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originally posted in: Supers NEED Some Kind of Counterplay
Edited by Erijian: 11/24/2014 1:41:03 AM
2
A well timed Blink or Glide lets you avoid the Fist of Havoc and Nova Bomb..The more annoying Supers are Blade Dancer because they get a stupid amount of melee assist and they gain height rapidly if they use it while you're above them, and the Golden Gun because it also gets a stupid amount of aim assist. The others don't, why should these.
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  • I'm so tired of these anti hunter posts. The Titans foh can hit people above and below while they are basically invincible. I've been a blade dancer and hit a Titan and they don't die, they instead kill me well after I hit them. Golden gun has aim assist, welcome to every fps on console. I agree to an extent that blade dancer needs a change to make it less button mashy but the other two classes need a few changes to not make them bs. Once Change I would implement overall is that only kills and assists and caps and revives and things like that fill the meter. Not time. And your intellect can make each thing be worth more. A death could or could not decrease the super I'm sort of indifferent about that. But he makes a point that an 0-16 Titan can wreck me on a 20 kill streak with nothing but dumb luck.

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  • 1. That's why you jump up AND away. Titans must decide over Shoulder Charge and Unstoppable, which makes them harder to kill while using it. Without it, a shotgun and a melee kills them before the Animation can finish. A Bladedancer needs to hit them twice before their animation finishes which is SLOWER than a Shotgun Melee, so they can't do it. You can also blame latency issues because this game is laggy as all hell sometimes if the player has a Poor connection. 2. Golden Gun has more Aim Assist than normal and can be increased further with [url=https://www.youtube.com/watch?v=EDXyfyQuGc0]Deadeye[/url], which pretty much lets you hit things even if you completely miss. The other classes need no changes as they need to spec in order to get damage reduction, Blade Dancer gets it without needing to. With the other specials, the enemy team needs to be dumb enough to pile up to get multiple kills with them, Blade Dancer and Golden Gun allow for easy kills even if they're spread apart. 3. A change I would implement would be to force Bladedancers to spec for 50% damage reduction and only give them 25% by default and to tone down their melee assist. For Golden Gun I would reduce the amount of Aim Assist it gets to normal Aim Assist, and make Deadeye bring it to what it currently is instead of allowing it to be absolutely stupid with it. Yeah, I hate Hunters. I think of them as the most no-skill required class in the game in regards to PvP. PvE they're probably the worst in terms of utility, but in PvP they're pretty great. The only thing is that their "greatness" should actually come with the player having a type of skill instead of having blatantly overpowered supers that are above the others.

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