AR: suros/shadow price
SR: VoC or mida
PR: strangers rifle
HC: hawkmoon or TLW
Shotguns: found verdict
Fusion: plan c
Sniper: icbreaker/ patience and time
Machine gun: corrective measure/thunderlord
Rocket: truth
English
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AR: Suros/Shadow Price/Grim Citizen/Vanquisher SR: VoC/Mida PR: Strangers rifle/Bad Seed down/ Red Death/Praedyths Timepiece HC: Hawkmoon/TLW/Lord High Fixer/TDYK/Red Hand Shotty: Found verdict Fusion: Pocket Infinity (anyone can precharge and full auto is death always most scumbag weapon in pvp tbqh)/Plan C Sniper: Praedyths Revenge/Patience and TIme/Icebreaker (tho kick isnt really best) MG: Corrective measure/Thunderlord Rocket: The Truth/Any rocket with the proxy detonate perk
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Edited by Adam: 11/30/2014 4:59:41 AMPocket Infinity is actually the best gun in PvP by a long, long way. It's completely broken.... If you have a Pocket Infinity and get into a close/mid-range gunfight, you win everytime. Plan C doesn't touch it.
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yup agreed the full auto wins u fights even at mid range where it would take 2 fusion shots to kill this gun full auto means the instant 2nd and 3rd follow up shots = best fusion at mid-long range
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Exactly. The full auto even kills a fully shielded Blade Dancer in one go. Vision of Confluence and Pocket Winfinity is a pretty insane combo :)
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Vanquisher is better than the shadow price.
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Debatable
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don't forget corrective measure
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plan C is niceeeee... also any machine gun > gjallahorn
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Edited by TacoRich: 11/29/2014 6:02:05 PMMachine gun jolder's hammer and zombie Apocalypse also
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Jolder's Hammer is a beast
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No love for nemesis? 3 shot scout ftw
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Hex Caster ARC is a pretty good AR if you get good bonuses, but they fluctuate between incredibly good and shit ones.
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Preadyths Revenge for sniper
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The zombie apocalypse you can buy has field scout and crowd control, honestly gotten a couple fifteen killstreaks solely because of that beast with 75 rounds and controllable recoil. AR: personally monte carlo if its available to you is a monster as well being optimal for close to almost long range, but mostly i use it starting out maybe 10-15 feet away then i get close quickly and finish off with a melee because of the monte carlo perk. The hip fire helps out as well when close to multiple enemies
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Yeah I have a ZA with FS, I just think swarm is slightly better
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Dont forget Zombie apocalypse it's an amazing Heavy :)
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Good list, but a few changes. 1. Add Grim Citizen to the ARs. 2. Add TDYK and Lord High Fixer to the HCs 3. Add Corrective Measure to MGs...and probably remove The Swarm. 4. Add Gjallarhorn to rockets. Also add the tracking version of Steel Oracle. But everything after Gjallarhorn is a distant second. Nothing else in the game compares to its Wolfpack Rounds.
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Thanks, forgot about the corrective measure. And the tracking on truth is INSANE. Someone posted a crazy vid of it
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Truth is very good. But Gjallarhorn is in a class by itself. I got taken out once by a Gjallarhorn round during IB last week and was nowhere NEAR the actual initial blast. So each Gjallarhorn rocket is like two rockets for the price of one.
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Yeah that ghorn is the beast.
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Edited by urChild support (Timelost): 11/28/2014 3:03:21 PMremove mida please. so many better and stronger scouts than mida. and corrective measure destroys swarm
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Mida in pvp is amazing in the right hands
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I would add The Calling and Demise to SR list. But pretty spot on.
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thank youuuu!
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[quote]AR: suros/shadow price SR: VoC or mida PR: strangers rifle HC: hawkmoon or TLW Shotguns: found verdict Fusion: plan c Sniper: icbreaker/ patience and time Machine gun: swarm/thunderlord Rocket: truth[/quote]