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Discuss all things Destiny.
Edited by zacbo13: 12/19/2014 1:23:32 PM
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What do you want from House of Wolves?

What do you want to be included in the House of Wolves? What improvements or realistic features must Bungie implement? Edit 1: Thanks for the responses everyone! There are a few common themes throughout the wants and needs of House of Wolves: 1. Story, story, and story- this is an obvious one. There needs to be an effort to tell and write a better storyline. The Dark Below had a few new approaches that sort of worked, but only a very little. It just needs to be fleshed out more and there needs to be worthy cutscenes that explain what the heck is going on. 2. A better Raid- it seems that people have enjoyed Crota's End, but feel that it is too short or doesn't have enough substance compared to Vault of Glass. 3. A horde/firefight mode- this is something I've been a supporter of for quite sometime. They have the assets for this, considering have of the missions are nearly this anyway. Just add a score mechanic, waves of different enemy types, etc. I think we all want Bungie to be Bungie. Obviously this isn't the same exact Bungie that created the Halo games, but there's still enough veterans here, especially at leadership positions, that they can improve this decent/good game into a great game.
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  • Substantial story and content worthy of calling it an "expansion".

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  • I want another higher tier of weapons so we can upgrade everything again and got something to grind. Jk lel i Will take a trip over to bungie when they do that

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  • NO -blam!-ING GRINDING AND AN ACTUAL FUN TO PLAY GAME DATS ALL.

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  • New sunclasses

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  • Synthesis trading in strikes/raids Campsites on each planet with vendors, bounties for that planet, and events to protect the sites from attackers. Shaders and emblems for our weapons. Weekly heroic strike being different from weekly nightfall strike. Bulk consumables that give glimmer to the whole strike team. (Large black wax idol, large ether seeds, etc.) Armors and weapons from the darkness itself. (Gives great stats, but at the cost of losing some light while equipping said items) Landing perfect barrel rolls and flips should give you a speed boost Ability to "lock" items in your character screen so they cannot be dismantled. (That or a small pop-up window showing up and asking us if we are sure that we want to dismantle a legendary/exotic item) Class items actually giving some sort of beneficial stat and not just being useless and for decoration. Ability to ask ghost to send a drop pod of your supplies to your location. (Small window of your vault popping up and choosing what you want to be sent to your location) Pretty much a 30 sec to 1 min wait and BAM! Drop pod arrives from the sky and lands in your location! (Maybe only have this option available if you buy it from the vanguard vendor and have different ones that are faster, but for more glimmer) An actual story would be nice btw

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  • Something an order of magnitude better than the piece of crap that was TDB.

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  • Let's not kid ourselves. It will be the same amount of cut content as the dark below.

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  • Edited by Hellekeen: 12/19/2014 1:32:41 PM
    Content, Story and Explanation why i should kill thousands of poor Aliens Basically unlock the reef

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  • Edited by VIK3_1990: 12/19/2014 1:14:49 PM
    Another planet or planets to go to. Bigger vault.

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    Loot. Good loot.

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  • horde mode.

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  • Guns.

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  • Much of what has already been stated. I'd like to get on board a vast Fallen space station and blow it up. Investigate and loot deserted ships in the Reef. I was disappointed in the main game when unlocking the Reef on the map and finding out it was nothing but an area for cut scenes. (I'd read little about the game before it came out, as not to spoil it). Lots of things here would be cool. There's the third class type, but if they left that to DLC only I guess most of us would set fire to the game disk.

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  • -more story -new & good cutscenes -new areas, not just recycled ones with new enemies -let the weaponmaster be able to make your legendaries better (like xûr do at weekends) -more vault space -raidweapons should be pushed to the actual damage rate -new vendors (shader-designer maybe?) -even more bountyslots!

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  • a story?

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  • A legendary skip button for old cut scenes

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  • 1 or 2 cutscenes. And the ability to skip through cutscenes

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  • More than a week of content

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  • I want wolves.

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  • Bungie should really flesh out the story in HoW. Maybe even creating an "Arbiter" type of Fallen character, and follow him through trouble occurring in the "House" Honestly there should be at least 30 min of either cutscenes or quality story content besides the actual gameplay if missions

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  • Queens Wrath at the Least.

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  • Perhaps adding bounties/quests to the factions could help flesh out more content. Even if the objectives are on the same mold as bounties are now, turning in bounties and having 30 seconds worth of exposition might be cool. Yes yes there are info about the factions in Grimoire, but that needs to represented in the game.

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    • to be over 32 with no effort oh wait that will happen lol

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    • I tell ya what probably will be included! New level cap of 34 3 new story missions! 1 strike Ps4 exclusives New raid New gear New materials needed for raid gear, new weapon damages - you'll have to turn in those exotics again. I don't expect anything more.

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    • Longer Raid. More bosses but one that doesnt look like any other Add.

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    • A much more in depth story with some cut-scenes that link the story together. TDB was crap really. Eris just turns up out of the blue at the city, and no one questions her or even tries to console her, considering everything she has gone through. Think it would also be a good opportunity to open the tower up a lot more. More shops, more NPC's and all the extra goodies one would expect with a RPG type game. Also would like to see Dinklebot back. Missed his voice and the cheese he brought with him.

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