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Destiny

Discuss all things Destiny.
Edited by FlexedFriend: 7/25/2014 1:28:02 PM
47

Problems with Destiny?

I want to know the problems everyone is having with destiny.

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  • Edited by Angel_Soren: 12/31/2014 7:09:12 AM
    There's a lot I don't like about Destiny. So let me express the things I don't like about PVP instead. PVP: The game is actually a mix of features use in other games. The PVP system tries very hard to appeal to the player by offering the best mechanics in known multiplayer in one bundle. However, this creates an adverse effect because, by having all these mechanics, the system is pretty much a lesser version of whatever mechanic it's trying to utilize. * Supers are pretty much the Call of Duty kill streaks many of us are familiar with. Except now you don't have to actually kill to get them. * Vague enemy detector that stimulates surprise encounters is used in a lot of games, but is prominent in Assassin's Creed and Splinter Cell. * Ammo spawns is very reminiscent of Halo. If you've never played Halo, basically their are people memorize when and where weapons spawn to give themselves the advantage, much like how many of us know where the special and heavy weapon ammo spawn. * Ability to have gear advantages is present in very many multiplayer games. However, Destiny uses the same mechanics as most mmos that offer PVP, in which your gear and weapon offer varying advantages not only through "what gear you're using" but also through "what quality". The PVP is very confusing in a sense that it's fast paced but encourage player inequality. This makes the game flow unusual because normally in a run and gun multiplayer players are statistically similar. However in Destiny, this statistic similarity is disrupted by class specific upgrades and varying gear set ups. This isn't a bad thing as some enjoy this unique pace, however some dislike it because it disrupts the experience for others who are used to traditional run and gun methods. The PVP maps are Shockingly similar in size and layout. If you haven't seen it yet, all the maps are centered on the basic layout of area diversity. This means all the maps include areas that encourage close combat, areas designed for sniping, open areas, and narrow corridors. With this diversity, players often stay in zones they are comfortable in, staying with the same play style they always play because it works. Because all the maps are centered in this one layout, we never truly have varying maps with specific advantages. This means we don't have maps where close combat is preferred because all the maps have areas where close combat can be utilized and we don't have sniping maps since all the maps include a sniping area. Unlike most multiplayer games that offer varying map sizes, we don't have the luxury of distinguishing between maps because they're made to accommodate all play styles.

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