1.New mission structures- going from point A to point B the fighting waves of enemies isn't going to cut it.
2. Bringing in raid elements to strikes- strikes would be so much more interesting with some different elements added to then. Instead of running as fast as you can to the boss why not make it like a mini raid. Have a section like Templar in the Vault of Glass just scaled down.
3. Building some kind of narrative- I'm not one to think a game needs a story to be good. A game can be fun without a story. But if your going to build this world expand on it. It doesn't need to be a Oscar winning script, but something that makes me feel like my guardian actually has a tale and he's not just wandering in the desert on Mars visiting computers would be nice.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.