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11/25/2014 2:25:22 AM
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What they need to do, is make separate tracking lists for PVE and PVP. In fact, when you enter crucible, you should just automatically get a set list of weapons you are FORCED to play with. While people will BAW the only way to make PVP 100% fair, which is what everyone keeps whining about anyway, is to make all the weapons the same and FORCE balance. Each player would begin with one of each weapon class in their inventories (titles "Crucible Loadout") and dropped into battle. The only time this should not be the case is Iron Banner, which would also make it more exciting. I'm tired of PVE players suffering because of PVP. If the weapon is beautiful in PVE it should NOT BE NERFED IN PVE because people are bitching about it in PVP. It should have stat tweaks for PVP only. The reason it gets nerfed in both is an oversight by Bungie in which they obviously didn't create TWO SEPARATE weapon control options for PVE and PVP and have now screwed themselves. In a perfect world for tl;dr: 1. All Exotics would be returned to FACTORY RELEASE stats for PVE. Any weaker ones requiring a buff would be buffed. 2. All weapons in PVP would have SEPARATE controlled stats from PVE so Bungie could tweak effectiveness as such for Crucible modes only. In a perfect world, Crucible would pull a Halo and just start guardians off with the same damned weapons so the bawwing would end. See MASS EFFECT 3 and how it handles it's online Firefight mode. Weapons appear exclusively in that mode, but are all evened. It might not be PVP but it's a good model for this scenerio. However, since Bungie has been around a while I'm of a mind that they KNOW all this and are doing it intentionally, which is probably why they've pissed off and driven away so many players.
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  • [quote]What they need to do, is make separate tracking lists for PVE and PVP. In fact, when you enter crucible, you should just automatically get a set list of weapons you are FORCED to play with. While people will BAW the only way to make PVP 100% fair, which is what everyone keeps whining about anyway, is to make all the weapons the same and FORCE balance. Each player would begin with one of each weapon class in their inventories (titles "Crucible Loadout") and dropped into battle. The only time this should not be the case is Iron Banner, which would also make it more exciting. I'm tired of PVE players suffering because of PVP. If the weapon is beautiful in PVE it should NOT BE NERFED IN PVE because people are bitching about it in PVP. It should have stat tweaks for PVP only. The reason it gets nerfed in both is an oversight by Bungie in which they obviously didn't create TWO SEPARATE weapon control options for PVE and PVP and have now screwed themselves. In a perfect world for tl;dr: 1. All Exotics would be returned to FACTORY RELEASE stats for PVE. Any weaker ones requiring a buff would be buffed. 2. All weapons in PVP would have SEPARATE controlled stats from PVE so Bungie could tweak effectiveness as such for Crucible modes only. In a perfect world, Crucible would pull a Halo and just start guardians off with the same damned weapons so the bawwing would end. See MASS EFFECT 3 and how it handles it's online Firefight mode. Weapons appear exclusively in that mode, but are all evened. It might not be PVP but it's a good model for this scenerio. However, since Bungie has been around a while I'm of a mind that they KNOW all this and are doing it intentionally, which is probably why they've pissed off and driven away so many players.[/quote]

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  • Perfect. Great problem solving and explanation. Very reasonable if ya ask me!

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  • Yep. Separate pve and pvp. Only way to have exotics be truly awesome instead of all getting ruined.

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  • People will cry regardless of what is done. Make it equal across the board, It will just be about connection quality, jumping, etc... And I think you're sadly mistaken if you think that the community desires another CoD multiplayer

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  • The community just wants it's weapons to function in non-multiplayer arenas. At this point the issue Bungie faces is they've created two camps, the PVE players who feel shit upon because their weapons are getting weaker for no reason, and the PVP players who feel shit upon because they feel PVE players get better armor perks. The train has left the station on Bungie fixing everything, but sadly COD style forced weapons would fix half the problems and probably bring people back.

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  • I understand what you're saying. The vex nerf is pretty much THE example of this issue. I agree that there should exist some type of "mediator" perk/add on/adapter between PvE and PvP that would allow a change to one without effecting the other.

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