Did Bungie ever beta test The Will of Crota? Anybody who plays the strike once can tell that it has sloppy mechanics. If you let Omnigul enter the final room the strike basically because a peek-a-boo standoff. It shouldn't take a combined 360 kills between two players to complete a strike.
I usually don't complain, but all bungie did was open up a small section of the map and called it a strike. At least make the boss fight not feel like I'm fighting a wizard in a cubicle.
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[quote]Did Bungie ever beta test The Will of Crota? Anybody who plays the strike once can tell that it has sloppy mechanics. If you let Omnigul enter the final room the strike basically because a peek-a-boo standoff. It shouldn't take a combined 360 kills between two players to complete a strike. I usually don't complain, but all bungie did was open up a small section of the map and called it a strike. At least make the boss fight not feel like I'm fighting a wizard in a cubicle.[/quote] Although the area where Omnigul is, is confined to say the least, I did enjoy it. It was me, a buddy, and a random. We didn't survive it the first go round but got into a good rhythm the second time. The knights are insane, especially since there are multiples on the floor at any one time. I'm glad they didn't make it super easy, and the only issue (not a complaint) I have is the tight quarters and the fact that Omnigul stayed in between the pillars and was a pain to get a good shot on.