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Unfortunately Bungie loves to rewards the toxic elitists with way too much time on their hands and punish the casual players who have jobs and contribute something to society…
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Mine would be: Locus of Wailing Grief (Warlord’s Ruin 2nd boss) Kell Echo (Prophecy Final Boss) Akelous (Spire 1st Boss) Avarokk (Grasp Final Boss) - Caiatl (Duality Final Boss) - Persys (Spire Final Boss) - Simmumah (Ghosts Final Boss) Hefnd’s Vengeance (Warlord’s Final Boss) Maybe switch Ecthar for Kell Echo, but that’s about it. I’d never be able to do the higher difficulties, but it’d be fun to try ;)
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JDにより編集済み: 5/3/2024 6:36:47 PM
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Urpsyneにより編集済み: 5/4/2024 12:44:22 AM
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I'll throw my like in there. I'm the only one out of my friends that really touches this game anymore. I think its a good idea for Bungie to accept their shortcomings that led to the big drop and build more solo content. I'm definitely not going for LFG. No thank you.
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Would play the heck out of this. I know you said no long walk sections, but imagine a hard version of the thrallway (with cursed hive thrall instead of shadow thrall or something) from shattered throne or the sparrow run from grasp as encounters. Would be hilarious.
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Gemini Trashにより編集済み: 5/4/2024 1:00:54 AMDungeons and Raids are pretty comparable so I don't think Dungeon players are lesser than a Raid player. The only real difference is the phase limit and the mechanic pressure. If you're good enough to run a Dungeon well you're good enough to run a Raid because the only difference is mechanic literacy and DPS.
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CrimzonReaperにより編集済み: 5/3/2024 10:54:21 AMBest idea I’ve seen on here in along time, especially if they added a really cool emblem for doing it all solo. Also I wouldn’t call us dungeon crawlers lesser, I know a few ppl that raid all the time but can’t get a solo flawless in a dungeon. You can’t be carried if you’re all alone.