
  • Develop and maintain tools pipelines, supporting artists working efficiently

Required Skills 

  • 2+ years of experience 
  • Proficiency at Rigging in Autodesk Maya or equivalent software
  • Python scripting
  • Comfortable with prototyping and fast iterative development cycles
  • Problem solving skills, good collaboration and a keen eye for detail are critical for success in this role 
  • Strong communication skills
  • Ability to take direction well
  • Motivation for creating great games
  • Passion for supporting and enabling others
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art and/or programming

Nice-to-Have Skills

  • 3D Modeling
  • Animation
  • Experience using 3D Studio Max
  • Knowledge of anatomy
  • User interface design

Apply Now

Cinematic Technical Generalist

Telling a story in the living, social world of Destiny requires close collaboration of many creative disciplines. Artists, filmmakers, storytellers, and developers weave their talents into the fabric of a creative process that produces a cinematic narrative about a world worthy of heroes. To make sure these artistic contributions work well in an experience driven by software, Bungie is seeking a Cinematic Technical Generalist to oversee this production workflow. You’ll be at the center of the storm that adds cinema to our game. Join our team and help us tell new tales about future adventures.

Responsibilities

  • Implement and debug runtime cinematics
  • Work with and anticipate the needs of the cinematics team to streamline their productivity
  • Collaborate with technical art and engineering teams to support and enhance the cinematic pipeline
  • Maintain character art and cinematic production workflows and technical art pipeline documentation
  • Help create animation content for cinematics
  • Understand and work within design and engineering constraints as dictated by programming staff or project leads
  • Prototype, develop and implement new ideas/technologies/solutions, seeing them to completion
  • Pay attention to industry trends and research new tools, techniques, and workflows for future releases
  • Be meticulous and organized in the approach to the tasks, files and storage of the material

Required Skills

  • 3+ years in the animation or video game industry, experience in console gaming a plus
  • Knowledge of animation pipelines and cinematic scripting
  • Experience creating animation content
  • Proficiency in Python scripting and tool development for Maya
  • Experience in rigging and technical animation in game or film productions
  • Excellent problem solving skills and ability to provide technical support for other team members

Apply Now

Lead AI/Animation Engineer

Do you regularly put sample programs through the Turing Test? Are your friends unnerved by your ability to reverse-engineer their thought processes and improve them? Does the urge possess you to seize the fabric of software and from it wrest life in all its infinite variation? If so, we think you belong here so you can help us along our continuing quest for world domination. 

As a visionary AI/Animation Engineer, you will play a leadership role in defining the future of our AI and animation technology. You will work closely with the design and animation teams to break new ground in the field of synthetic characters. You will supervise development of the tools that the design team will use to populate the world, fill it with life, and give the player incredibly fun gameplay experiences. Most importantly you will work with an exciting and energetic team devoted to creating the best and most technically impressive games in the world.

Responsibilities

  • Collaborate daily with a cross-disciplinary team to build amazing new experiences.
  • Provide AI/Animation technical guidance and leadership across multiple games, ranging from short-term problem solving to long-term roadmap planning.
  • Directly manage several awesome engineers, providing support, mentorship, and career development. 
  • Build and maintain production quality C/C++ code.
  • Learn, extend, and maintain production workflows and tools.

Required Skills

  • Prior AI or animation engineering experience.
  • Good understanding of the state of the art in game characters, including AI, animation, and physics.
  • Experience leading, managing, and mentoring a team of engineers through planning, developing, and shipping a title.
  • Good working knowledge of C/C++.
  • Strong math background (vector geometry, linear algebra, etc.) 
  • Experience working on a team and excellent communication skills.
  • Passion for great games.

Nice-to-Have Skills

  • Advanced degree in a related field.
  • Published contribution to AI or animation research.
  • Experience developing tools.
  • Combatant design experience.

Apply Now

Lead Engine Engineer

Bungie is seeking a relentless code warrior, devoted to the pursuit of programming excellence and furthering our ongoing quest for world domination. As a Lead Engine Engineer at Bungie, you will play a leadership role in the design of future generations of our engine technology. You will learn our engine’s capabilities and then help us expand them by building frameworks that enable our team to break new ground in flexibility, inspectability, rapid iteration, and content creator joy. Most importantly you will work with an exciting and energetic team devoted to creating the best and most impressive games in the world.

