This was mainly spurred by the fact that strand seems to struggle with surviability without woven mail (same can be said for arc too I guess) so I tried to come up with a buff that would help bring up in line with at least void and Solar. After that I created some concepts for the other elements the could do well too. I had fun making them and thought I’d share although I’m absolutely certain they won’t ever see existence in game, but I would be open to suggestions none the less.
Arc
Shorted/Shock (debuff)
- In PVE enemy fire is greatly reduced
- Slowed movement speed and greatly reduced jump/glide/strife
- Decreased grenade throw distance
- Cancels all ability regeneration, except supers, prevents special abilities in PVE opponents
- Strong against overload
Solar
Cauterize (debuff)
- Prevents any form of health regeneration
- Prevents the application over shields or elemental armor
- Reduces opponents resilience by 25%
- Increases the amount and rate that scorch is applied
- Extends duration of stun after ignition.
- Strong against barrier
Stasis
Avalanche Rounds (buff)
- Kills instantly freeze all opponents in area around kill
- Shattering stasis crystals also freeze opponents in area of shatter
- Shooting a frozen target or crystal instantly shatters it.
Strand
Stitched (buff)
- Instantly heal to full health
- While stitched you are unable to heal in any other way, including recovery
- naturally expires after 6 seconds, adding an additional 4 seconds till expectation after each application
- Stitch can heal you 2 additional times; healing for 1/2 the health you initially recovered the 2nd time and 1/4 the health you initially recovered the 3 time (shows up as stacks in hud)
- While stitched damage taken is reduced by 1/3 of woven mails potency stacking for each stack of stitched, becoming woven mail on 3rd use (PVE only)
- When damaged back to original health state your stitching is undone
- If stitched naturally expires prior to return to original health state you return to said health state and can heal organically again
- Has a cooldown of 3 seconds before it can be applied again between stacks and after natural expiration and a 10 second timer if undone
Void
Buoyant (debuff)
- Slows an enemies descent after falling
- Being struck by a melee, high velocity projectile, or explosive damage launches the opponent in the opposite direction from which the force was applied
- While buoyant your lift and glide last longer, blink and jump receive an extra charge
- Is inflicted by: pocket singularity, cataclysm, Axiom Bolt, shield throw, tractor cannon and the manticore (user only)
- Strong against unstoppable
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