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Edited by Qwerty: 11/26/2014 7:43:33 AM
11

If you started a new world power...

The World is going to hell in handbasket. We go from public outcry and riots, with the pretense of avenging some thug they never met while ignoring any other situation with reversed racial roles, to spending millions bickering like toddlers in a sandbox over issues that has no affiliation with the common man's struggle. On top of all this we have drugs, r@pe, prostitution, and a laundry list of problems. So lets say we wiped out a section of the world. The place is a wasteland, but shows signs of fertile land. The people are scared, and a cornered dog bites. The surviving world is looking to this new territory to expand their empire. And the base of rebuilding this world is you and your loyal crew. So that begs the question. If you started a new world power, how/what would you do? [b]Things to consider: (there are way more)[/b] -Foreign nation relations -Internal views --Democracy? Communism? --Do you allow the press? For all their good and bad? --What do you focus on and how do you make it important: Art? Science? --How do you get the people to like you? -Build. Cities? Farms? -Technology? -Crush rebellious opposition -Unite the People under your banner -Currency? Jobs? -Drugs, Drinking, ect. -Sports? [b]Special Notes:[/b] -You get one "super fictional" item. Be it a dome that blocks everything or a death ray that keeps nations at bay. Keep in mind that tools beat a sword anyday. Keep it simple. They can only serve one role! -The people remember what once was -Despite all your changes, other countries are the same. -We will assume that this land is up to you in a fictional location located wherever you want in the world. Be it a second Alaska or in the Bahamas. Keep the weather in mind. Even if the cold never bothered you anyway, your hypothermia would disagree. This could also be an advantage (use your fictional thing to make Antartica warm everywhere you build. This creates and arctic protection). I will be reviewing your ideas and pointing out flaws and possible problems.

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