A common and sometimes critical factor that goes into video gaming is a Boss. Whether it's trying beat the game or to simply progress further, bosses are important when it comes to MMORPG games.
[b]Planning[/b]
Planning a Boss is very time consuming and requires a lot patience if you truly wish to create a one-of-a-kind masterpiece. You must first think of an already-existing character that you've put into your game to increase in size and use as your boss. Done? Ok onto the next step:
[b]Designing[/b]
Just recolor the arms or something It'll work out. Also make sure it spams rockets non-stop. If it takes less than 50 Gjallarhorn hits to take it out, its probably not spongey enough.
[b]Naming[/b]
The name of your boss can be just as important as the boss itself. Just make something up like.....phogiks primexis. Yeah that'll work. (sorry already copyrighted, get your own ideas).
[b]Execution[/b]
And here's where it all comes down to - the execution of how you present your new boss among your customers, the most important part of your process, which is essential that your put it out for DLC. $20? nah too low... $40 sound good? Yeah I like that.
Well there you have it folks! Hoped this helped!
***Disclaimer
If you use any of these ideas I want 70% of your income. Failure to Obey will result in a $50,000 fine and up to 6 years in state prison. K bye.
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Edited by Gordeezy8: 12/7/2014 4:51:21 PMDon't forget to cheese.