Bungie is terrible at finding the balance between a challenging, rewarding, end-game activity that will give a sense of accomplishment (note: I did NOT say easy) and ridiculously frustrating, beat your head against a wall impossibility to the vast majority of the player base.
Pantheon, Legend Onslaught and Zero Hour alienates and frustrates the VAST MAJORITY of the player base. Its not fun, and thats the second major problem. Games, at the end of the day are suppose to be fun. And constant deaths and wiping and frustration are NOT fun.
Say "get-good" all you want, but if this becomes the rule for future content, there will be a mass exodus of the player-base. I have soooooo many long-time, dedicated friends and clan-mates that hate this and have left the game.
Please, please for the love of God Bungie, please find a better balance between a challenging, end-game content and the very un-fun, soul-crushing, frustrating mess you are currently promoting.
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Yeah I agree with the sentiment. Bought the full lightfall package but wasn’t aware of the intention to increase the challenge. I played a few weeks each season, during lightfall, but felt I was misled. Thought I was buying the same causal friendly experience. Lots of things have happened over the past 18 months and have started to play again, and with for example brave weapons etc, I thought maybe bungie’s eased back on their preoccupation with the challenge. Have even considered preordering. Not now though, will wait till it’s out. This whole difficulty issue is so bizarre, it would seem to be fairly easy to satisfy everyone with difficulty tiers etc, without locking chunks of the player base out of content or weapons or armour, but Bungie seems to make a half baked attempt. Anyway, want to see this through and get TFS, but gonna wait and see. Weird that rather then give some simple assurances on difficulty and hoover up the orders they probably still need, they would rather antagonise a large proportion of what has been a fairly loyal player base.