A comparison between Exotics I've found and Legendaries (W/ Good Perks). This only applies to Weapons.
Exotics:
Hard light x2
Red Death
MIDA Multi-Tool
SUROS Regime
Thorn
Icebreaker
Truth
Legendaries W/ Good Perks:
Bad Seed Down-Headseeker, Field Scout, Play and Spray
I'm coming to the conclusion exotics are far overhyped. A balanced legendary surpasses most exotics in both gameplay and "cool-factor".
I'd like to see some engram-based legendaries w/ good perks you guys have.
-
The whole gear rarity system is broken. While there are officially five tears there are really six: Basic, Uncommon, Rare, Legendary, Exotic and [b]Raid[/b]. But because of the ill conceived restriction to one piece of Exotic armour and one Exotic weapon Bungie had to classify Raid armour as Legendary to allow people to reach level 30. This unbalance is most clearly visible with primary weapons: [b]no Exotic primary weapon[/b] has elemental damage except Vex Mythoclast which really belongs in the Raid gear category. As a result none of the Exotic primaries can beat Atheon's Epilogue in killing Praetorians or beat Vision of Confluence in killing Centurions. I've collected four Exotic weapons so far. Suros Regime and Patience and Time are mediocre and Pocket Infinity is bad (I only got it after the ill conceived nerf). The only exception is Icebreaker which is truly outstanding.