Responsibilities

  • Collaborate daily with a cross-disciplinary team to build amazing new experiences
  • Directly manage several awesome engineers, providing support, mentorship, and career development 
  • Build and maintain production quality C/C++ code
  • Learn, extend, and maintain production workflows and tools

Required Skills

  • Good working knowledge of C/C++ 
  • Experience leading, managing, and mentoring a team of engineers through planning, developing, and shipping a title
  • Experience working on a team and excellent communication skills
  • Good understanding of algorithms, performance, and optimization
  • High quality standards for personal code

Nice-to-Have Skills

  • Professional experience programming in the game industry
  • Experience working with low-level infrastructure or game engine code
  • Expertise in a specialist engine area (such as physics, I/O, or networking)
  • Experience developing tools
  • Experience working with modern console architecture and multi-platform code

Apply Now

Senior Engine Engineer

Bungie is seeking a relentless code warrior, devoted to the pursuit of programming excellence and furthering our ongoing quest for world domination. Are you passionate about the process of game development? Do you believe better systems and better tools enable the creation of better games?

As a Senior Engine Engineer at Bungie, you will help lead the design of future generations of our engine technology. You will learn our engine’s capabilities and then help us expand them by building systems, pipelines, and tools that enable our team to break new ground in flexibility, inspectability, rapid iteration, and developer joy. Most importantly, you will work with an exciting and energetic team devoted to creating the best and most impressive games in the world.

Responsibilities

  • Build and maintain production quality C/C++/C# code
  • Collaborate daily with a cross-disciplinary team to build amazing new pipelines, tools, and technologies
  • Learn, extend, and maintain production workflows and tools

Required Skills

  • 5+ years of professional experience working on game engines and/or tools
  • Professional tools development experience with a good understanding of tools architecture
  • Professional C/C++ programming experience
  • Good understanding of algorithms, performance, and optimization
  • Smart, driven, and adaptable
  • Passionate about technology in general and game programming specifically
  • Excited to tackle new and varied challenges, from tools framework architectures to low level C++ algorithms to web services
  • Willing and able to engage directly with development customers to gather requirements, obtain feedback, and iterate systems to a polished sheen
  • Able to propose coherent solutions to complex problems involving multiple customer groups and tricky technology constraints
  • High quality standards for personal code
  • Strong personal time-management skills, capable of working in an open environment with regular interruptions for customer service needs.
  • Strong cross-disciplinary communication and collaboration skills in a small team environment
  • Partner with other engineers sharing code, best practices, algorithms, and research

Nice-to-Have Skills

  • Professional C#/.NET programming experience or working knowledge of C#/.NET
  • Experience working with low-level infrastructure or game engine code
  • Experience building and extending game development tools
  • Experience with user interface development
  • Expertise in a specialist engine area (such as physics, I/O or graphics)
  • Experience working with modern console architecture and multi-platform code
  • History of hobbyist game engine programming, mod, or bot work
Apply Now

Engine Engineer

Bungie is seeking a relentless code warrior, devoted to the pursuit of programming excellence and furthering our ongoing quest for world domination. When you play games do you find yourself wondering how the code functions under the hood? Why that load took so long? Are you passionate about the process of game development? Do you believe better systems and better tools enable the creation of better games?

As an Engine Engineer at Bungie, you will participate in the design of future generations of our engine technology. You will learn our engine’s capabilities and then help us expand them by building systems, pipelines, and tools that enable our team to break new ground in flexibility, inspectability, rapid iteration, and developer joy. Most importantly, you will work with an exciting and energetic team devoted to creating the best and most impressive games in the world.

Responsibilities

  • Build and maintain production quality C/C++/C# code
  • Collaborate daily with a cross-disciplinary team to build amazing new pipelines, tools, and technologies
  • Learn, extend, and maintain production workflows and tools

Required Skills

  • Good working knowledge of C/C++
  • Good understanding of algorithms, performance, and optimization
  • Smart, driven, and adaptable
  • Passionate about technology in general and game programming specifically
  • Excited to tackle new and varied challenges, from low level C++ algorithms to web services
  • Willing and able to engage directly with development customers to gather requirements, obtain feedback, and iterate systems to a polished sheen
  • High quality standards for personal code
  • Strong cross-disciplinary communication and collaboration skills in a small team environment
  • Partner with other engineers sharing code, best practices, algorithms, and research

Nice-to-Have Skills

  • Professional experience programming in the game industry
  • Professional C/C++ programming experience
  • Professional C#/.NET programming experience or working knowledge of C#/.NET
  • Experience working with low-level infrastructure or game engine code
  • Experience building and extending game development tools
  • Experience with user interface development
  • Expertise in a specialist engine area (such as physics, I/O or graphics)
  • Experience working with modern console architecture and multi-platform code
  • History of hobbyist game engine programming, mod, or bot work

Apply Now

Game Services Engineer

Peek behind the curtain of the universe of Destiny and you will find a truly impressive collection of online services. Rich interaction with other players, persistence of your accomplishments and those of your friends, security to keep it clean and fun, and never-before-seen game features that will blow your mind. You would expect nothing less of Bungie and we will not let you down.

