The most recent changes to Lord of Wolves created a monster. There's been a lot of discussion online about it. Once honorable, the Lord of Wolves has become a hard-to-stop Werewolf in Lord Saladin's contest. It’s super rigged (a small silver lining: it seems like roaming Supers get melted by it. FYI: We're looking at reducing the damage resistance of roaming Supers this fall).
Whether you've been tamed by it, or are running around as a pack in Iron Banner, we’re going to bring the Wolf to heel later this Summer.
Sometimes, Destiny is going to have goofy outliers, or periods of time where something is OP (like the Wolves howling right now in IB on PC). We don't want these periods to last too long (post-Forsaken launch Voidlocks), but they can be memorable moments.
Internally, we had a bunch of spirited debate this week around whether or not we should just prevent players from equipping Lord of Wolves throughout the game. This is a blunt tool, and basically banning an item from being equipped isn't something we take lightly.
In this instance, Lord of Wolves dominance (and its really showing out on PC) didn't rise up to meet the bar of "this is broken enough to turn it off in all activities." If the Wolf Pack continues to grow, we can revisit turning it off. From our perspective, this feels like a week where the Wolves run wild and supers trample their way through Iron Banner a little less.
Ultimately, video games are incredible places for memories to form and we do want Destiny to be a game world that remembers. We're going to create a special Triumph for this moment in time, and anyone who finishes an Iron Banner match will be awarded a Triumph and an associated sweet nameplate. Our gifted artists and designers will come up with something cool to capture the week when the Wolves ran wild.
Awoooooooooooooooo
Thanks and see you soon (but longer than two days this time),
Luke Smith