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"Everyone on Installation 04 drifted. It was impossible to drive straight. 2-6 players"
Map: Overdrift 1.1 (04.15.08)
Gametype: Overdriftacular (04.15.08)
Overview
Overdriftacular is a more pure, Mongoose racing experience for Halo 3, played on Avalanche from the Legendary Map Pack and designed for six players. It was created in response to other race maps created in Forge that, more or less, played more like an obstacle course than an actual contest. It doesn’t forget that it takes place in Halo, however, as there are still plenty of ridiculous challenges to be had.
Scoring System
1 Point per successful lap, 10 in all.
-1 Point for killing a fellow competitior.
Suicides are handled via penalty box and result in a 60 second respawn time.
Version 1.1 (04.15.08)
- With the help of Alkaline Prodigy, this version sees a huge increase in the amount of anti-cheating, mainly, a brand new finish line, set atop a series of ramps to prevent Mongoose from driving in circles at the start.
- A penalty box has been setup for those who attempt to cross the finish line on foot. Players will be transported to a room with nothing but fusion coils and grenades. They’ll know what to do.
- There are many more barricades than before to both guide and prevent players from skipping sections of the course. The back end of the course has been left open as there is no reason to prevent players from accessing the opposite base. It’s a waste of time on their part more than anything else.
- The megaramp has been rebuilt entirely is now easier to utilize at high speeds. The explosion has been tweaked and is not only larger, but safer as well. It’s still not perfect, however.
- The hairpin curve has been tightened (David: “Just the way I like it!”) and the walls replaced with field doors to aid those who can’t quite make the turn.
- Changes were made to the Gametype file, including increased VIP gravity and suicide rates for those caught in the penalty box.
- The course is now, officially, ugly as all gets. See under development for further details.
Under Development
- The megaramp, in its present state, is not entirely correct and I would still like to make it 100% safe to leap.
- The effort to prevent cheating has made the course an eyesore. I’ll be coming up with better ways to not only keep players inbounds, but to make the course nice and tidy again. Pardon the dust, folks.
- Coming up with better ways to keep the players on course and away from the out-of-bounds areas.
- There’s a need to better re-think how Overdriftacular handles spawning. I can feel it.
- The addition screenshots section should be updated as the course has changed quite dramatically between 1.0 and 1.1.
Course Overview
Please see the overview (with screenshots) on the update blog as its much easier to read. Thanks!
Screenshots
Making the Jump
The Minefield
Getting Sideways
Under the Bridge
Special Thanks
Miss Shelby, GV David, AlkalineProdigy and Bungie. Inspired by Duncan Bros’ Overdrift.
[Edited on 04.15.2008 12:55 PM PDT]