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originally posted in: Titan buff/change for PVP?
12/22/2014 8:02:13 PM
3
Titans can take a shorty Melee combo at point blank mid super, bladedancers cannot. Fist of havoc is pretty much a guaranteed kill, Hunter supers are not but also can travel farther. It's a risk reward trade off. Hunters high risk high reward. Titans low risk low reward. The bubbles I'd like to see absorb the super then die with occupants intact rather than kill those inside. But the bubble still works great for tactical use to lock down choke points.
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  • FOH is a high rish super tbh, you need to be close to kill someone.

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  • But I don't think you lose the super if you get killed before it hits so only time it won't kill is if you just miss or someone steals the kill. So still low risk even though has to be close. I'm defining risk as chance to use and lose supper with no kills. FoH tends to run 1-3 with 6 max and normal min of 1 kills per use. Golden gun 0-2 with max of 6 using keyhole and or exploding kills (very very unlikely) average min kills 1. Blade dancer 0-4 max 6 unless quick respawn. Average min 1. These are based off of personal playing experience. FoH can be activated after seeing the target. Golden gun and arc blade usually have to be activated in the room before meaning you're going in blind. Probably the biggest problem with FoH right now is multiplayer lag, where you can't tell when it was activated. On my screen I see a shotty melee combo before they even leap. Since there's no split screen or private lobbies it's hard to test it. But I'd think there should be no damage resistance frames until reaching the final leap pose ( hands up ready to strike). Or at least making the super be lost if killed mid use.

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  • But as soon as you press it, he's dead

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