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#Halo

5/3/2012 4:07:54 AM
111

Who else is depressed about Halo 4?

I certainly am, happily awaiting more information about Call of Halo 4. Confused? Well I'll tell you something. -Before you read, I'm not singling out CoD, I'm simply using it as an example in my belief of 343's pandering. -More armor abilities -I pretty sure there was going to be a gun shop, correct me if not -Sprint for all players, because CoD obviously doesn't have that, if Halo implemented default sprint for all players after a handful of titles without it, it's obvious that 343 has no major issues -Forerunner vision: Call it X-ray vision with lag, so now the armor ability just doesn't make sense. We could sure use X-ray vision today, it's just that it's illegal, it causes cancer, so in the future they have lag? -_- -For the first time in Halo, weapons will have alternating/dynamic spawn locations, which means players will have to remember the spawns of every single weapon on the map and check out each spawn before getting a sniper rifle. -Oh can't forget, SPARTAN OPS That's a great name a three-year old told to try and copy CoD's spec ops absolutely woudn't make. I expected at LEAST a good name, but what? You call it spartan ops? WTF? But, no, I thought the idea was nice. It's just the name. Spartan Ops. Ugh. But once again, it was a nice idea, weekly co-op episodic campaign, not too bad. -*sigh* And right! Armor abilities can now be purchased through the store, we've been doing this all along... every single halo... nothing new, and I don't see anything related to CoD here. -And, John's personality is confirmed to change throughout the campaign. Most of this news is bad news to me, but fortunately not all. Did I miss anything else? [Edited on 05.02.2012 8:11 PM PDT]

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  • [quote][b]Posted by:[/b] YakZSmelk [quote][b]Posted by:[/b] Spartan1995324 Multiplayer sells Halo, but singleplayer ALWAYS defines what the multiplayer will be like.[/quote] I will have to disagree with this, from an end-user outlook it might seem that single-player comes first, but I think when it comes to pre-production multiplayer plays a larger role in defining the gameplay mechanics than singleplayer does. Multiplayer features the base gameplay of the title where as single/co-op gameplay can be scripted directly into the level. Take for example Halo 3, equipment (IMO) was a direct result of trying to mix up the multiplayer experience. With forerunner equipment, your most likely correct in saying it driven solely by the single-player, not going to argue that since I still think all Forerunner are dead :). [quote][b]Posted by:[/b] Spartan1995324 I never said what sells better. I said the story is what makes Halo HALO. When people think of Halo, they think of Master Chief not their multiplayer Spartan.[/quote] This is not a fact this is an opinion, what about all the players that do not play the game for single-player? And the goal of making Master Chief faceless was so that players could assume the role, it could easily be viewed that Master Chief and the multiplayer spartan are the character. It's all just a matter of point of view.[/quote]Your right multiplayer mechanics and single play mechanics are similar. Multiplayer probably came first. And in past Halo games, multiplayer and single player were separate but you still had single player influences, such as Covenant weapons. Look at Halo Reach as well. Spartan IIIs were introduced into the games, and your multiplayer model was a Spartan III. But in Halo 4, multiplayer is but a small portion of the larger world developed in single player. Spartan IVs are introduced into the game and story and we are playing as Spartan IVs. They now have a cannonical reason for red and blue Spartans to be fighting each other. The universe that single player takes place in is the same that multiplayer takes place in. Changes in the single player universe affect multiplayer in one way or another.

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