Did Bungie ever beta test The Will of Crota? Anybody who plays the strike once can tell that it has sloppy mechanics. If you let Omnigul enter the final room the strike basically because a peek-a-boo standoff. It shouldn't take a combined 360 kills between two players to complete a strike.
I usually don't complain, but all bungie did was open up a small section of the map and called it a strike. At least make the boss fight not feel like I'm fighting a wizard in a cubicle.
-
Strike bosses need fixing, the mechanic of "let's just throw more add waves at them!" is getting old real fast. If Bungie doesn't want us to use exploits to beat boss fights, make it so that isn't the most viable method of beating boss fights because as the game stands, strike bosses are practically impossible without using exploits.