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Subject: Overdriftacular 1.1 for Avalanche (Race)

[h3shot]29892522[/h3shot]

"Everyone on Installation 04 drifted. It was impossible to drive straight. 2-6 players"

Map: Overdrift 1.1 (04.15.08)
Gametype: Overdriftacular (04.15.08)

Overview
Overdriftacular is a more pure, Mongoose racing experience for Halo 3, played on Avalanche from the Legendary Map Pack and designed for six players. It was created in response to other race maps created in Forge that, more or less, played more like an obstacle course than an actual contest. It doesn’t forget that it takes place in Halo, however, as there are still plenty of ridiculous challenges to be had.

Scoring System
1 Point per successful lap, 10 in all.
-1 Point for killing a fellow competitior.
Suicides are handled via penalty box and result in a 60 second respawn time.

Version 1.1 (04.15.08)
- With the help of Alkaline Prodigy, this version sees a huge increase in the amount of anti-cheating, mainly, a brand new finish line, set atop a series of ramps to prevent Mongoose from driving in circles at the start.
- A penalty box has been setup for those who attempt to cross the finish line on foot. Players will be transported to a room with nothing but fusion coils and grenades. They’ll know what to do.
- There are many more barricades than before to both guide and prevent players from skipping sections of the course. The back end of the course has been left open as there is no reason to prevent players from accessing the opposite base. It’s a waste of time on their part more than anything else.
- The megaramp has been rebuilt entirely is now easier to utilize at high speeds. The explosion has been tweaked and is not only larger, but safer as well. It’s still not perfect, however.
- The hairpin curve has been tightened (David: “Just the way I like it!”) and the walls replaced with field doors to aid those who can’t quite make the turn.
- Changes were made to the Gametype file, including increased VIP gravity and suicide rates for those caught in the penalty box.
- The course is now, officially, ugly as all gets. See under development for further details.

Under Development
- The megaramp, in its present state, is not entirely correct and I would still like to make it 100% safe to leap.
- The effort to prevent cheating has made the course an eyesore. I’ll be coming up with better ways to not only keep players inbounds, but to make the course nice and tidy again. Pardon the dust, folks.
- Coming up with better ways to keep the players on course and away from the out-of-bounds areas.
- There’s a need to better re-think how Overdriftacular handles spawning. I can feel it.
- The addition screenshots section should be updated as the course has changed quite dramatically between 1.0 and 1.1.

Course Overview
Please see the overview (with screenshots) on the update blog as its much easier to read. Thanks!

Screenshots
Making the Jump
The Minefield
Getting Sideways
Under the Bridge

Special Thanks
Miss Shelby, GV David, AlkalineProdigy and Bungie. Inspired by Duncan Bros’ Overdrift.

[Edited on 04.15.2008 12:55 PM PDT]

  • 04.15.2008 8:50 AM PST

Veiw my homepage for map downloads.

Looks like you put alot of work into the description and pics.

  • 04.15.2008 8:52 AM PST

And not a lot into the actual map, am i rite? :D

This is my first Forge creation and since its so early, I wanted to be very precise on what's changing and what needs changing. You know, so it doesn't seem like it'll just be abandonware in a week or so.

  • 04.15.2008 9:43 AM PST

Saw this on HBO this morning, I should probably download.
^_^

  • 04.15.2008 9:47 AM PST

Hey all,

Now that all the cool kids have the Legendary Map Pack, it's been a whole lot easier getting folks into a game of Overdriftacular for testing purposes. I invited some friends into a game last night and like good little soldiers, they immediately started punching holes in it. That's great, because there's more to tweak than I thought. Here are some of the changes I'll be focusing on for the 1.2 release.

- The finish line needs to be rebuilt, again. While it's tough to cheat in its current state, it's not only possible to do so, but in the spirit of countering cheaters, we've compromised the drivability of the course. The finish line will not only be moving, but will be floating as well.

- The megaramp also has to be rebuilt in the name of safety. From talking those who have played it, it seems as though people actually enjoy the fact that you can get blown up, but it can also blast you into places you shouldn't be. We'll be trying various ways to contain the explosion and make it more difficult to skip portions of the track with the ramp.

Thanks to everyone who has downloaded it and provided me with feedback so far!

  • 04.16.2008 11:34 AM PST

Great map, very fun to race. I do have a few suggestions though.

The first turn/ramp is a little confusing. I think you need a few more boxes on the left to keep people in line. Also, after you go up the natural ramp, it's easy to fall down (or get hit down :) ). I'd turn the first box coming down from the ramp, and maybe add a few items to lead people the correct way. This also would give people some options (take the high road safer... or the low road that squeezes people together).

You hit on the mega ramp problem. I think a (somewhat) simple solution would be to turn the ramp 90*. Go under the ramp on the first pass, then over the ramp right before the finish line. This would get rid of people using the ramp to shortcut to the finish. If you got blown off the ramp then at worst you get knocked back to an earlier section of the course (or if you are lucky you get blown to the finish line).

I think the 65 second respawn is a bit excessive. If you do suicide (or get knocked off the cliff) you are forced to respawn at the starting line so you lose a lot of time anyway.

That's about it, it has some great sections, I love the u-turn! Keep up the good work, I'm excited for future versions.

  • 04.16.2008 6:03 PM PST

Thanks for the feedback, Ratsuit :)

You're definitely right on the first turn critique. When I raced with a few friends last night, the very first thing they did was try and skip it all together by leaping off. I think I may end up blocking the side there all together, but I like your idea about having two paths.. that may actually work out really well with your next suggestion.

Turn the ramp, eh? Yeah, that could work out.. Though I'm concerned that the bumps hills of the map may make it difficult to place well. Still, I'll definitely try it out. Hopefully I can recreate that explosion well enough :X

The respawn time is definitely going to get changed. That was an unfortunate decision that was made with the penalty box testing. I only realized the mistake when, yeah, someone got blown off by the minefield. Funny enough, the first few times it counted as a Guardians kill, so I didn't think the better.

Again, thanks for the feedback! You really brought up some good points ... I'm planning on putting out a new release each week, so maybe once I get one ready to go this weekend, I can shoot you an invite and you can judge the changes for yourself :)

  • 04.16.2008 10:28 PM PST
Subject: hi

i dont do much mm anymore so if u wana add me and play load of custom games just add me thanks :) and i will all so replay 2 ur pics if u do the same 4 mine :)

hey well i have 2 say i played this wiv some friends and they all found it fun nice work 5/5 :) keep up the good work.

  • 04.16.2008 10:35 PM PST

Moar Render Minutes!