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11/27/2014 11:50:03 AM
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Negative ghost rider. They need to just make the kther weapons more competitive. The AR range is fine. The suros is fine. Why would you want one of the only properly working exotics nerfed? Makes no sense. All the maps except the 2 larger ones have almost no place you can see another person where you shouldnt be able to hit them with good aim with your AR. And on the 2 large maps there are many places that the AR just cant reach, like it should be. Maybe if you hate playing against ARs you should stick to the large maps.
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  • [quote]The AR range is fine.[/quote] Not at all. There are several ARs that can shoot end to end of most PvP maps with perfect accuracy. That is the scout/sniper role. Spray and Pray weapons have no business outclassing snipers at the longest distances found on PvP maps.

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  • Edited by Britton: 11/28/2014 12:27:37 AM
    Well considering all maps but 2 are relatively small its completely fine that they reach that far. On the 2 large maps you cant out shoot a sniper. At the real long ranges. I think the issue is what gamers perceive as long range on these maps. i can think of a total of 3 lines of sight on the regular maps where an AR shouldnt be able to reach anybody with reliability, everywhere else they do and should kill effectivly. ARs aren't meant for just outside of shotgun range only. I would love to see a video of someone breaking down the range at which the ar starts to miss targets regardless of aim. In real life, assault rifles can shoot well over 300m. At 300m the head of a target fits almost perfectly behind the center post of the iron sight because its so far away. Now in this game the range at which you start missing is a little closer than that based on the visual of how the enemies head looks through the sights. The issue is just map size.

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  • The Jedi speaks the truth.

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