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originally posted in: Bungie on Reviews by Gamespot
11/27/2014 7:24:31 PM
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He wasn't sitting in a warehouse. The only old Bungie employee left is Jason Jones. It's become the norm to hate on everything. Game reviews focus on the bad and don't say much about the good. Review scores are arbitrary. IGN spent more than half of a review I read saying CoD:AW had a terrible single player campaign the story was full of inconsistencies and random exposition. Then they said about equal parts good and bad about the pvp and slapped. 9/10 on it. The review of DA:I where he actually beat the game, was one of the best reviews I've read. Because he actually played the game. Yes Destiny's campaign was short and left people wanting, and the endgame leaves something to be desired, I won't argue with that. But as far as I can tell, most of the server issues are fixed, they fixed the cryptarch, they fixed the loot cave(s), they did some fixes to the raid and they're pushing out new content quarterly. Destiny is only going to get better. Most of the reviews I read went in with an expectation. Is this going to be like Halo, Borderlands, WoW or CoD. In the end it wasn't quite like any of those and they reviewed as such. I bought it expecting something much more MMO like, I was a little frustrated when I hit 20 and it was just a gear grind with limited content. Then I reminded myself what WoW was early in 2005, one raid, a handful of instances (strikes), no vendors, no rep, a few confusing factions, a lot of disconnects and login queues. Yes WoW had a social aspect, yes WoW had 60 levels, yes WoW had a more open world, yes WoW had more plot and lore (but they already had 10 years in the franchise) and WoW had a lot more classes and abilities. But in the end it's largely the same. Go here, kill this, get x reward you don't need. Go raid, get gear, grind factions, get gear, farm mats, upgrade gear... Bungie made a console fps/mmo-something or other, which was supposed to appeal to to masses. Which it seems to have done. Early in the hardcore fps people didn't like it because it was too easy, the mmo people didn't like it because it was too fps-like and other people hated it because it got them a lot of YouTube views. Whatever Destiny might have been, it is what it is. Almost every post I see about it failing to meet expectations was filled with assumptions and personal expectations based of what they had interpreted. It's clear some things got changed and cut. But it wasn't to resell it to you as DLC, they clearly went a different direction in the end. Which isn't a direction everyone liked, but there it is.
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  • You raise some fair points. Although I have to ask 'He' who? Perhaps I wasnt clear, but I was using the pronoun 'you' to refer to Bungie, not an individual. Yes Frankie, Joseph Staten, and Marty are all gone (I am sure others too but dont follow it THAT closely), which opens dialogue to the question I asked, is Bungie even the same company anymore? I want to make the point of saying, I think the message of the OP was lost a little bit as I dissected comments from the article. Yes I did bring up critical assessments of the game, but that was more a means to an end. I am upset with the COO of Bungie getting on Gamespt and saying that games like Destiny shouldnt be held to current review design. This really irked me. I have seen the Activision contract, I know Bungie is somewhat hamstrung in what the can and cant say about Destiny's development, but getting on Gamespot and sounding off on the review process and that reviews of your game arent fair makes you look like, and by extension your company, a tool. I agree, reviews can be arbitrary and should in no way make your sole decision based on them, but just as in you cant base your opinion on them, common sense should dictate they are not without merit. When multiple reviews cite the same re-occurring issues independently of each other, one should at least consider their collective value. But all that said, you are right... it simply is what it is.

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  • I meant he, as in Pete. But yes, I got one of those copies of Marathon back in '94 and played them all like crazy. Bungie changed a lot after Marathon. They started publishing games, they opened a separate studio that made Oni and expanded further during/after myth. In 2000, the showed the Halo demo at the MacWorld expo... Shortly thereafter they made their Mac fan base rather upset by "selling out" to Microsoft. At which point I think they changed as a company yet again. I do agree with their decision to go with the Xbox, I can't fault them as a business, but I'm still a little bitter about it :) Their mission is of course, "world domination." I'm am still confused as to what caused the dramatic shift from mmo-shooter to "shared world shooter." I assume someone pulled a Steve Jobs and axed the trading, faction stories and various other things. This of course is the heart of the speculation surrounding what could have been vs. what we got. I love the Steve Jobs analogy though. We very much did get something like an Apple product. Clean, functional and well designed. But lacking in customization and features everyone wants. I'm not knocking Apple, that model has served them well and I'm typing this on an iPhone, but the point stands.

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  • I had always wondered about how Mac users viewed Bungie after they went M$ exclusive... I could definitely understand feeling a little betrayed. As to what happened internally... it will probably be years, if ever, before we here something concrete.

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  • You both articulate your points very well, and keep a very professional manner when explaining each other's point of view. I give you both +1, good day to you sirs.

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