Building something worthy of Destiny is always challenging, so we're looking for someone with talent and passion to help make these ambitions become a reality. We make games we want to play, and we want someone who shares that passion.

As a Game Services Engineer, you will do just that. You will work with game designers and other engineers to determine not only what to build, but how to build it. And then you'll craft it, run it, and profit. We're a small team without strict lines, so you'll be wearing a lot of hats: architect, developer, performance engineer, play tester...whatever it takes to get the job done.

Per audacia ad astra.

Responsibilities

  • Collaborate daily with a cross-disciplinary team to build amazing new experiences
  • Build and maintain production quality C#/C++ code
  • Develop scalable systems with a clean design that will serve us well over multiple future game releases
  • Diagnose and fix complex issues with a live game

Required Skills

  • Experience with high-scale, high-performance service development
  • Proficiency with C#, C++, Java, or another OO language
  • Experience debugging production systems
  • Experience analyzing systems for performance and implementing performance improvements
  • Ability to work well in a fast-paced environment and engineer for shifting requirements
  • Proven track record of working well with other teams, such as Test, Production, Operations, etc.
  • Bachelor's Degree in Computer Science or related field, or equivalent experience
  • A burning desire to make the most awesome game ever

Nice-to-have Skills

  • Professional experience with .Net 4.5 or higher
  • Professional experience with C++
  • Experience with NoSQL technology (redis, mongodb)
  • Game industry experience
  • Experience with database performance and tuning
  • Experience of building and operating cloud-hosted services

Apply Now

UI Engineer

Do you appreciate silky smooth UI experiences? Do you cringe at unintuitive menus and unresponsive controls? Do you have an eye for detail and polished experiences? Do you have mad coding skills and a deep love of video games? Then come help Bungie develop kick ass games by advancing the art and science of user interaction in an environment fueled by passion, creativity, and refinement!

Responsibilities 

  • Embrace and extend our in-game user interface engine and related designer tools
  • Give Artists, UI Designers, and Audio Designers the power they need to bring their artistic vision to life
  • Work closely with Designers and Engineers from multiple teams/disciplines to expose functionality through the in-game UI 

Required Skills

  • Real passion for user experience and the way it interfaces with software 
  • Good communication skills 
  • Professional C/C++ coding experience 
  • Passion for playing and developing exceptional console games 
  • Bachelor’s degree in computer science or math, or equivalent experience

Nice-to-Have Skills

  • Previous console experience 
  • Experience developing user interfaces and interface systems for console games 
  • Experience working in a team environment

Apply Now

Developer Support Engineer

Do you enjoy trying to figure out how a game engine works? Are you obsessed with finding clever ways to combine items and abilities just to see what will happen? Do you like unraveling how things work, sharing that knowledge with others, and then putting it back together - better, faster, stronger? If so, read on, brave soul.
 
Bungie seeks a brilliant programmer with a never ending curiosity and with amazing communication skills to work with our partners. As a Developer Support Engineer, you will support internal and external developers directly, helping them diagnose issues, finding solutions to their challenges, and educating them on different aspects of our game engine. If you can easily hold complex, self-consistent alternate realities in your head and transcribe them into code, then we want to hear from you.
 
Responsibilities

  • Build and maintain production quality C/C++ code
  • Manage the code review process for partner engineers
  • Collaborate daily with multiple engineering teams
  • Learn, extend, and maintain existing engine systems
 
Required Skills

  • Professional experience programming in the game industry and proven ability to independently maintain large software systems 
  • Strong applied C++ programming experience
  • Excellent interdisciplinary communication skills
  • 4 year degree in computer science, applied mathematics or related fields
  • Passion for great games, great technology and gameplay programming
  • Experience working on a team and excellent communication skills
 
Nice-to-Have Skills 
  • Experience as a Senior Engineer and/or Support Engineer

Apply Now

Tools Engineer

Obtain access to an absurd range of technologies and craft the tools that streamline Bungie’s workflow while bringing user interfaces, databases, source control, web services, and content pipelines together in ways you’ve only dreamed about. As a Tools Engineer at Bungie, you will be at the front line of innovating on and implementing the parallel execution infrastructure tools that by industry standards are indistinguishable from magic.  You will have the opportunity to positively impact the workflow of every person at the company by contributing to the systems through which all our game data flows.

