Did Bungie ever beta test The Will of Crota? Anybody who plays the strike once can tell that it has sloppy mechanics. If you let Omnigul enter the final room the strike basically because a peek-a-boo standoff. It shouldn't take a combined 360 kills between two players to complete a strike.
I usually don't complain, but all bungie did was open up a small section of the map and called it a strike. At least make the boss fight not feel like I'm fighting a wizard in a cubicle.
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90% of the strike is recycled content ran in reverse. You even hit a point where you're looking at level 7 mobs even in the nightfall. The "new" area is just a hallway that leads to a boss arena. The boss fight itself is hilarious. You kill more adds in that room than any previous strike ran from start to finish solo.