JavaScript is required to use Bungie.net

#feedback

Edited by Kienamaru: 11/24/2014 6:06:01 AM
62

Fix Hunters (They have very few unique perks and exotics)

A second glance at Hunters and where they fail in being unique in regards to perks. [b] ON GUNSLINGERS[/b] Gunslinger's Trance- This perk is found on some weapons. Where precision kills increase stability. Chances are if you're able to get precision kills you don't need improved stability. Chain of Woe- This is also already on many weapons and the only time a speed reload is needed is for use with Machine Guns and Handcannons. [b] ON BLADEDANCERS[/b] Fleet Footed- This perk is on many weapons as well though separated. Slide distance is found in Kneepads and the agility is barely more than the +2 which was added to a large chunk of legendaries after a patch. Quickdraw- This perk is on pretty much every weapon already. The only time it would really be worth it is if you want to use it alongside certain exotics that might benefit from it more than normal weapons. Encore- No one would rightly choose longer duration over regeneration. This is basically the same as Mask of the Third man except the mask doesn't even require a kill. Stalker- This is seen on Patience and Time. It seems to be a bad trend that Hunter abilities are placed on weapons. Replacements without renaming below. Gunslinger's Trance- This should increase stability and range while reducing flinch when under fire. There's currently no reason to choose this over a gun that naturally has high stability. Chain of Woe- This should ALWAYS offer a reload speed increase. The stacks should simply make that increase faster. Currently this is useless in crucible or against bosses unless you waste your ammo killing the adds. Fleet Footed- This could do what it does while also reducing the amount of time requiring to turn while sprinting or reverse directions. That would make it a true agility boost as opposed to doing what weapons already do. Quickdraw- Using this should allow you to shoot directly out of a sprint. Stopping your sprint without the need to lower your weapon. Encore- This would be more effective when combined with the Mask of the Third man and would also benefit blade dancers overall if it boosted their armor while arc blade was active. Reasoning behind this is that Hunters are the only class with Exotic gear that doesn't offer their Supers something they don't already have. Titans get multiple abilities for Fist of havoc all at once, Blindness for entering the ward of dawn, instant regen of health on an instakill attack (taking away the significance of Hungering Blade/Blink strike and the ability to respawn with it. All of these are things that they don't already have a way to access without an exotic. Warlocks get Increased benefits from Radiance which can affect the entire team drastically or an extra axion bolt while having a perk to double grenade capacity if they choose to not go with the recommended class, healing on supers that can grant increased defense (Apotheosis, Radiant Skin combo) etc. Things that they too can access only by way of exotics. Hunters on the other hand don't have any particularly deadly combos. They can't have multiple Super abilities at the same time, they don't get increased damage reduction, healing activation, or anything spectacular. They can get a 4th shot for Golden Gun or a few more swings with Arc Blade. The best they really get is Lucky Raspberry because that respawns them with a grenade which can be used to guarantee stalls or combo kills when used properly without giving the enemy a chance to shut it down. Unlike Warlocks they don't get any abilities to grant them double grenades to make full use of it. I'm not asking to make hunters OP, just that they need some sort of UNIQUE benefit in their perk tree and exotic gear. I could easily think of balanced benefits that would work well in PvE and PvP so don't let creativity be an issue to hold you guys back.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • In reality hunters are better in many ways, with their high agility they are notably faster than the other classes even when their stats show the same. The work with precision and stalking, creative thinking, which lacks from most pvp players. Yes titans can absorb damage well and warlocks are damage dealers to the masses but hunters were made to hit massive damage to one character and blend back into the game or run away. The hunters trowing blade can kill in one hit if it's precision which can instantly regen and/or they have two while the blink strike can inta kill from behind or insta kill if hit in the head. Only the titans charged hit can do that while everything else requires two hits. The blade dancer strike is quick and is hard to hit while covering a large area, the golden gun can one shot kill anyone from a distance . The titans slam can kill everyone in a small radius with lasting damage, the bubble is great to help heal teammates and nerf in coming damage but this can set up a blade dancer to have 3-4 easy kills, warlocks do great damage in a large radius but lack speed and damage absorption, the resurrection is almost pointless unless you plan on suicide bombings and even then that is the easiest super to kill without them hurting you in return. They all have their ups and downs, and different was to play that can appeal to different players and their strengths. I love the hunter in pvp and in a 1-1 match they will when everytime if built right and skill is high. They are meant to take down groups or mobs but rather to pick off the big guys so that your team can take down the others. Each class has a role titans are meat shields, warlocks are in support roles to help deal damage and buff players, but hunters are special they support from afar or in the shadows just outside of the fray waiting for the right time to take out the beefy player. But in all reality they are support, titans are the football stars while warlocks and hunters are the real game changers. That's how it's built, even in the real military look at it this way. Titans = infantry/ front line. Warlocks = artillery/ field support. Hunters = sniper teams/ special forces. Each has jobs that require different skills but all are needed to fight battles and win. In reality all are great but it's how the players uses them that matters, so stop bitching and get creative with what you got.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    7 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon