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Writing Lead
Are you a kick-ass writer? Have your stories occupied players' imaginations for days, weeks -- years on end? Can you inspire artists to create whole worlds and races of creatures with a few, quality keystrokes? Do you strive for emotional imperviousness to constructive editorial, and have a burning desire to build a team of writers made of similar stuff? Then read on...
Responsibilities
- Histories and legends, combat dialog, weapon descriptions &c. Your words will help define Bungie's next game universe
- Work for and collaborate with a Design Director responsible for all aspects of storytelling
- Mentor and manage a team of internal and external writers
Requirements
- Exceptional creative writing skills, especially in service of vivid, complex, memorable characters
- Minimum 5 years game industry experience or two, shipped AAA games; branching or non-linear narrative experience a plus
- Solid track record of team leadership
- Excellent design and artistic sensibilities; straight-up mission or character design experience a plus
- High level of comfort in a collaborative writing process; solitary scribes need not apply
- Zero desire to parlay your game writing experience into a film, TV show, novel &c.
Still interested? Then we're interested in you. Please email us your resume along with a writing sample totaling no more than 1,500 words. Writing samples should show the breadth of your ability, and, as such, can be comprised of as many different kinds of writing as you like e.g., cinematic scenes, dialog spreadsheets, two line item descriptions &c.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Player Investment Designer
Do you dream about creating worlds imbued with real value and consequence? Can you find the fine line between a reward that encourages players to have fun and an incentive that enslaves them? Can you devise a way for a player to grow while preserving the delicate balance of an action game? If you answered yes to these questions (and you are a passionate work-a-holic game-o-phile) you might want to polish up your resume and apply to be Bungie’s next Player Investment Designer.
A Player Investment Designer develops a robust and rewarding investment path, supported by consistent, rich and secure incentives that drives player behavior toward having fun and investing in their characters, and then validates those systems through intense simulation, testing and iteration.
Responsibilities
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Designing mechanics which drive in-game player reward and incentives.
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Give players long-term goals to invest them in the world and their character.
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Prevent by design griefing or exploiting any of the above systems.
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Run simulations of these mechanics based on expected player behavior.
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Test these simulated results against actual player behavior and tuning the live system.
Qualifications
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Experience with many modes of online play .
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Experience with online incentives (achievements, rewards, economic, etc) and a passion for understanding what drives player behavior within them.
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Solid math skills.
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A thirst for problems to solve.
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Command of Microsoft Excel.
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Outstanding organizational skills.
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Excellent oral and written communications skills.
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Ability to work well under deadlines.
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Ability to work well in a team environment.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Network Engineer
Bungie requires the skills and services of a ruthlessly competent Network Engineer to help us build on our already dizzying heights of netcode excellence. We need a genius, with a keen interest in every aspect of networking, to power our human-fueled engine of social gaming.
Essential Functions
Own vast sections of our multiplayer game engine, matchmaking and party system
Work with designers to specify and cost multiplayer features
Desired Qualifications
Ability to write solid, maintainable C/C++ code
Good communication skills
Passion for playing and developing exceptional console games
A BA in computer science or math, or equivalent experience
Plusses
Desire to understand systems right down to bits on the wire
Professional C/C++ coding and design experience
Previous console experience
Knowledge of networking protocols and infrastructure
Experience working in a team environment
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Server Programmer
Bungie Studios is looking for an experienced developer of server-side software to create and maintain scalable services to communicate with our games and our internal development tools. The Developer will generally use C# and SQL Server, authoring new tools and services and maintaining and expanding existing ones. Existing databases in this toolset have reached 50 billion rows, and 89,000 transactions/sec, so a firm understanding of performance and scalability is essential.
Essential Functions
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Design scalable, reusable software pipelines for processing and exposing large quantities of data with the flexibility to adapt to changing interfaces as the game code evolves at the same time as the toolset.
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Write clean, well-designed C# code to implement these original designs as well as to fit in to existing tools that need to grow over time.
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Design and implement databases that scale without predetermined limit.
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Investigate and keep up with new technology to identify where future projects can benefit from its use.
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Work with the Operations team to ensure stable performance of user-facing server features in the datacenter.
Desired Qualifications
- 3+ years experience with C# and SQL Server.
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Experience with .Net Web Services or WCF.
- Experience writing and shipping production server code preferred.
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Solid understanding of database performance and tuning.
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Strong familiarity with Windows server platforms.
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Ability to do self-directed work as well as work alongside a team of other developers.
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Working knowledge of C++.
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Passion for making great games.
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Bachelors Degree in CS or related field.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Web Developer 2 (contract)
Bungie is seeking a knowledgeable contract web application engineer to help create the next generation of Bungie.net.
Essential Functions
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Build and maintain ASP.Net Web Forms/C# web pages.
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Design and write C# code to interface with multiple web services and display content on a web page.
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Enhance and update Bungie.net’s ever growing user and forum databases.
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Communicate with content creators, UI designers and other developers.
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Work may include developing Silverlight/Flash based web applications.
Desired Qualifications
Required:
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2+ years engineering experience on large-scale ( > 1 Million Page views per day ) web sites.
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Experience with IIS 6.0 or related web server technologies.
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1+ year experience creating dynamic data-driven web applications using ASP.net 2.0 or higher.
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Solid understanding of ASP.Net Web Forms, C#, and Transact-SQL.
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Experience building and/or working with web services (WCF/Web Methods/SOAP/JSON/REST, etc…)
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Demonstrated ability writing tSQL Stored Procedures and working with RDBMS, preferred MS SQL 2005 or higher.
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Working knowledge of HTML/CSS/Javascript and all mainstream web browsers.
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Bachelors Degree in CS or a related field.
Preferred:
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Experience with Telerik Web Form UI Controls.
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Experience building web UI for mobile devices.
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Familiarity with JQuery, Silverlight 2.0 or higher and/or Flash.
6 month contract. Target start date: 4/1/2010.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Senior Server Programmer
Create, champion, and control some of the most load-intensive server-side game features the world has ever witnessed by taking on the role of a Senior Server Programmer at Bungie. Previous experience might include platform-wide Matchmaking services that successfully dispatched hundreds of thousands of concurrent combatants or massive back-ends that cut a brutal swath through a merciless horde of high-load multiplayer features. If you accept our challenge, you WILL be responsible for design and implementation of multiple large, awesomely innovative features. Proven ability to work in code and databases of your own design is essential. Godspeed.
Essential Functions
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Work across disciplines to determine the desired behavior of server-side game features.
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Design highly scalable systems with the flexibility to adapt to evolving game design.
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Write clean C# code to implement these original designs.
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Design and implement databases that scale without predetermined limit.
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Investigate and keep up with new technology to identify where our projects can benefit from its use.
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Work with the Operations team to ensure stable performance of your features in the datacenter.
Desired Qualifications
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6+ years game development experience.
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4+ years experience with C# and SQL Server.
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Experience with .Net Web Services or WCF.
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Experience writing and shipping production server code for a large-scale online game or platform.
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Solid understanding of database performance and tuning.
- Strong familiarity with Windows server platforms.
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Ability to do self-directed work as well as work alongside a team of other developers.
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Working knowledge of C++.
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Passion for making great games.
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Bachelors Degree in CS or related field.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Content Coordinator (Contract)
The Content Coordinator is held accountable for the scheduling and workflow of a section of artists, graphic designers, writers and vendors. This position manages and prioritizes the daily activities and workflow for both internal and external projects for marketing, PR, advertising, promotion, franchising, bungie.net and media teams. The Content Coordinator is responsible for assisting the directors and managers with schedules for this team, setting assignments, and supporting communication with the Publisher.
Essential Functions
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Understand and coordinate the processes in project creation and adapt them to meet the myriad of form factors for screen printing, embroidery, book making, stationery, engraving, posters, placard and all related marketing materials.
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Coordinate the packaging /collateral with marketing and design firms.
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Compose and communicate weekly updates to all applicable stakeholders.
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Track invoices and match purchase orders.
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Collect and assess bids for various printed materials and design services.
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Organize and maintain print samples and art discs.
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Provide directors, managers and producers with all necessary input to plan, schedule, assign, and track the detailed tasks related to specific projects.
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Coordinate the internal approval process for art assets created for external marketing and PR.
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Facilitate quality communication/collaboration between the studio and publisher.
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Develop a strong communication with other disciplines and provide updates for external releases.
Desired Qualifications
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Experience coordinating tasks for a medium sized (five or more) group of artists on a shipped game title.
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Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner.
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Outstanding analytical skills: Understand, simplify, and solve or seek the solution to any problem in a fast-paced and ever-changing environment.
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Detail oriented and organized: In meetings, clarify, take thorough notes, and follow up on all action items.
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A comprehensive understanding of the skills, roles and responsibilities for assigning tasks and duties to others.
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Flexible attitude; ability to adjust and adapt to changing needs, priorities, and requests.
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Familiarity with video codecs for broadcast and web applications on both window and mac platforms.
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Thorough knowledge of Photoshop, InDesign, Maya, 3D Studio Max and other software applications.
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Passion, enthusiasm and thorough knowledge of the gaming industry.
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Two or more years relevant working experience.
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Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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Software Tester (Contract)
Bungie seeks software testers for assignment on location in Kirkland, WA. Applicants must be detail oriented, organized, motivated, and capable of working with a team in high pressure situations. Must also be capable of working under development and test managers, able to closely research bugs, able to narrow down reproduction cases, and be ready to adapt to a fast moving, reactive, efficient work environment testing industry leading games and technology.
Essential Functions
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Researching and reporting software defects (bugs).
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Verifying and testing bug fixes.
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Takes direction from and reports to Test Managers.
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Must learn to operate and leverage test tools: Bug Database and other Bungie developed tools.
- Execution of written test cases.
- May be asked to assist leads with administrative duties.
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May be assigned as a mentor / area owner depending on experience.
Desired Qualifications
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Flexible with work hours: Must be able to commit to 40+ hour weeks. Overtime availability and late shift availability are strongly desired.
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Punctual in attendance and completing assigned tasks.
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Strong comprehension of computers and videogame software/hardware.
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Vast exposure to professional, high tech environment.
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Leadership experience in test or similar technical field is a plus but not required.
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Analytical thinker. Strong independent problem solving skills.
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Good written and oral communication skills.
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Associates or Bachelors degree in Computer Science and/or equivalent work experience or training is preferred.
Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to
jobs@bungie.com.
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