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Destiny

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Edited by Sandmitches: 2/23/2015 9:02:45 AM
565

10000 likes to petition an Equal Quality Trade System.

Exotic for exotic, legendary for legendary, ascendant for ascendant, etc. okay bungie? You want us to grind. FINE! Go add a broker/vendor in tower that charges a [b]glimmer commission fee[/b] depending on the quality of the item. All traded weapons or armor progress will [b]reset.[/b] And trade [b]vouchers[/b] will only drop rarely and randomly. (Praise RNG-sus!) Only [b]one item[/b] can be traded per voucher from both parties. [b]For those of you who don't know what a voucher is, it is a pass that allows you to redeem a transaction[/b] Let me emphasize [b]"rare"[/b] because a lot of people still don't understand this concept and insist that people will exploit this system. It would be a waste of your time to invest in playing destiny for an opportunity to get a trading voucher let alone a gallarhorn if you ever get one, just to sell it. Edit* addressing some concerns. People with inadequate arguments please refrain from commenting. Unless you've read AND comprehend this entire message More info here if you want to read that addresses haterz addressing real world trading. [spoiler] Would it be fair if I have two gallahorns and want to give my friend one? I feel it is, Especially when the trade vouchers would drop as exclusively as an exotic bounty. To limit exploitation, add in a bunch of factors that would make trading a pain in the ass; that the only way you could do it is for BOTH parties to have a voucher, Have a ton of glimmer. Basically you could only trade once in a blue moon and the opportunity would only present itself to the most dedicated players. As for the real world currency for a gallahorn. Any one who seriously plays the game long enough for a gallahorn to drop is not likely to want to get rid of it for actual money. Especially when trading vouchers themselves are as scarce as an exotic. Maybe more scarce. Also, I have two gallarhorns and it is ridiculous that some people who play longer than i and still dont; And I can't just give it away to one of my friends for say his... hard light? With the amount of time I've invested into the game I would not throw away an opportunity ( to trade my Gjallarhorn for say another exotic I really want) for real world currency. Not a likely senario, I'm sure it could happen though. For an large amount of money. But people aren't likely to pay a high value for a gallahorn with the chance that xur will have it the next week. Also there are millions of people playing this game that have gallarhorn. How high could the price even get?[/spoiler] Idk... let's hear some creative regulating to prevent real world trading.

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  • Disliked

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  • No

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  • a petition won't do shit, this ain't no gov'ment.

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  • No trading never

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  • Nope. Bad idea. Gear is relatively easy to come by. Keep grinding.

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  • Edited by jmferris: 1/2/2015 3:47:30 PM
    No, thank you. Equal trading will not work, because you cannot base equality on rarity. All Exotics are not equal, etc. Equal does not mean fair, and if it is not fair, it will be exploited. As opposed to retyping it, I will just quote what I had posted on one of the multiple similar threads that popped up yesterday: [quote]I am not actually opposed to trading, but I am opposed to trading done without looking at the larger picture - which this video is also guilty of doing. In order for any real trading system to work, there needs to be a unified and established in-game economy, which Destiny still does not have. To add that, it will likely be a larger effort than trading itself. But, my opinion is that you simply cannot create a trading system that is fair without it. The whole "only trade with friends" argument is not really that valid. Ultimately, there is no barrier in adding a friend, other than sending an invite. It will do nothing to prevent people selling you exotics for real-world currency, apart from a waiting period. Even saying to limit it to like classifications and/or rarity is flawed, because that is essentially saying that every Exotic Heavy has the same perceived value as any other Exotic Heavy in the game, for example. We all know that to not be true. As to why, the answer is simple. Supply and demand. Some gear and weapons are more desirable than others, based upon their traits. This bolsters demand. If, for example, Xur were to sell that item tomorrow, the supply would increase, and the demand would decrease, changing the perceived value. Assume that Gjallarhorn is never sold again, and is only available as a random drop or chest reward. It is already desirable, and it is powerful, and there is a vast influx of players that have not had an opportunity to actually buy it. Demand will steadily increase, as the supply will be outstripped by demand. If what is sold tomorrow is Super Good Advice, apart from people rage quitting, the decreases the perceived value of that weapon even more than it already is today. A one for one trade of these items would not be of equal value. That means to make the trade "fair", there needs to be some form of in-game arbiter. You can do this algorithmically, by saying that other items need to be included to make the trade equally beneficial to each player. But to do this, you need to be able to take the separate (and informal) economies that exist in the game today, and provide a unifying factor, so that you can determine the intrinsic worth of items from other economies. If you remove the cap, I think that Glimmer would be good to use as the backing economic device for all valuations. But, you would also need to provide a means for people to convert between those currencies, as well. It could be something as simple as a currency exchange vendor, that allows two way exchanges between multiple types of currencies. Then, being able to attach a numerical value to something - and see what the current "market value" is for something, based on that supply and demand, will allow for that fair and level trading field. Even then, it is still exploitable. You absolutely will have overseas farmers who employ people to run accounts just to gather items of values and sell them. However, you are at least making the perceived value of the trade a part in a person's decision to participate. If both parties have to "give" a fair and equal amount, based on those economics, there is less reward to be had in people exploiting the system, because there will be fewer people willing to do some level of monetary exchange and an equal value exchange in-game. If Bungie can tackle those issues, count me in. Those are just the high-level issues, though. Like any economy, I do not think that there is a free market in-game that even supports that. Vendors would need to be overhauled, running valuations would need to be made on all items in-game, and the system would need to adapt, because of things like Xur. (Seriously, how much are Sunbreakers worth now? Two, maybe three Glimmer?).[/quote] [b]Edit:[/b] Original response for context: http://www.bungie.net/en/Forum/Post/88862323/0/0/1

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    7 Replies
    • No thank you. I'd be ok with a vendor that you could trade to. But the items you could trade for would random each week. Maybe even Xur could be the vendor to make it a special event. I also think trading exotic for exotic is too easy. You should trade two exotics or maybe one exotic and 7000 glimmer for one of the trade weapons. Just no trading person to person

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    • No, it should never be in this game.

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    • I down voted you I want to see the world burn :)

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    • No

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    • Just no

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      1 Reply
      • And then we'll have sites! £10 Ghorn trade for a universal remote!

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        1 Reply
        • Please!

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        • Don't forget planetary materials exchange too.

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