I've noticed a weird issue in Destiny 2 related to button mapping and melee mechanics. While playing on Steam, I've set up my uncharged melee and finisher actions to share a button, which works seamlessly for Hunters and Titans. With these classes, the finisher is prioritized over the uncharged melees when applicable. However, Warlocks behave differently.
When attempting a finisher as a Warlock, it consistently defaults to an uncharged melee attack instead of executing the finisher. To perform a finisher, I'm forced to double-tap the button, causing complications when trying to activate perks tied to finishers.
Just thought I'd put it out there for bungie to see
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Hi there, thank you for your report. We'll pass this along to the developers for investigation.