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originally posted in: Divide your cost by playtime
10/31/2014 9:17:03 AM
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That's all irrelevant. Regardless of whether its new content or not, if you're happy to play it and are enjoying doing so then price of game over hours played is a perfectly legit' way to measure the value of a game to you. Incidentally: 142 / £44.99 = £0.32 per hour, and counting.... bargain. The 500 hours I put in to Skyrim was over numerous characters and involved replaying the same campaign over and over again. That doesn't mean I didn't enjoy doing them. The additional, repetitive play-throughs added tangible enjoyment to my life therefore I wouldn't discount them when considering the amount of hours I've put into the game against cost. What about something like Tetris? Does that mean once you've stacked your first set of lines to the limit you're no longer getting value from the game? Nonsense.
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  • [quote]What about something like Tetris? Does that mean once you've stacked your first set of lines to the limit you're no longer getting value from the game? Nonsense.[/quote] Not really. If you can sit down and play Tetris for more than a few hours, you're probably one of a special few. [quote]That's all irrelevant. Regardless of whether its new content or not, if you're happy to play it and are enjoying doing so then price of game over hours played is a perfectly legit' way to measure the value of a game to you. Incidentally: 142 / £44.99 = £0.32 per hour, and counting.... bargain. [/quote] Not at all. Whilst I have acknowledged that if you are willing to play it, then it is worth [I]your[/i] money, I stand by the claim that you can't assert that the amount of hours it is [I]possible[/i] to put in, or indeed the amount of hours you [I]have[/i] put in = value for money. Regardless of the fact you enjoy a game play system designed to repeat itself over and over (which is ultimately a lazy trope designed to elongated the lifespan of a game that lacks content), saying "I can/will/have put in X amount of hours, therefore X/Cost=Y per hour" is cheap. That logic can be put forward to virtually every purchase, and simply your ability to reuse the purchase doesn't equate to value for money. Value is derived from other factors such as comparative strength versus competitors - which Destiny arguably doesn't have; variety of experience and depth - especially in a product that is essentially a means of telling an interactive story. Were Destiny a book the final two thirds would just state "re-read Chapters 1-4" and occasionally be interrupted with a page stating "LEVEL UP!", which, while you could read every page, isn't exactly creating a new experience for you. The fact is that cost per hour is an extremely simplistic and entirely subjective means of valuing a game. I have put in a lot of hours into Destiny - a lot of which are simply being a Raid member for friends who want to do it, but my enjoyment of it, despite the hours: cost, is still rather low. The OPs original argument was that the DLC was not unfairly priced (i.e too expensive, which it is when judged comparatively against competing DLC/Games of an equivalent price) and that if you play through all its content, you have no grounds for complaint. That is introducing a new measurement to video games - 'if you get below a certain £:hour ratio, it must be great', which is simply absurd. The DLC is asking for £20 (or £35 for a season pass). This is more expensive than the US Price. Does that mean that the DLC is better in the US because the £/$:hour ratio is significantly lower (about 1.6:1 UK/US)? No. Of course not.

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  • I once flew from Sydney to Abu Dhabi and spent the entire eight hours playing Tetris. We're disagreeing on the fundamentals here. Reusing a purchase DOES equate to better value. If I spend £20 on a Toasty Maker and use it once, I'm not getting good value for money. If I use that Toasty Maker 1,000 times, I'm getting considerably better value for money. That should be simple for anybody to understand. The same logic CAN be applied to a game. [quote]The DLC is asking for £20 (or £35 for a season pass). This is more expensive than the US Price. Does that mean that the DLC is better in the US because the £/$:hour ratio is significantly lower (about 1.6:1 UK/US)? No. Of course not.[/quote] No, you're quite right, it doesn't. The fact that there is a variation in price doesn't make for a fair comparison. If for some odd reason an £:hour ratio became the norm in benchmarking the quality of a game then you'd need some way to compensate for currency exchange rates. The whole area of value for money is completely subjective anyway, so there's no hard and fast rule to follow. I think it fairly logical though to accept the fact that I've had more value for money from Skyrim (500 or so hours) than say, Destiny (140 ish hours), as they both the cost the same amount of money.

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  • [quote]If for some odd reason an £:hour ratio became the norm in benchmarking the quality of a game then you'd need some way to compensate for currency exchange rates.[/quote] Lets be honest, we wouldn't. They'd still just change $ to £

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  • Obviously, America is the centre of the universe.

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