Did Bungie ever beta test The Will of Crota? Anybody who plays the strike once can tell that it has sloppy mechanics. If you let Omnigul enter the final room the strike basically because a peek-a-boo standoff. It shouldn't take a combined 360 kills between two players to complete a strike.
I usually don't complain, but all bungie did was open up a small section of the map and called it a strike. At least make the boss fight not feel like I'm fighting a wizard in a cubicle.
-
It's a fun new strike imo. Constant barrage of enemies made it somewhat intense. But in short all you really need to do is kill the adds, damage boss, kill the adds, damage boss, kill the adds, kill the boss. Friend and I beat it relatively quick. He was 30 I was 28. Timepiece and Fatebringer help a lot.