This week, we made some changes to the way ADU Batteries work in Onslaught. While looking to fix a bug where Batteries could heal defenses, we decided to keep the healing with a few balance tweaks: we buffed the healing factor and made healing consume the Battery.
This is a great example of the community discovering something that was unintended, but fun, and our team looking for a way to lean in rather than just fixing the bug.
We felt this was interesting functionality and something worth analyzing as a potential permanent change. To start, we wanted to ensure it didn’t have griefing potential or introduce exploits.
We also wanted to avoid trivializing Legend Onslaught, where we want difficulty to matter. Next, we needed to ensure we could improve on the experience to communicate this functionality (adding VFX, audio, etc.) and test the new Batteries to make sure they felt good to use.
Pivoting on a design change like this so quickly can be challenging, but the team worked hard to analyze this change and align with other teams on making these updates. We are happy with how it turned out and feel that it adds another interesting strategic element to Onslaught.
English
#destiny2
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I think the team should remove the ADU taking consistent damage when enemies are nearby. Alternatively the party should be able to heal the ADU or increase its defense by standing close by. Too often I see people going to camp spawns and then the team losing the run because people over extended. Having incentives for players keeping close to there defenses would be nice.
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Enemies and bosses still spawning and teleporting on the ADU since Onslaught release. Not important I guess.
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Editado por kushCloudPuffin: 5/2/2024 8:10:50 AMThey come up with 1 good thing by accident and brake 100 other things on purpose lol bungie. If Sony ever takes full control of destiny I would be ever so happy.
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Nerf fun. Buff grind. Got it.
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Except I can’t do Midtown anymore, nice job.
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[quote]This week, we made some changes to the way ADU Batteries work in Onslaught. While looking to fix a bug where Batteries could heal defenses, we decided to keep the healing with a few balance tweaks: we buffed the healing factor and made healing consume the Battery. This is a great example of the community discovering something that was unintended, but fun, and our team looking for a way to lean in rather than just fixing the bug. We felt this was interesting functionality and something worth analyzing as a potential permanent change. To start, we wanted to ensure it didn’t have griefing potential or introduce exploits. We also wanted to avoid trivializing Legend Onslaught, where we want difficulty to matter. Next, we needed to ensure we could improve on the experience to communicate this functionality (adding VFX, audio, etc.) and test the new Batteries to make sure they felt good to use. Pivoting on a design change like this so quickly can be challenging, but the team worked hard to analyze this change and align with other teams on making these updates. We are happy with how it turned out and feel that it adds another interesting strategic element to Onslaught.[/quote] Strategilly ,can I throw batteries at my vault to make more room in there?
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You people are kind of pathetic.
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G-good job? This feels a bit like your potty training and you came to show us that you peed in the toilet. Good job guys just keep it up…
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Editado por Asylum: 5/3/2024 1:55:35 PMAsylum
Your not worth a response - antiguos
[quote]This is a great example of the community discovering something that was unintended, but fun, and our team looking for a way to lean in rather than just fixing the bug.[/quote] Vet here, played since d1 yadayadayada, to my knowledge this is the ONLY time youve done this and the only reasons youre "leaning in" are 1) this literally doesnt help the players, at all. Its trivial at best. Because if it was actually to the players benifit you would fix it immediately as you have every other time something like this has appeared 2) you know that if you start making bad calls with the community now youll be bankrupt before TFS. Quit with the attempt at a pity party for the devs and stop expecting a pat on the back and $350mil for the BARE MINIMUM EFFORT. -
Please fix your "fix" where the huge bosses spawn on top of the ADU. Was completely f..ked over last night on level 38.
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Still waiting for focusing for a gun to make it actually drop more not less than the ones not focused ...
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I’m honestly cool w this. Good job guys!!!
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an issue could now be its tracking.. you throw it intending for it to hit the ADU and it hits one of the turrets instead
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Editado por ExiIelegend: 5/2/2024 9:14:10 PMI don’t think it should consume the battery in one go. Maybe if you were to throw it a second time? Sometimes, and this isn’t a jab at everyone, but some people just genuinely suck and can’t keep enemies off the ADU and the batteries given don’t heal the ADU enough. Another avenue that could be explored is that defenses just HoT or you can use scrap to heal them without needing to be in an upgrade phase. The HoT would be preferred as even I hate grabbing batteries just to throw at defenses to heal them after they take WAY too much punishment, and scrap can sometimes be very scarce when people just choose not to use scrap at all. Edit: just got out a wave 48 onslaught (yes we didn’t finish it) and you guys REALLY need to BUFF that “buff” to the battery heal on defenses. Before I could throw a battery 2 times max to fully heal a decoy now it’s 3+ batteries? What the actual -blam!-? What is going on over there with these decisions? I’m seriously trying to give you guys credit and not be a typical Bungie hater like I was, but yall are making it real hard to not be one.
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They actually fixed something without a truck sized explosion happening bravo indeed. 🧐
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Why should difficulty matter….drops don’t
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Fix teleporting enemies. Please fill in the boss room floor. Having the boss sit at the bottom, time after time is annoying.
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Keep up the great work
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Great job
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I was wondering why a battery I threw disappeared when it hit a decoy. Makes sense.