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Edited by III Lamb: 11/10/2014 7:46:35 PM
44
Crafting. This will mean making big changes to the way the weapon loot system works. Additional Drops: - weapon frame - stabiliser - barrel - stock - trigger mechanism - sight - skin - golden age module Each available in green, blue, purple and yellow diagrams. Each diagram must be identified by the gunsmith and the perks and values on each piece should be determined by RNG. Identifying diagrams should upgrade the gunsmith and higher levels should give higher level/better perks. On a more technical level... The main weapon frame should have an overall 'points' value. Each additional component added to the weapon uses up some of these points. The scarcer the component, the more points used by it. This will prevent completely overpowered builds. Breaking up weapons aquired from engrams and drops should have a chance to yield a component from that weapon. This chance should be higher for legendaries and exotics. I'm thinking 50% for legendaries and 75% for exotics. Golden age modules should be very rare drops which add a guaranteed perk. They should also be obtainable from breaking down exotics and legendaries.
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