Required Skills

  • Experience developing, performance testing, unit testing, and debugging large C# software applications.
  • Experience with SQL database programming in a C# environment.
  • Strong familiarity with the Windows platform and related diagnostic tools.
  • Practical understanding of algorithms, performance and optimization.
  • Practical understanding of networking concepts.
  • Excellent analytical and problem solving skills.
  • Communicate clearly in a completely cross-functional, extremely collaborative environment.
  • Passion for games, game programming, tools and technology.
  • High quality bar (never settling for a job half done, always driven to understand the “why”).
  • Enthusiastic about working with engineers, testers, designers and artists. 
  • Strong personal time-management skills, capable of working in an open environment with regular interruptions for customer service needs.

Nice-to-Have Skills

  • Bachelor's degree or demonstrated equivalent experience.
  • Experience developing, testing, and debugging server-side distributed applications and services.
  • Experience building web-based applications.
  • Experience with user interface development in WPF.
  • Previous game development experience, preferably including current generation consoles.

Apply Now

SDET (All Levels)

Do you enjoy trying to figure out how to break the games you’re playing? Are you obsessed with finding clever ways to combine items and abilities just to see what will happen? Do you like unraveling how things work, sharing that knowledge with others, and then putting it back together - better, faster, stronger? If so, read on, brave soul.
 
Bungie is looking for a Software Development Engineer in Test (SDET) who wants to help us push the boundaries of testing software. We need someone who shares our passion for automation and tools that: save time, improve workflows, and allow a large test team to be selective in the areas they focus their time.
 
SDETs must eventually understand Destiny inside and out; you will gather the Deep Knowledge of our systems' internals. You'll be expected to understand how code and content changes may result in bugs that impact functionality and the player experience. You'll leverage your desire to be the best and push our testing methodologies to new heights.
 
If you believe you have the technical capability to deliver outstanding code and drive quality throughout the team, we'd love to talk to you.
 
Responsibilities

  • Feature area risk analysis and mitigation
        • Converse with engineering peers and test allies, generating effective test collateral
        • Perform targeted tests against private binary drops
        • Identify and author high return on investment automated tests
        • Guide creation of manual tests for new features to hand off to manual test teams
  • Develop and update tools and processes that allow our test teams to be more efficient
        • Understand multiple technology stacks and engineering workflows
        • Identify workflow pain points/inefficiencies and propose process and engineering solutions
        • Participate in code reviews, author and maintain code according to our development requirements
 
Required Skills

  • 2+ years of software testing experience
        • Can write bugs so clearly, anyone in the studio could reproduce the bug described
  • 2+ years professional software development experience utilizing C#; ability to demonstrate mastery of any related techniques, e.g.:
        • Authoring applications in WPF, utilizing XAML data bindings
        • Understanding of related design patterns such as MVVM and Observables
        • Familiarity with asynchronous programming patterns, such as async/await
  • Excellent knowledge of specification-based (black-box) and direct interface (white-box) testing techniques
  • Experience writing area and/or feature test specs
  • Experience working with both existing codebases and authoring new tools from scratch
 
Nice-to-Have Skills

  • C/C++ development experience
  • Javascript/HTML5 web development experience
  • Proven ability implementing processes that facilitate quicker dev/test turnaround
  • Previous experience working on a shipped console title
  • Experience testing multiple platforms
        • e.g. Xbox 360, PS3, Xbox One, PS4, PC
  • Experience making decisions with data analysis
        • e.g. Querying databases with SQL, Hadoop jobs, or parsing logs
  • BS in Computer Science
Apply Now

Senior Producer - Game Systems & PvP

Bungie is seeking a Senior Producer to plan and oversee work for a team of producers responsible for Destiny Game Systems & PvP. Game Systems encompasses all weapons, combatants, vehicles, player locomotion, and class abilities -- the core of the game loop. PvP encompasses all Crucible map creation, game mode development, and event planning. 
 
