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#Halo

5/3/2012 4:07:54 AM
111

Who else is depressed about Halo 4?

I certainly am, happily awaiting more information about Call of Halo 4. Confused? Well I'll tell you something. -Before you read, I'm not singling out CoD, I'm simply using it as an example in my belief of 343's pandering. -More armor abilities -I pretty sure there was going to be a gun shop, correct me if not -Sprint for all players, because CoD obviously doesn't have that, if Halo implemented default sprint for all players after a handful of titles without it, it's obvious that 343 has no major issues -Forerunner vision: Call it X-ray vision with lag, so now the armor ability just doesn't make sense. We could sure use X-ray vision today, it's just that it's illegal, it causes cancer, so in the future they have lag? -_- -For the first time in Halo, weapons will have alternating/dynamic spawn locations, which means players will have to remember the spawns of every single weapon on the map and check out each spawn before getting a sniper rifle. -Oh can't forget, SPARTAN OPS That's a great name a three-year old told to try and copy CoD's spec ops absolutely woudn't make. I expected at LEAST a good name, but what? You call it spartan ops? WTF? But, no, I thought the idea was nice. It's just the name. Spartan Ops. Ugh. But once again, it was a nice idea, weekly co-op episodic campaign, not too bad. -*sigh* And right! Armor abilities can now be purchased through the store, we've been doing this all along... every single halo... nothing new, and I don't see anything related to CoD here. -And, John's personality is confirmed to change throughout the campaign. Most of this news is bad news to me, but fortunately not all. Did I miss anything else? [Edited on 05.02.2012 8:11 PM PDT]

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  • [quote][b]Posted by:[/b] lime013 I'm sad to see Halo inherit unoriginal concepts. [/quote] LMFAO! Oh, you lot are a funny bunch. Halo has NEVER been an original concept in terms of general aesthetics and story. It's heavily derived from Larry Niven's [i]Ringworld[/i], which was in-turn based on Freeman's concept of a Dyson Sphere. The visuals are also incredibly similar to Cameron's [i]Aliens[/i], Johnson being a copypasta of Apone. As Oscar Wilde said: [i]"Talent borrows, genius steals."[/i] I see no reason why this cannot apply to gameplay in a series too, it's not like they're changing the core of Halo's gameplay either. Louis Wu, the godfather of Halo's community, sat down with 343i, played a few dozen games of Halo 4 and said that once you adjust to it it retains the same Halo feel as the original trilogy. Also, just look at Spartan Ops. It's a whole new campaign with its own cast, CG cutscenes, updates every week/month - it's an incredibly ambitious undertaking and no other FPS on the market has that kind of dedicated support to interweave everything into the fiction and keep adding more and more as a cooperative experience. Essentially, sit down and shut up. Change is what galvanises a series to keep it fresh, we can't go on the way we are - so overly ensconced in the formula we've had the past 10 years that we instantly reject any form of change. Frankly, people are just being single-minded and fickle.

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