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NMS Central

"Perspeculere et Expiscere (Explore and Discover)"

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  • Mission Statement

    NMS (No Man's Sky) is a roguelike sci-fi survival exploration game in an 'infinite' procedurally generated universe of over 18 quintillion planets. To put that into perspective, it'd take 585 billion years to visit every planet if you visited a new one every second. Everything in NMS is procedurally generated by fractal algorithms that produce an endless variety. NMS will release on the PS4 & PC (Steam) at the same time, it might release on Xbox One a few months later. This group is dedicated to covering everything about NMS. Anyone is welcome. Perspeculere et Expiscere (Explore and Discover)

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originally posted in:NMS Central
Edited by LecomingBegend: 10/10/2014 3:04:13 PM
2

(Interview) Questions are answered. New info is given.

Things discussed in this interview: Multiplayer, open worlds, linearity, weapons, ships, trading, Star Wars, and most importantly, what the game is actually about – what the objective is. Things that can be learned from this interview: Multiplayer is similar to Journey, yet Sean Murray didn't go into specifics. Hello Games cares more what your ship can do rather than how it looks. No goals will be set for you. Play how you want. You will have a tool that can do various different things: it can be used to attack things, it can be used to mine, or can be used to scan. You can upgrade your tool and suit by finding trading posts on planets. You can trade (items, resources, ships) No 'game over'

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