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#feedback

Edited by Jazking: 1/22/2015 5:17:58 AM
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Exchange service - The fall of RNGesus?

I love this concept, RNGesus shall fall!

25

No, RNGesus is our only saviour!

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It has potential - Comment below

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Summary: Player 1 sells to Vendor > Receives Exotic glimmer > Other players can now buy this stock > Player 2 has enough exotic glimmer > Player 2 & 3 place order > System decides who placed order first > player 2 receives item > Happy days --------------------------------- There have been many complaints about the lack of trading, game economy and the heavy reliance on RNG system for drops. Whilst I sympathise with people who have been screwed over by RNGesus (including myself), I believe it's something that Bungie will not change due to various reasons. RNG system is great from Bungie's perspective because it gives casual gamers a chance to receive the higher end equipment that would not be otherwise in their reach if it was grind based, therefore entices these casual gamers to remain and try their luck. If you're a pro and a semi pro player, it means you are already good at the game, and when you are good at something you tend to enjoy it. Therefore, even if RNG screws these pro players over, chances are these players will remain because they enjoy the game. We need to come up with another way to compensate for the RNG system, to reward players that are deserving of good rewards. One way of doing is to introduce an exchange service that will add depth to the game economy. Below is a concept that could work, and it is a concept, changes can be made through feedback to improve it. Concept: Exchange service Implementation: Can be offered by an NPC or through vault like service. How it works: Opening the service will present you with a menu that gives you a choice to see the stock available, gives you a buying option and a selling option. For the purposes of this example, lets limit the exchangeable stock to Exotics only. The service is based on supply and demand, and one can only buy an exotic if it is sold by another player. In order for the service to work we need to come up with a new currency, again for the purposes of explanation, lets call this currency "Exotic glimmer". Exotics bought through the exchange service should demand a base value of 100K glimmer. Supply and demand trends can only increase this number but not decrease it, this is to avoid devaluing exotics. The seller will receive at least 10% of the base value of an exotic piece, this number again only increasing with supply and demand trends. Lets run a scenario to aid the explanation. This example will follow the sale of two exotics; Exotic A and Exotic B. Exotic A is a common drop, and exotic B is extremely rare. Due to market saturation, Exotic A demands just the base value of 100K Exotic glimmer, selling Exotic A will grant 10K glimmer (10% of the asking value). On the other hand, demand for Exotic B has sky rocketed the asking price to 200k Exotic glimmer, seller of this exotic will receive 20k (10% of the asking value). Player 1 has enough glimmer to buy Exotic A, the player simply places an order through the service, the system takes away Exotic glimmer from the player's inventory and puts the player in the buying queue. If the player is at the top of the buying queue, that player will receive Exotic A, as soon as stock becomes available. Player 2 has enough glimmer to buy Exotic B, player 2 places an order like before but unlike Exotic A, Exotic B is extremely rare and therefore supply is low. By placing an order, player 2 enters the buying queue. Player 2 will not receive the item until someone else sells it and he/she is at the top of buying queue. The system will automatically update prices every 24 hours, accounting for supply and demand trends. I hope it makes sense, constructive feedback is more than welcome!

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