"Good players benefit more from checkmate's special ammo meter"
You listed this under "Balance Issues" which is very weird considering the system is put in place to promote primary weapons and of course a better player will score more kills with primaries, than players who just know how to run in with a shotgun or cheese kills with any other special ammo weapon.
Are you going to tie special ammo generation to K/D next? How much lower does the skill ceiling need to sink?
The special ammo system was so simple before. You start with 2, get 1 on kills. That’s IT. And now we have meters and boxes and it’s just worse than before.