The ideal candidate will have extensive internal development experience, have leadership and management experience driving medium-sized teams, work well in a creative environment, be an excellent communicator, have experience releasing updates in an always-online game environment, and have a passion for the successful orchestration of complex projects from concept through sustained release.
 
Responsibilities

  • Drive --  with senior leadership and the Game Systems creative leads -- the creation and maintenance of the roadmap for Game Systems features for all Destiny releases.
  • Define clear and realistic production plans and determine resource needs. Balance schedules, team morale, and the overall vision.
  • Work with internal research teams and internal stakeholders to create and maintain a backlog of near-term and long-term features that respond to community, technical, and other feedback.
  • From concept to release, lead and drive all production tasks in specified areas (or coordinate with producers reporting to you to deliver these tasks). 
  • Act as the primary communication point for your specified areas. 
  • Facilitate communication and collaboration with other disciplines and teams. Constantly and clearly communicate status to stakeholders.
  • Manage a team of other producers dedicated to aspects of Game Systems development.
  • Schedule and coordinate the details for all necessary meetings in accordance with individual and production schedules, and ensure action items are followed up on.
  • Track and manage progress against budget.
  • Manage risks and establish risk mitigation.
  • Drive the goals of milestones in conjunction with the wider production team and the game development timeline.
  • Work with limited supervision and use independent judgment outside of established procedures when necessary.
  • Contribute to the planning and direction of the development and production of Destiny.
  • Ensure studio compliance with company policies and procedures.
 
Required Skills 

  • 5+ years Producer/Senior Producer experience in internal games production, ideally with a focus on core gameplay. 
  • Completed a minimum of one large scale game cycle from start to finish or two or more non-game production cycles.
  • Managed and mentored a team of 3-5 producers of various levels.
  • Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner.
  • Outstanding analytical skills: Experience working with project and user data sets and distilling action from them.
  • Ability to self-motivate and motivate others.
  • Detail oriented and organized, comfortable dealing with ambiguity.
  • Results oriented, focused and composed under pressure.
  • Socially intelligent. Experienced working for creative teams and navigating conflicting priorities.
  • Thorough knowledge of the games industry and shooter game design production.
  • Proficient in MS Office Suite and Project Management Software.
  • Bachelor’s degree required. 

Apply Now

Producer

Bungie is seeking a Producer to work with cross-discipline small teams to create innovative experiences in game. The ideal candidate is analytical, detail-oriented, organized, and has experience producing a range of game content using diverse processes.  The Producer will be responsible for working closely with teams to generate milestone goals and ensure their on-time delivery. 

Responsibilities

Producers are individual contributors responsible for the production processes in their areas.  This role will work with a Lead Producer and team leadership to create and implement project plans, schedules, and processes for teams creating end-to-end activities in game. Responsibilities include:

  • Working closely with team leads and taking every step to ensure those leads' success.
  • Creating clear and realistic production plans.
  • Tracking and clearly communicating progress to multiple audiences.
  • Managing the schedule and risks in given areas, while escalating issues with proposed solutions.
  • Identifying and addressing any process bottlenecks, in conjunction with the area lead.
  • Facilitating collaboration with other disciplines and teams, including anticipating and taking steps to avoid cross-team conflicts.
  • Working with limited supervision and using independent judgment outside of established production practices when necessary.
  • Communicating effectively and leaving no doubt about the plan of record.
  • Having a finger on the pulse of team morale and working to keep teams energized and united.

Required Skills

  • 3+ years of experience in internal games production, including experiences producing creative teams.
  • Completed a minimum of one complete large scale game cycle from start to finish or two or more non-game production cycles.
  • Experience with Agile production.
  • Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner.
  • Outstanding analytical skills: Understand, simplify, and solve or seek the solution to any problem in a fast-paced and ever-changing environment.
  • Ability to self-motivate and motivate others.
  • Ability to quickly solve or seek the solution to any problem in a fast-paced and ever-changing environment.
  • Detail oriented and organized. Comfortable dealing with ambiguity.
  • Results oriented, focused, and composed under pressure.
  • Socially intelligent with great interpersonal skills and empathy for creative teams.
  • Passion, enthusiasm, and knowledge of the games industry.
  • Proficient in MS Office Suite and project management software (Project, Vision, TFS, Jira, etc.).
  • Bachelor's degree.


