"Good players benefit more from checkmate's special ammo meter"
You listed this under "Balance Issues" which is very weird considering the system is put in place to promote primary weapons and of course a better player will score more kills with primaries, than players who just know how to run in with a shotgun or cheese kills with any other special ammo weapon.
Are you going to tie special ammo generation to K/D next? How much lower does the skill ceiling need to sink?
The problem with the ammo meter is that it rewards you for way too many things.
Get a kill get progress. Fair
Play objective get progress. Understandable
Get an assist get progress. Wait
Die get progess. What?
They'll never be able to properly track it, but also the people who shotgun melee. Sure they wasted a shot because it didn't kill you, but the melee follow up did. Now they get rewarded for the "ability kill". I get they want to avoid snowballing by rewarding deaths, but there is no reason i should kill someone who just blew through his specual ammo only for them to come back two lives later and do it again.