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originally posted in:ED Archive
9/17/2016 3:33:43 PM
2

ED Roadmap

Year 1 - Space Year 2 - Horizons - Airless Planets Features as already announced Basic Crafting - e.g. adjusting weapons stats Inc. Thargoids incursions into normal space Year 3 - Space Legs In Ship & Dock areas Personal Hanger First person combat Exploring derelicts etc also Player managed 'powers' Multiple characters allowed Year 4 - Atmospheres Flying in atmospheres / Landing on atmospheric worlds without life or cities inc worlds mid terraforming with associated infrastructure Flying through and around clouds 'Cloud Cities' in gas giants Space Elevators Atmospheric flight only ships More realistic sun corona Solar research ship that can get closer to stars Mining clouds Weather / Lightning / Aurora Also - new procedural / customisable ship designs Year 5 - Planet Life Landing on planets with life but no landing near or entering large cities Full range of life Varied procedural Biomes based on science and environment e.g. takes account of micro climate at that location Hunting, Trading and Collecting life Collect personal cabin Pets! (inc trumbles!) Conservation (Eco terrorist attacks on hunters / miners) Exploration Science Missions Reward for discovery (al a No Mans Sky) Some non-technology native intelligent species think Ewoks! Basic barter system with natives Trading collected indigenous artefacts also Fully Explorable Stations Owning cabin in stations Year 6 - Cities! Fully Explorable Cities on planets Faction Territories/Countries on planets Wars/conflict between these factions Owning and managing stations Building depots / outposts in space and on land Year 7 - Species Introduces a couple of PLAYABLE species! Also New economy. Everything fully self craftable / tradable including auction house also Head up display improvements (option to view the universe in various non-visible light) e.g. in radio spectrum. This will make space a lot prettier without breaking realism Year 8 - Subterranean Caves, surface mining Improved 'geology' Scan for sub surface minerals Then mining them Full Realistic Mining Landscape deforms based on quantities of materials removed. Size and density of Asteroid fields reduce with mining Open cast and deep mines Sub-surface cities research stations geo-thermal energy military bases Settlements in the sides of canyons, mountains and craters Ability to for our character to 'climb' when exploring first person on surfaces Year 9 - Underwater Underwater Life / Cities / Ships etc More life to survey / hunt / collect etc also Mega Structures such as orbital rings Year 10 - Witch Space (Thargoids) Playable Thargoids! A whole new domain of sub-space Thargoid mega structures / cities in witch space I put this last as I'd rather see the normal domains of the galaxy complete before they invent new ones. Year 11 - Ring World civilisations discovered in far corner of galaxy :) fully explorable ring-worlds part of a Large scale invasion of an advanced species from Andromeda Year 12 - Full moding of your own galaxy content FD starts selling the raw galaxy engine (the stellar forge) for use in other games such as Star Wars, Star Trek and Star Gate Also we take the fight back to Andromeda having reverse engineered their technology. Year 14 - ED Universe. Player owned galaxies ;) This is should be really easy to do btw. All we need is the Galactic Hyperdrive back and the a new 'seed' for each galaxy. Source: https://www.reddit.com/r/EliteDangerous/comments/3ic031/elites_10_year_roadmap/

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    Year 4 can take my body now.

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  • You might want to update this this is mostly speculation, this isn't a confirmed list from frontier. I have a hard time believing we'd get anything past year 6 on that list. That's pretty ambitious, and beyond the scope I would expect from the game. If any of it is actually put in that would be great, but I'm not expecting that much. The game is already quite amazing, and once they add the first person, outside-ship, and atmospheric landing parts it will be such a massive game.

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