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Destiny

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Edited by SumFish: 12/8/2014 10:48:04 PM
202

solution to strike "sitters"?

I'm sure we've all experienced it before, people simply standing at the start of a strike and going AFK, leaving everything up to the other two people or even a single person. Its frustrating to say the least, but what solutions do you think could be implemented? I feel some sort of "loot by kill" system would need to be implemented, not saying the more kills the better the loot, but if they do not lift their weight and aren't clearing at least 20% of the mobs, dealing at least 20% of total strike damage or present during ALL darkness zones then maybe that should reflect on loot possibility/mark/reputation rewards. This would encourage people to actually clear areas of a strike instead of running past and also stop strike sitters. The only downside to this I can see is the disadvantage it would give a level 24 compared to a level 30. It would also eliminate people coming in late and receiving rewards that a lot of the time are undeserved (although this generally doesn't bother me) as they didn't choose to drop into the strike towards the end. Any other ideas? It's obviously an ongoing issue. *EDIT* Would just like to say thanks for all the constructive responses, I've tried to keep up with it all but it can be hard at time between lunch breaks at work on mobile. Out of all the ideas I've read, compared and thought about (to make work go faster) I've listed a few that could almost work based on feedback and some initial ideas I've come up with thanks to those who have posted. Although splattering strike sitters into oblivion with your sparrow is satisfying, it's not really a full fix, so: 1•Change the bounty from "Complete any strike without dying" to something along the lines of "Complete any strike without dying and inflicting 25% or more of the total damage throughout the strike" (something along those lines). 2•From the moment a player enters a darkness zone, other members of the strike have 3-5 minutes to also enter the same darkness zone, failure to do so will result in getting booted to orbit. I understand many people rush past a majority of monsters to speed up the raid but if you are present, surely this is enough time to catch up. 3•All players must be present during the boss fight to receive rewards and bounties, whilst also inflicting at least 5-10% of the damage to boss/enemies within the boss zone/room 4•A vote kick option that becomes available once a player is inactive for 5 minutes or more. I feel this would work but nudging the controller would remove inactivity detection, so I would propose this option becomes available if they don't enter the current darkness zone within 3-5 minutes. 5•A report inactive option that becomes available under the same circumstances as mentioned above, instead of simply kicking them to orbit, make it add up so that if the same player is reported 2 times within the hour they are unable to do any vanguard strikes for a certain amount of time. Keep them coming, I will attempt to read and be as involved as possible. Although nothing will probably come of it anytime soon it's nice to have some ideas out there that might be viable. Plus it's keeping my mind busy at work. :)

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  • Why don't people just leave and find another session? It's not like it happens every other game.

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    • Edited by Thorbadin: 12/8/2014 11:41:18 PM
      My proposed method (all conditions must be met): 1) Kills and assists should only be tracked inside darkness zones. 2) kills and assists for each zone summed together with weight (TBD) factored in for kills. IE 10 assists = 1 kill. Call this the score. 3) every player must meet a minimum (relative) score for every darkness zone entered by the group since that player has joined (to account for late arrivals), in order to receive rewards. This can also be used to implement a better reward system or incentive to kill everything, ie using score from previous darkness zones and multiplying it by current xp per kill. Edit: the idea is not to punish "sitters" but to give more incentive to completing the strike as intended. Add in some competitive element between fire team members that affects end rewards/xp gains and it becomes golden. Edit 2: even if you normalize the score based on the lowest score, where the lowest score results in a factor of 1x for xp and rewards, it benefits players that stick through a strike with 1 or more afk members in that his/her reward will be substantially higher than if all 3 players were competing. Obviously some tuning will be needed to balance it as it shouldn't be preferable to solo/duo a strike with 1 or 2 afk members vs all 3 competing.

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    • I loathe sitters. They're usually running around, grabbing materials going for the Strike without dying bounty. If I don't have that one I will do a suicide run to bring them forward. my bf usually rams them with the Sparrow to kill them. If I have the bounty I'll simply leave and try again in a few. I think that anyone who doesn't make it to the no spawn zone by the end sound not get credit for the strike. No bounty, no reward, etc... It solves the problem where people are not participating but active.

