YouTube link to the official Destiny 2 channel's video on it [url=https://www.youtube.com/watch?v=e3tXT6LB63Q]here[/url] in case the video does not load here.
Figured I'd put my feedback here about what was shown with the exotic since I'm a Warlock main. This is out of concern for the exotic since at first glance it looks... uh... Well, Felwinter's Helm looks a bit more appealing than that right now. Now to explain my impression.
From the video, it shows that Arcane Needles can cause a big detonation that suspends enemies within a very large radius and it is definitely a very large radius. The detonation is triggered when a single enemy is hit by 3 Arcane Needles.
But that's the thing. 3 Arcane Needles. That's 3 whole melee charges which each have a base cooldown of a minute and a half. Now here's another thing. Warlocks are great at generating grenade energy and they have lots of ways to do so with armor and abilities, but generating melee energy is another story. Almost all of the effective means of generating melee energy through armor and abilities is locked out when using this exotic because the other options are either for other subclasses or they're also exotics and you can't wear them at the same time. Weapon-wise, I imagine anyone would immediately gravitate to Monte Carlo but almost nothing else except maybe Traveler's Chosen or weapons with Pugilist on them.
And here's another thing about what was shown in the video. Is this the only way to proc the detonation? Does the exotic do anything else? Does it grant a way to generate melee energy maybe off of defeating suspended or Strand-afflicted enemies? Sure, it can suspend Champions, but is it worth the trade-off over something like Felwinter's Helm, which can work off of any charged melee kills or finishers and is compatible with all subclasses? Felwinter's Helm doesn't stop enemies, but it sure does hinder them enough for a good clean up. Now if kills with Arcane Needles could cause detonations with Mataiodoxia, even if they're smaller detonations, that would make it have more utility alone.
I'm sure there will be more about the previewed exotic armor pieces mentioned in the TWID, but my current impression on the Warlock exotic is that it is too demanding to make good use of it. Hunters and Titans can just use a class ability with certain Aspects equipped and suspend a number of enemies at once without any other conditions. Yet it seems like everything suspend-wise with Warlocks requires you to kill enemies, use 3 whole melee charges, use a grenade with a very large cooldown that isn't always reliable, or have an exotic weapon that any class can use do it for you.
Meanwhile, Hunters get to play as Kaniks, the Mad Bomber, and Titans finally have their Valus Ta'aurc cosplay build that they've always dreamed of.
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I'm surprised nobody is talking about the melee tracking aspect too. Imagine you're going for this 3-hit suspend, but oops a random other enemy wandered a little too close and the needle veered off to hit it instead. Well, there goes your exotic perk. You put yourself in tremendous danger by leaving yourself exposed for so long and now you don't have any melee energy. Side note: That ogre in the trailer is the most inaccurate ogre I've ever seen. In a real play situation, that warlock would have been melted long before they could pull off all 3 melees and then the detonation.