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#feedback

12/26/2014 2:39:50 AM
0

Updating Raid Gear Suggestion

Agree (feedback and suggestions welcome)

4

Disagree (please say why)

1

I have a different suggestion (please explain)

0

So by now all the veteran guardians know that VoG gear is pretty much useless. Yes, there are exceptions, but for the most part, there's no point in keeping it. Right now, I'm really enjoying my new Fatebringer, but even when it's fully upgraded, it's going to have limited applications in the near future due to the 300 attack; so I was thinking of ways that the raid gear could be updated to stay current. This is what I think would work best. First, when the level cap is raised, make new difficulties for the old raids to match it. Maybe delay this for a week or so, that way the first groups going through the new raids still have to do it with all the challenges there are now. Next, award different levels of gear for different difficulties. It can have the same models and names for all I care. But make higher level gear have better stats, including light level to keep up with the newest thing. Also have the newer, higher difficulty give a one-time drop once you beat it. Each raid and difficulty having its own drop. Then you could give this to an NPC and they could upgrade gear from one level to the next, similar to Xur and exotics. This way, if you had full lvl 30 VoG raid gear, you wouldn't have to do lvl 32 VoG to get the lvl 32 gear, avoiding the inevitable fight with the horrible RNG system. Upgrading gear could cost a significant amount of the applicable material, enough that there would be an advantage to getting it as a drop, but the option would still be there. I'm thinking 15-20 materials per piece of gear. Here's an rough example. House of wolves releases and the level cap is raised to 34. A week or 2 later, CE and VoG get lvl 34 difficulties released. The lvl 32 versions would still only drop lvl 32 gear, but the lvl 34 ones can drop lvl 34 gear. When you defeat the lvl 34 version for the first time, you get an item to be taken to an NPC. They can then upgrade any lvl 32 gear from that raid to the lvl 34 version, at the cost of 15 radiant/ascendant shards or energy per piece, and resetting the upgrades. I know this would require a lot of work on Bungie's part, but lets face it; the way Destiny is going right now, it won't last 2 years, let alone 10. So what are your thoughts. Would this work? What improvements need to be made? Or does it need scrapped altogether?

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