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    • Run them over with your sparrow

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    • U should have a certain amount of time to get into the darkness zone once the first person has entered. I just leveled a Titan to 21 and it's such a pain in the ass doing the strike playlist by myself or with just 2 people. With my main character it isn't a big deal because he is 29. Something needs to be done though

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      • Edited by Lord Fried: 12/8/2014 9:07:30 PM
        it's annoying as -blam!-...you run into the strike and look around to find you're the only person shooting at stuff...really annoying on the level 24 strikes

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        • I think the simplest thing would be to reduce the allotted idle time in matchmade strikes and crucible matches. It's pretty long right now, but if they dropped it to, say, 3 minutes, it would just get them kicked. Everything else like patrol, missions, raid, etc can stay the same so people can go get something to eat or use the bathroom without fear if getting kicked from solo stuff or from your raid. If you need to be gone longer than that you shouldn't have joined matchmaking, and idlers would be replaced by actual players more quickly.

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          • I push them into enemies, I watched one guy get shot by the Goliath tank about 15 times before I got bored and left.

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          • Ram them with your sparrow. That'll keep them from getting their walking tall bounty

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            • All ur characters are at a level that u can solo them no problem, sooooo....it shouldn't matter if their inactive. Play with friends if it's that annoying.

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              • I think a vote to kick option. Would be the ideal way to do it :)

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                • I was doing the basic strike on earth last night (we're not even talking tiger) and a buddy of mine with a level 16 Titan in my party went and hid in a corner while we were clearing the three layers mesh. He was leveling a new character and had a bounty to not die in a strike. I was fine to ignore it but the other hunter that got matched with us kept knifing him trying to bump him out into the open. I think he spent as much time smacking our teammate around as he did the Fallen. He spanked him at every stage of the strike. Spider tank and Prime. Even more Impressive when you consider he also finished with the most kills, sadly he couldn't get the one I was hoping for. I would have talked endless trash if he died cowering.

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                • Yep the same loot mechanic based on kills should also be applied to PVP that way you PVE players don't get rewarded for your bad performances.

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                  • Edited by High Charity: 12/8/2014 7:33:34 PM
                    If you can't finish a level 24 Strike with either one other person or on your own, then you have a problem. But a 5 min inactivity timer would solve the issue for now. Rubber banding wouldn't work as well because a few strikes start you on the edge of a cliff.

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                    • I've heard a lot of complaints about this, but have only experienced it once. I just left the strike and did another.

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                      • Report them for inactivity

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                      • Langoliers.

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                      • i just leave if they arn't moving :)

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                      • Edited by D1V1N1TY: 12/8/2014 5:06:10 PM
                        Inactivity Timer .... once it's reached, they get the boot. OR .... a timer starts once 2 out of 3 people from your strike team reaches the Darkness Zone. If that timer reaches 0 before you enter it, the player that didn't make it to the Darkness Zone in time gets booted back to orbit with an incomplete strike. In both scenarios, the player is automatically reported as well by the system. EDIT: Changed the verbiage to specify which player gets the boot. Initially it sounded like everyone gets booted to orbit which wasn't the idea. Only the last person that doesn't make it to the Darkness Zone before the timer expires gets booted.

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                        • Until people have the option of choosing to join mid-strike, you can't hold the player responsible. Otherwise, just quit out. I would also suggest getting a few friends to run with. Having friends to team up with will overcome just about any challenge, glitch, exploit, or bug within this game...

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                        • Thats why I play this game with only friends or clan members. And If you see that just leave and look for another group, now they have the chat in the tower so you can actually group up a little better.

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                        • Keep smashing them with your sparrow. It's pretty fun.

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                        • Just report them. They'll add up.

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                        • 2 words. Friendly fire option Kill the sitter and makes the strikes more challenging...and funny...imagine your in a bubble and your teammate shoots a ghorn...all of you died in the bubble. Then again this could be a bad idea. Ive played left for dead with my friends and we did nothing but kill each other in the safe house.

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                          • In all honesty, when I'm afk it's never for a bounty. I'm either going to the bathroom, having a conversation or falling asleep. If you kill me I'm not bothered by it. As a matter of fact, sometimes if i witness the death then i will go afk, or follow the person and do nothing the whole time. Mainly i hate being told how i should do something, regardless of the context.

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                            • I wonder how many people complaining in here have also called for raid matchmaking.....

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