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#Halo

5/6/2012 8:51:39 AM
143

Sometimes I wish MLG hadn't used Forge

I just finished watching a single MLG King of the Hill match on Battle Canyon, and it honestly felt awesome. It's so nostalgic to see players coming back to that particular map that has always been with us since the beginning. Everything was so cheerful, everyone seemed to be having fun, and the map had life in it, it had color, it had soul. It was beautiful. But then, the video was over and I found myself upon the endless pile of gameplays, commentaries and montages done over gray, dull maps all over Forge World. Sometimes I hate the fact that competitive players want pure symmetrical maps in order to play. Sometimes I wish there had been MLG matches on Reflection, Anchor 9 or even Uplink (if anyone remembers that, map, which in my opinion was great). Sometimes, I wish the so called "skill" was agreed by everyone to actually be to play on Default maps, and not boring forge variants.
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#Halo #Reach

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  • [quote][b]Posted by:[/b] meagsIZbeast[/quote] You could take out that luck out of the equation like CoD does. That is, making each time spawn in each side of the map once, in games with 2 rounds, or 4 rounds, or 6 rounds, so everyone gets to be pushing or defending on an asymmetrical map. Maybe that's a bad example, but really, I miss when players couldn't alter maps and everyone was playing with the same settings all across the board.

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