Apply Now

Cinematics Coordinator

The Cinematics Coordinator will bring strong, day-to-day communication, asset management, and facilitation skills to internal teams and external partners. Come join our team and help us continue to create compelling cinematics within the Destiny universe!

Duration: 6 months contract

Responsibilities

  • Helps communicate and maintain the schedule for each project as required by the Cinematics Team, Producer, Lead, and individual artists, and external partners.
  • Creates status updates and tracks issues to ensure on-time delivery of cinematics assets. 
  • Packages and delivers all asset deliverables (Quicktime files, image sequences, notes, etc…) to external partners.
  • Develops and maintains all cinematics standards in naming files, formatting emails, packaging deliverables, etc.
  • Evolves the file management system and tracking software as necessary to improve cinematics asset management.
  • Attends and facilitates daily reviews.
  • Take clear, accurate and succinct notes in meetings and review sessions 
  • Tracks action items generated in dailies, desk rounds, and meetings.
  • Identifies and respond promptly to high priority messages, especially from external partners.

Required Skills

  • Minimum 2 years of film, animation, vfx, commercial or gaming industry production experience.
  • Ability to multi-task & deliver on time, under pressure while staying organized.
  • Outstanding organizational skills and attention to detail.
  • Demonstrated ability to work well within a highly collaborative team environment.
  • Able to communicate effectively across multiple teams with superior written and oral communication skills.
  • Knowledge and experience using TFS, Microsoft Project, and/or Shotgun Software a plus. 
  • Hands-on experience with file transfer technologies such as Aspera and FTP a plus.

Bungie Press Kit

If you have questions or comments regarding the Privacy Statement or require additional information, please contact us at media@bungie.com


Bungie Logo

There are several versions of the Bungie Logo. Please read the following usage guides to make sure you are using the appropriate version.

Usage / clear space

The Bungie logo requires a minimum blank space around it, especially if used with other logos. The letter B can be used to define this blank space. Please note the width of the B is aligned to the underside of the Swoosh to define the airspace above the logo, and is abutted to the outermost edge of the letter “E”.

Usage / center point

Using the clear space rules above will center the logo in that space. Please note the logo’s actual center and use that to place the logo in a larger space.

Usage / don'ts

Please do not alter the logo in any way.

Colors

light version
PMS 2925C / CMYK C80 M27 Y0 K0
RGB R0 G150 B219 / HEX #0096db
PMS cool gray 1C / CMYK C80 M0 Y0 K4
RGB R243 G243 B243 / HEX #f3f3f3
PMS cool gray 6C / CMYK C80 M0 Y0 K30
RGB R126 G128 B130 / HEX #7e8082
light version, solid swoosh
PMS 2925C / CMYK C80 M27 Y0 K0
RGB R0 G150 B219 / HEX #0096db
PMS cool gray 1C / CMYK C80 M0 Y0 K4
RGB R243 G243 B243 / HEX #f3f3f3
PMS cool gray 6C / CMYK C80 M0 Y0 K30
RGB R126 G128 B130 / HEX #7e8082
dark version
PMS 2925C / CMYK C80 M27 Y0 K0
RGB R0 G150 B219 / HEX #0096db
PMS DS 325-2C / CMYK C0 M0 Y0 K90
RGB R65 G65 B66 / HEX #414142
PMS cool gray 6C / CMYK C0 M0 Y0 K30
RGB R188 G189 B192 / HEX #bcbdc0
dark version, solid swoosh
PMS 2925C / CMYK C80 M27 Y0 K0
RGB R0 G150 B219 / HEX #0096db
PMS DS 325-2C / CMYK C0 M0 Y0 K90
RGB R65 G65 B66 / HEX #414142
PMS cool gray 6C / CMYK C0 M0 Y0 K30
RGB R188 G189 B192 / HEX #bcbdc0

Typography

Bungie’s corporate communications utilize Apex Sans Book for body copy, Apex Sans Bold for headlines.

Helvetica Neue 55 Roman and Helvetica Neue 65 Medium are acceptable alternates.

Iconography

Bungie Shield

Bungie Crest

Carnage Zone

The Septagon

Work at Bungie Gear Fist

Love (heart) Bungie

Destiny Press Kit

If you have questions or comments regarding the Privacy Statement or require additional information, please contact us at media@bungie.com


Destiny Logo

Typography

The Futura Font is reserved for the Destiny Logo only. Please do not use Futura on any Destiny layouts. Please apply the fonts listed here on corresponding text.

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