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11/21/2014 8:50:11 AM
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I can notice a huge difference when I use rangefinder or not, it adds to accuracy as well, and it seems to 'snap' to peoples heads better than before (even with the sight that has enhanced target acquisition), when I don't use it I can aim at an enemies head from not even that far away and have it not count as a headshot, with it on it never seems to fail. I also am constantly moving my reticule, so the tiny amount it is offset when you fire a second time has already been accounted for by me aiming at their head again, to me extra stability would just be a waste at that point if I can otherwise counter one of the most major drawbacks of hand cannons, the reload time. I do get what you are saying though.
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  • Well, if it does somehow alter the aim assist mechanics, then that is awesome, because that means Rangefinder will actually be really useful on my roll! I'll try out one without Rangefinder and then with and see how it feels. I don't really find the reload time of most of the Hand Cannons to be that bad with Reload Speed+ Gauntlets and Timur's Lash can usually down at least 2 people before reloading, but yeah, Flared Magwell is definitely a nice perk. Again, the perfect rolls are just what I would prefer could I freely select anything from the available pools.

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  • That is a good point, none of my level 30 gear has increased reload speed with hand cannons so I really feel the slowness, especially with only 7 bullets. A magazine boost would have been good instead, hell there are a bunch of combinations that would still be a good roll. Pointing out some of the good ones was definitely a good idea to give people a heads up on what to look for.

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