I used to feel that all supers in the game were OP in crucible (making everything effectively balanced) but no more. I think ward of dawn needs a buff in pvp.
It can be shattered by golden gun, nova bomb and fist of havoc and easily infiltrated by arc blade and radiance. Sure it has it's uses in holding down control objectives, but I think it could use some improvements to make the subclass more fun in pvp.
Nowadays everyone knows not to step inside the bubble unless you're packing serious heat. So we don't see as many of those ward of dawn punching massacres we saw at launch.
This came to mind as i used radiance to run inside an enemy bubble and melee/grenade 4 of their team. Just felt pretty bad for the selfless defenders who give so much, but in return only receive a beating.
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lets put it like this, WOD with the perk that gives you a shield for punch killing and armor of light makes you nigh invincible.. three things showed me this. PVE cursed thrall punching: two blow up in the bubble and i don't even lose my blue overshield. PVP shotgunned twice and punched and im still alive PVP BLADEDANCER needed two/three swipes to kill me the last line is all you really need to know haha