You cannot know the weighted constraints modifying the RNG. The game changes constantly and the chance that the constraints change is also in flux.
Assumption 1: this is not a generic RNG
Assumption 2: Those values can be manipulated based on the current content. i.e. you could not get the Dragon's Breath before The Dark Below. Now we have it, so there is a possibility that it has a better chance to appear. Think D&D loot tables with the rare stuff on 1 and 100 roles.
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Very good point I assume any weights and even loot tables will be changed every time a dlc or expansion drops (maybe even patches) so it will be hard to even know the exact way they derive loot drops. Great post though