"Good players benefit more from checkmate's special ammo meter"
You listed this under "Balance Issues" which is very weird considering the system is put in place to promote primary weapons and of course a better player will score more kills with primaries, than players who just know how to run in with a shotgun or cheese kills with any other special ammo weapon.
Are you going to tie special ammo generation to K/D next? How much lower does the skill ceiling need to sink?
I'm just happy that its continuing to be worked on. It doesn't need to be like it was before and there is kind of a problem with giving the people that are killing the most more ohk that they've shown they don't need.
Also, now special weapons aren't being treated as all the same thing which is a pretty big step forward. The fact that they used to be will probably take some time to work out on top of all the other things the game is doing.
Giving too much special for killing could become an issue if the game moves away from the forced team shot thing, which is/was probably the biggest issue in terms of replayability and the game starting to feel like its on rails over time.