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Edited by Mohamed: 9/29/2014 9:58:48 PM
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Continued from [url=http://www.bungie.net/en/Forum/Post/70895980/0/0/1]OP:[/url] [quote] The_Prince_Of_Wishes: Their vision was as logical as the speaker, it seems... [b]404Architect[/b]: Funny enough, the Speaker was much different in the original version of the game. There is a reason that Bill Nighy was chosen to be his voice actor, and much of his recorded dialogue is not in the shipped game. I am not certain if that storyline will ever be seriously pursued now that so many changes have been made. truemeliorist: If you are able to say, is the feedback from the community about these things missing swaying that vision at all? Or is it more of a "you'll get what we want to give you" sort of vision? [b]404Architect[/b]: All feedback is heard, even if you do not see a response. It is all taken to heart. TheFiremind88: It's a simple yes or no question. If people were to organize and protest so much content being cut, is there any way it could motivate Action/Bungie to put any more of that content out closer to what was intended? It us a good game, but I think a GREAT game was advertised and intended. I personally bought a 400 dollar gaming system for THIS game. I know I'm not alone either. Despite you guys making a good game, can't help but feel cheated. [b]404Architect[/b]: Your wallet speaks more than any words do to some extent, but even with that said flagging sales will not inspire a change back to the original paradigm. If Destiny stops bringing in money it will stop having new content developed. Voicing your concerns, opinions, and comments is critical to informing the development team as to what direction to continue going in, however. Everyone knows the reaction to the storyline, but I don't know what will come of that recognition. TheFiremind88: So, say there was something done, like, Boycott DLC in response to feeling let down, are you saying that's more likely to just motivate them to pull the plug as opposed to giving the people what they expected? Even if we're not moving onto the original intended design, honestly just a reasonably cohesive story, and some additional content would certainly help quell the masses. [b]404Architect[/b]: I can't say with any authority what Activision would do, but waning sales usually means no money to continue support and lack of incentive to continue support. oldknave: Are people/the higher ups at Bungie aware of how nonsensical and poor/short people have perceived the story as being, and how repetitive the content seems to be, or is there kind of an attitude of "we think everything we made is great." [b]404Architect[/b]: Everyone is acutely aware of reaction to the story. How much that will change the "vision" for Destiny is unclear to me. DLC sales figures will be closely watched. RagnarokSam: Did the original vision include more planets/locations? It seems the grimore cards mention Mercury and Saturn in some context, but perhaps that's just supplemental lore rather than anything that was intended to be player interactive. [b]404Architect[/b]: Yes. Several more were planned. StaticSilence: Is/was Jason Jones aware and supportive of this lobotomy to the story? Or is activision forcing their will upon bungie. Are the employees at bungie already regretting signing a ten year deal with activision? Any answer you give can't be verified so I take what u say with many grains of salt. [b]404Architect[/b]: I won't speak to his motivations, that isn't my place to say. Activision isn't solely at fault for the way Destiny turned out. Many choices were made, not all of them reflective of the original spirit of the game. GoCallYourMommy: I hope you guys get the opportunity to see your vision come to life then. I think the graphics are great, the gameplay is fun. As a 40 year old gamer who has to hide my hobby from my peers (Ha) and own every major system/platform in history I hope that comes with some satisfaction to hear. But your situation doesn't seem to be unusual for 2014 developers really. I hope the cash pours in and you guys can tell the bean counters to -blam!- off eventually. [b]404Architect[/b]: 500+ million in the first week. Destiny made back its development cost in 7 days. GoCallYourMommy: Jesus Christ. That's some Call of Duty numbers. I had no idea. -blam!-ers better reinvest or they are missing out on the long term gravy train!! [b]404Architect[/b]: Admittedly its less than that in real dollars, but $500 million in units were shipped to stores. That's, largely, how publishers inflate sales figures using the term "sell in." But that's how COD likely gets its numbers as well, so its a fair comparison. [b]404Architect[/b]: Thank you for the kind words, Bungie has a lot of hard-working people at it who perform exceptionally under great pressure and tight deadlines. With that, I'm closing up my participation in the AMA, I think I've said enough. Thank you to everyone who reached out and kept things so civil. See you starside. [/quote] Part 3: http://www.bungie.net/en/Forum/Post/70902004/0/0/1
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  • Edited by Copnos: 9/29/2014 10:06:20 PM
    I don't know if that will help or not. So many people bought the game, they are going to get the DLC anyway thus a boycott is impossible. Plus even if we did manage to do that, it would probably hurt Bungie more than it would help get changes made.

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  • Yeah it'll probably hurt them more than help us. Atleast it'll make them think twice about selling what many call an "incomplete" game

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  • Bump

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  • It all makes so much sense, this has to be bumped.

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  • I will say this. This defiantly supports what I've been trying to say in that attempting to Boycott any DLC in hope of getting free DLC IS in fact a doubled edged sword and that instead of having the effect of GETTING more content for free... It will just kill the game and any hope seeing new IP's like this. Investors wanted something safe. Wanted to know they were getting their money back. The game was too original and dynamic. It scared them despite being what the customer wanted. I for one will continue to support the game to tell their Marketing Research "Hey! This concept is what I wanted! Stop playing it safe and get to work on investing in things like this! It's a safe concept!" AND giving more feedback on the forms to tell them DevSide "Hey! Stop taking away from the game! What you had was what I wanted! Knock it off with playing it safe!" Publishers are too scared to break from tradition. They need to be eased into it. Dev's can only do so much but having the consumer's wallet say "Yes!" to investing in new ideas but their fingers on the keyboard telling them what works and what doesn't will ease their fears and march far more confidently into putting money into new things if they know what to specifically avoid.

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  • Edited by tombok90: 9/29/2014 9:46:21 PM
    In thinking maybe this game should die now, the base/roots of it is no good. All of the up coming content is gonna be broken trying to fix the initial problem. Ever drive in dallas? The freewys are all messed up cause the initial freeways were messed up in design. They try to fix those by adding more freeways thinking it will solve the problems, but it just adds to the chaos and causes more problems. This may happen to the story as honestly they dont know where the hell they are going with it, and dont even know what the story itself is about as of now. [spoiler][/spoiler] So they just keep piling on story that just makes it mor confusing. They got two dlc to fix this or im out and thats cause its been prepaid. 10 year game my ass. With all the content thats been cut outta the initial launch, i do think the first dlc should be free now

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  • Liked for the comment about Dallas's roads and their insane raised highway systems. Same with Austin and San Antonio too. The whole road system in Texas is a mess :(

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  • Ya im originally from LA that has tons of traffic but its due to the population density, the freeway design is really good. Light years above dfw area, where traffic is due to poorly designed hwys that will have u scrambling to switch lanes to get to anothet freeway or exit, or the 100 freeway projects that have been going on for the past 10 yrs. i have yet to see one completed

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  • Reading all this affirms my belief they shouldn't have left Microsoft. From the sounds of it they had a Halo 2 moment with this game where they needed more time and Activision, just like Microsoft with Halo 2, said to just hurry and finish it before the final deadline. Microsoft learned from Halo 2 and gave them more time for the other Halo titles they developed when they needed it. At this point though, they're dead in the water. They would be better off just shutting down the studio over trying to fix this mess.

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  • Makes sense.

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  • Bump

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  • what

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  • da actual frack

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