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#feedback

1/17/2015 5:13:44 PM
2

New class suggestions

I've been thinking about possible new character classes that will be released on upcoming dlc for Destiny lately, especially after finally maxing out both classes on all characters ([b][u][i]w.31 t.31 h.31[/i][/u][/b]) [spoiler]mainly because I always forget to switch classes while returning bounties but that's another story[/spoiler] and while the current classes we have available are essentially ying and yang that empty slot is a constant reminder of a third eye blind but the good news is we already know what new class each character will receive based on what they currently have ( [i]Warlock is missing Arc[/i] / [i]Titan is missing Solar[/i] / [i]Hunter is missing Void[/i] ) and that leaves me to wonder exactly how Bungie will design these new classes in respect to the different playstyles of each character... Through my playing I've come to appreciate the care and thought process that was put in to the guardians; I really feel durable and powerful with my Titan, agile yet aggressive on my Hunter and the Warlock always has a trick up the gauntlets but with all the crucible fail [spoiler]not my cup of tea imo[/spoiler] and pve grinding I'm beginning to sculpt these new classes in my mind based off what I feel they're missing yet preserving the balance already in place. These thoughts are very premature so I'll only explain the super at it's base and a upgrade as I haven't gotten around to thinking about perks, class perks or grenades yet and [b]Please feel free to add your own ideas or tweaks to the ones I may have [/b] [u]Warlock Arc class super[/u] : [b]Arc Storm,[/b] warlock emits a storm of arc bolts from hands exploding most caught in its path stunning others. Upgradeable to [b]Arc Blast[/b] weaker radius of damage but travels longer distance and capable of precision damage.. I feel the warlock is the most balanced yet still needs a dedicated melee class for crowd control with a super that can be used in a flash for mob situations but also has a precision mode for damage control [u]Titan Solar class super[/u] : [b]Solar Flare[/b] Imagine a Titan hamster in his little hamster ball that was on fire running around wreaking havoc like Titans do. or if you're a little older think "atlaspheres" from American Gladiators. Double jump disabled but Titan has unlimited sprint while super is active, Upgrades: user has the option to run around until the timer expires dealing even rate of damage across multiple targets or concentrate [b]solar flare [/b]into one massive attack similar to [b]shoulder charge [/b] / [b]Fist of havoc[/b]... The Titan is missing this well deserved mid range super imo, weapons and blessings of light make it a stationary target and fist of havoc is too short lived when dealing with waves of enemies. with its mobility and added unlimited sprint this could also be the perfect counter for [i]Arc Blade [/i] [u]Hunter Void class super[/u] : [b]Void Mist[/b] Hunter is equipped with smoke bombs filled with Void magic that creates a fog around the user poisoning enemies caught inside it's radius, uprades to [b]Fog of War[/b] void mist with axiom bolt travels away from user actively seeking targets to poison similar to the death of a Shrieker... With both sub classes of the Hunter being purely offensive golden gun being long range and arc blade having mid/long range capabilities I thought it would be great to add a short range defensive super with a little taste of offense to the lineup that stays true to the Hunter, the mist would be light compared to the titan's defender class plus wouldn't offer bonus weapon damage or health increases but it would have a longer duration so while enemies like thralls,dregs, acolytes and vandals would rush in and die or take major damage from the poison stronger enemies like captains, knights and any majors would only take slight to moderate damage so survival is still dependent upon movement and well placed firepower That's all I have for now any feedback/ideas/trolling is more than welcome 👍

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  • I liked more the "Third Subclass Rumor" that were leaked a while ago. http://planetdestiny.com/rumor-third-subclass/ I just loved the third hunter subclass, hope it's true or that bungie be inspired and do something like that: Hunter – Trapper Super “Void Well” Drops a Void well on the floor. Enemies inside the Void well cannot jump, and have reduced movement speed. Upgrades can reduce all enemy movement, prevent enemies from using abilities, or increase radius of Void Well. Grenades 1-Generic void damage grenade, doesn’t bounce. Sticks to any surface. 2-Bolas that act as a sticky, but do minimal damage while greatly reducing targets movement speed, and prevents them from jumping. 3-Caltrops. Throw them on the ground. Not super easy to see. A large amount of them on the ground, stepping on one detonates it for a small amount of damage. 1 “grenade” can kill a Guardian with a little left over.

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