I have recently been thinking about why it is that we can't equip more than one exotic armor piece at a time. I know the automated response is because they are all too good to be equipped at once or that they create too much synergy with each other, but I'm beginning to think this just isn't true.
Let's take the warlock as an example because using 3 exotics with sun singer we can create the "most OP" setup
Using beyond nemisis, sun breakers, and heart of praxic fire you could look like a true phoenix born sungod, but what synergy is there really in this? Longer, stronger solar nades thrown at an alarming rate? Ohh wait, we already do that. Most sun singers have already learned how to use their super in conjunction with a maxed discipline stat to create fields of flame everywhere. Most do this without the HoPF. once you have the synergy out of the way, you have to look at the stats, because perhaps the stats make it too good. light beyond nemisis full upgraded = 93 strength. sunbreakers fully upgraded = 87 intelect. heart of praxic fire fully upgraded = 123 discipline. so in order to make even one of these stats worth a damn, you need boots that have over 100 in one of those stats, but finding boots that have over 100 in 2 stats cant happen, so you arnt ever going to get a great build this way.
Skull or dire akamihra and voidfang vestments is another combo, but again, combining them seemingly doesn't offer anything OP, so why not?
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#Destiny
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Everyone seems to be missing the point, or purposefully ignoring it: there is no logical reason NOT to allow players to equip multiple exotic armors. Even if it meant getting to 30 faster, so what? If you are struggling to get to 30, then you simply arn't doing enough. Being stuck at 29 only has one excuse: never getting the raid boots. Every other item can be substituted. Having 3 exotic items wouldn't have gotten my to 30 any faster, because the boots were still the only thing I was missing at 29.